you are missing alot of basic stuff from roguelikes, maybe you want to stand your ground with something original, but in this one it didnt work out so well
at first in the areas before the 5 damage goblin squad, the game becomes terribly predictable, in a roguelike game or any battle game your first worry in a battle becomes your speed, but here you always start first, so you only worry to rise your attack, and you are golden, the game becomes a grind fest with no escape, literally, no escape option, wich is nice in its own way, but can become awfull when you are fighting the same squad you can kill with 1 hit every 2 steps, then its the difficulty rise, when you meet only squads of 15hp enemies, monks, trolls and... drown rangers? and they all make 8 damage, you literally ask the people to go back and grind their asses so they can take their hits, i tried to enjoy the game, but it just had nothing new to give me other than an attempt to a roguelike with no fun or notably rewards... in its own way it was well done, but its just feels not worth to fully complete it.
also, i usually have some respect for the authors and creators of the games they let me play for free, but the answer you gave below
Hyptosis responds:
I'll check out your games then and learn from your example... oh wait!¨
only makes you look childish
i will look forward to your future games