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good but fuck you for that jump
What an incredible game. How did I miss it?
Everything goes with the concept: the sound (I especially love how neither the death sound effect nor the victory sound effect disturbs the music), the visuals (static is exactly how I would picture depression: no information anywhere, nothing making you happy or sad or angry anymore, just the same white noise everywhere), how some levels were frustrating and you had to be patient to finally figure out how to overcome them...
To the point. Congrats for your 4th place, by the way (5 and a half years later, but hey)
I don't understand the story too well, but great controls, perfect music used, and great background and character design to help fit the dark vibe of the game.
This is a genuinely interesting game that I repeatedly keep coming back to experience. I'm not a particularly depressive person myself, but it certainly fuels a somber part of my subconscious that I really cannot explain. Personally, it's not game as much as it's an experience.
I'm not a particularly depressed person either, but I wanted certainly to create an experience. As for the game mechanic, it's something I thought of way back when I was a kid. Thanks for coming back to the game, and for leaving a review!