When I first played this game, I loved it, and would continue coming back to rebuild my city with new leaders. The concept of managing a large city and making your city stronger through resources and dungeon running was fun and addictive, and the idea of research, large numbers of industries, and amassing dungeon groups gave me the feeling that I was truly leading a city. Although I really liked the game, I found some notable flaws that, if tweaked, would make this game even better.
Good things first:
1. Leaders: The leaders are diverse enough to really make me strategize on who the best group leaders would be, weighing in not only their skills, but their attitude. I would sometimes scratch my head, being indecisive on whether I should choose the valiant paladin who despises criminals and slavery, the powerful yet merciless demon, or the city-fearing forest ranger. Even if I felt I made a wrong choice, I could simply go along with the leaders I had and return to rebuild my city with the other leaders.
2. Experience: It can be frustrating to start all over with no money to your name, especially since there isn't really a save feature. However, experience points really helped me get back on track, and be able to experiment with new things.
3. Troops: I really enjoy the importance of choosing the right group members for a dungeon run, especially with the leaders available. Though a few are frustrating to get, that makes it much better, as it stops players from immediately becoming powerful when a game like this calls for patience.
4. Dungeons: Scouting dungeons is really helpful when I need to prepare, and managing my inventory and equipment really brings in the strategy I need to consider in the expedition; anything can happen, but I won't be able to be prepared for everything, making item management important.
Now, to the flaws:
1. Trade: Trading is actually pretty tedious, especially when I have large amounts of resources I don't need. It's a small thing, really, but I'd rather type in the amount of lumber I want to sell out of the 100,000+ I already have instead of clicking on the sell button as fast as I can.
2. Industry: My main issue is the number of buildings I can possibly have for my city; not the fact that there are single building limits at times (I believe that's a good thing), but the fact that I can have over 1,000 lumber mills seems unrealistic, regardless of whether it's a fantasy setting. Being able to have this many buildings gives me too many resources for me to use, and easily lets me become extremely rich with little effort.
3. Events: I love the idea of disasters to ruin the city and events can help it, just one of many details that you add that really makes me enjoy your games. However, this is also one of my biggest complaints. These events aren't as disastrous as they should be, nor as helpful; it doesn't really matter to me when I get cheated out of 100 gold when I have a treasury that's almost 1,000 times bigger, nor am I especially happy when a festival brings in 10 more visitors to my population of 1,000 people. I think other disasters such as fires, earthquakes, droughts, and riots should occur a bit more frequently (not so much as to cause absolute chaos) and create more destruction, such as the destruction of homes, farms, or mills; hell, you could add a wizard that just wreaks havoc for no good reason. Also, there should be events like tournaments, magical conventions, and other celebrations to bring in not only citizens and gold, but also some troops, like warriors, mages, orks, or knights. Make disaster more disastrous and celebrations more, well, celebratory.
Sorry for writing such a long review, but I really wanted to put my word in about this game; I love it that much. And with more changes, I hope to enjoy playing more. (Crossing my fingers for Guild Dungeons 2!)