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This is Grand Adventure! Part of my Adventure! series. In that I worked on a series of odd projects with Adventure! in the title.

You may have played it before. A 95% finished version was released a few years ago. Well, the programmer recently contacted me, and he finished the game. So, the 'true' ending that many have wondered about is now indeed achievable. I'm actually pretty emotional seeing this game finally get finished. It's been almost a decade. Are there things I'd do differently if I was starting again? Sure. But... it's... done. I don't know what else to say.

This game is uh... It's... interesting. Kind of an atari graphics attempt at a weird horror esq adventure game.

Things you should know about in this game:

The load screen minigame. There is a cool load screen mini game. Designed back when a game of this size would have taken time to download. The big play button starts the minigame, the small play button starts the main game.

The jungle boss is still lame. It's way harder than it should be. Stupid thing...

All the music done by the amazing Andrew Haung. Find more of his stuff at andrewismusic.com

All the programming was done by... well a few different people. Something like ten different programmers worked on it on and off back in action script 2. Sheesh! They all dropped out for various reasons. Maybe I'm just no fun to work with? Grent is the one that finished it up finally!

The hand drawn art was done by the irreplaceable Jhomar Soriano. His art can be seen, among other places here: http://jhomarsoriano.blogspot.com/

That's about that. Enjoy this weird adventure game thingy. This is one of the first games I ever made and I'm glad to see it in some kind of finished form.


This was an all-around gem of a piece. I went into this game feeling nostalgis and a bit amused at the old-style atariness of it all, then quickly went to feeling smug, confused, creeped-out, then frustrated, back to amused when I thought I had it all figured out, then all the way back to frustrated but with a firm sense of admiration and determination to wrest all of this games secrets as the sheer depth of your planning became clear to me. I remember feeling this way while learning how to play Super Mario Bros on Nintendo nearly 30 years ago. Thank you! (I eventually got all the endings, I nearly bust out crying at work when I got the happy one at last )

Emptygoddess responds:

I'm glad you got so much out of it.

I don't know what to say...I just loved it. The art, the story (also the history of game development) It was a bit annoying to have to wait for the cinematics to end every reset...but the end was worth it.
(I did need to see a walkthrough to get the last ending :'v)

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Emptygoddess responds:

But you managed it!

Damn, I love this game. I got all the endings just because I got hooked up on this.
Out of curiosity, in what engine is it made?

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Emptygoddess responds:

Flash. Action Script 2.

There's more to this game than meets the eye at first glance. I like the twists and different endings! It had just the right length to be engaging and entertaining, the pacing is very good. The fights were just the right kind of tough and had very creative solutions to them. I also enjoyed the little cutscenes with the nice artwork! The only two things I didn't like were how cryptic some of the stuff was (I tried burning, slashing shielding and pushing everything I could find in search of the second stone) and I'd have liked to see a bit more background story. Who are the characters, why are they in that situation, etc? That's why I deducted one star, but other than that, it was a very enjoyable game and I wholeheartedly recommend playing it.

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Emptygoddess responds:

Thank you!

Had a lot of fun playing it really cool game.

Took me a while to get the ~GOOD END~ but This is a gemstone on newgrounds.
Also spoilers the blue stone...you need to push a gravestone, green one on the chandelier phase you need to jump in to the wall.

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Emptygoddess responds:


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Credits & Info

4.08 / 5.00

Sep 24, 2017
3:29 PM EDT
Adventure - Other