Our goal is for Newgrounds to be ad free for everyone! Become a Supporter today and help make this dream a reality!

Reviews for "Guild Dungeons"

yea great game! i love the whole setup of it, needs a tutorial. PLEASE make a second game or at least update it and try to get rid of the bugs, this is an awesome game 7/5!!!!

good but you need to improve the trade so you can sell or buy multiple items at a time instead the one at a time aside from that a very good

great game, bud needs a better trade system, like a sell all. and the most important product is cheese, since it's worth 5 gold and is not used too much.

other thoughts are maybe something to clearly see what the scout thinks you need in the dungeon like a list of some sort, and a fix for the spells, cinse i cant tell if they work(and if they do, the see in the dark spell if broken)

just some little tings for a better and easyer play. nothing bad

A really great idea, it had me hooked from the start. Unfortunately there are a number of short-comings. Obviously these are due to this being your first game. I would hope you would consider making a sequel to this to iron everything out, as it has the potential to be a very very good game.

At the moment, anyone who loves left clicking or holding down mouse buttons will LOVE this game. For those like me who do not you'll be wishing for a feature allowing bulk buying. The lack of save games has also been covered to death.

My main gripe is not with those though. It's the balancing. While the dungeons should be the main focus, they are far from it. They are not the best source of loot, nor exp, nor anything. Your best bet in this game is to build up the city (see: build LOTS of lumber and houses, wait for 5 hours, then win). Suggestions: Your forces gain battle experience and go up in ranks/level up. Also, more loot. Perhaps hidden items (armor/weapons/other) found in dungeons.

I also have no idea how my army will fare in a battle. I have to hope for the best. And it seems I either obliterate the enemy, or they obliterate me. So if I lose, I have no idea if it was a close battle or not. Suggestion: Have the scout give advice about relative army strength. Also, give a count as to number of units I killed (seeing my hero getting 100+ kills would be cool). Some animations showing your army in action would be ideal here.

On a positive note, your drawing skills seem fantastic. It's a shame you didn't put them to use for an ending graphic, that would have been very rewarding.

As I say, I would LOVE to see you come back to this idea and re-work it with your obviously improved skill set. Great potential here.

Oh and just because everyone else was posting it. My final army to win:
300 Henchmen, 500 Rogues, 500 Warriors, 200 BattleMasters, 400 Thumpers, 850 Destroyers, 825 Gnomes, 400 Knights, 9 Clerics. That is all.

This is a really good game. Simple and fun.

I have one bug to report. You can build pig farms even without stone. It can be any value than 0.