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Reviews for "Guild Dungeons"

Really fun game but its too hard to get gray stone and you need it for soooo much. Even if you have the best mining area you dont get that much.

I love this game, but, how do you do for win iron ?

Couple of issues:
1- The trade obviously, needs a mass trade amount then just the hold button
2- When you leave the game, even when saved, and return later... you have to build the whole place up again and recruit your troops again.
3- needs a bit more explaining about the spell/conjuring thing
4- stats of the troops don't seem to match with the reports or those you need to face in the quests
5 - maybe a bit more interaction with the heroes you pick?
6 - other methods to get shrooms, ale, and gems besides the trade
7 - needs a SEND ALL troops button, not just only for the groups
8 - maybe some enemy invasion to help spice things up, like having to make two or more troop squads with the other captains then the one you're using for questing

Otherwise, for a test game, this was awesome. Just tweak those things and had an awesome plot line toward the final battle and this will rock.

Pretty fun game. Just a few things I feel would make things even nicer: 1. It would be nice to have a send All (ALL) for your troops, in addition to the individual send all. It would be nice to have a ledger of discovered successful spells, the player doesn't have to bust out a pad and pencil. Additionally, I found the number of henchman necessary to successfully haul an entire adventure to be somewhat ridiculous. I had 125 hechmen, 5 conscripts, 50 warriors, 10 battle masters, 20 thumpers, and 20 gnomes, and mules, and didn't come back with all the treasure, on the FIRST (easiest) quest. Otherwise, really nice game. The random events were a nice touch. This game has a ton of potential. I feel it could even be console-worthy if the scope of the game was a bit larger and there was a tighter plot.

would be nice to have an explanation how exactly this spell-thing works. i conjured a spell to make everyone able to see at night, but as the mission was finished the report said that my men "couldn't see crap". so appearently i did something wrong with the spell. however nice game. would love to see you continue it like mabye adding some kind of a story or other stuff (buildings, units, etc.).