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Author Comments

A group of adventurers has been assembled to slay a fiend hiding in the forest. Guide them through the gauntlet set before them.

When you're on the map, moving block to block, if it seems slow, try this link -- http://www.newgrounds.com/dump/item/61725a5c2e12fd0297cba738f0708838
We haven't figured out what is causing it yet, but it seems to only do it here in the portal so far.

Controls ---------
You only need your mouse, it is all point and click.
You CAN use your arrow keys on the keyboard to explore the map if you want, but the mouse also works there.

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this game has potential, but for the most part it seems underwhelming and would prefer spending my time playing final fantasy, like any version.

to help people through this, do not upgrade stats, play the risk game as upgrading a stat makes upgrade items exponentially more expensive. upgraded str 1 time and it went from 1756 gold to 3048 gold. the system is weird but otherwise an extremely simple game with good design and story.

Why do I have to fight with 5 hp monsters at my every god damn step ;~;

Hi. Just wanted to say I really like your game, [1] engine, [2] music, [3] graphics, and [4] plot ... except that random combat can sometimes occur with every step ! It really does slow down the game and become tedious when the "dice" fall against you.

Are you working on a PACT 2 or something ?

Can I also suggest that combat can be enacted entirely by keyboard as well as mouse ? Press letter for [A] attack, [S]pecial, [P]otions. Then target is [1], [2], [3].

Also currently there is no option to back out once you have selected [Attack].

Experience points are a little strange. You must use the total points for each individual character but you cannot have all 3-characters grow like a standard RPG does.

Other than that, the very constant and consistent random encounters. Tune that down a bit and I suspect it won't be just me who will like your RPG a lot more.

I mean, i would love to write a constructive review BUT.... based on the dev response to the last constructive review, i feel it would be a waste of time, since it appears if you have not made a game, you dont know what you are talking about in his/her mind..... so yea 2* and learn how to take criticisim, both good and bad, thats how you improve your submissions.

Hyptosis responds:

I'm sorry, who are you? When people give me good advice, I usually listen. I'm guessing you didn't give very good advice. I don't know why developers and artists are supposed to constantly sit there and 'take it' from abusive consumers who trash their free products. Maybe you caught me on a bad day, maybe you gave bad advice.

Credits & Info

3.23 / 5.00

Nov 25, 2013
5:25 PM EST