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Game Jam 9 Winners

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TomFulp
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Game Jam 9 Winners 2013-08-05 15:28:58 Reply

For three weeks between June and July we had Game Jam 9 here on NG. The first week was an art round, where artists made fake screenshots of non-existent games. The next two weeks gave teams the opportunity to pick a screenshot and turn it into an actual game.

Here is a write-up on each game, with the top three winning prizes!

1st - $25 Store Credit for Each Participant

  • INVAZIA
    INVAZIA by Guy-Unger

    Defend your skyland!

    Score
    3.66 / 5.00
    Type
    Game
    Popularity
    64,217 Views
    Rated
    Ages 13+

Inspired by Sky Gardening, Invazia has a great visual style and intense alien-fighting action. I enjoyed the crate upgrades and the ability to build additional defenses. Everything is really polished given the two week time limit. If this were expanded on it would be cool to have checkpoints or different levels with the ability to keep progressing forward vs a pure one-chance survival mechanic. Maybe the invasion starts on your farm but you ultimately work through the suburbs and the city to take on the growing alien threat.

2nd - $25 Store Credit for Each Participant

  • Motorjoust
    Motorjoust by WingDemon

    Joust your way through the Tournament of Champions on a Motorbike!

    Score
    3.46 / 5.00
    Type
    Game
    Popularity
    33,200 Views
    Rated
    Ages 13+

The source art by devilsgarage was one of my favorite art entries and I'm so happy Motor Joust was made based on it! Everything in here feels solid; great art, great retro audio (and voice!) and solid code, complete with a level editor that lets you build and share levels - impressive for a two week project! I was kinda hoping the jousting itself would be interactive but I like how it's determined by how well you perform on the track, generating that suspence when you are waiting to see if you get knocked off your bike or not at the end. I'll admit I'm really bad at this... Maybe it could be a little easier in the early levels or I just need to toughen up.

3rd - $25 Store Credit for Each Participant

  • Animal Wizard
    Animal Wizard by Igmon

    GameJam 9: Animal Wizard

    Score
    2.95 / 5.00
    Type
    Game
    Popularity
    1,340 Views
    Rated
    Everyone

Animal Wizard is based on Guy-Unger's screenshot and is very professional and polished in a lot of ways. It's also made with Unity! My gripe here is the mix of keyboard and mouse controls. I found myself frequently hitting the wrong thing, repeatedly reading signs and moving the camera out of view when I intended to just move the mouse cursor out of the way before doing some platforming. The Z key to undo is handy but also a hassle if you instinctively want to press Z to jump like a lot of games do. So much about this game is totally amazing, especially for two weeks of development. I think there is great potential with a tighter control scheme, preferably keyboard only if possible. For example, run with arrows, Z to jump, when you generate an object, use the arrows to move it around on the screen and Z to drop it down. Z to advance text and the Q key could be your undo button.

That's it for the prizes but be sure to check out the other great entries!

My post got too big so I broke them off into a second list:


This is the game JohnnyUtah and I have been working on.

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TomFulp
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Response to Game Jam 9 Winners 2013-08-05 15:29:32 Reply

  • XCVB
    XCVB by makehimanoffer

    Don't Touch The Walls, Be X.C.V.B

    Score
    3.28 / 5.00
    Type
    Game
    Popularity
    42,083 Views
    Rated
    Everyone

I think some sort of mental rewiring happens in your brain as you play XCVB. It's probably a good thing, maybe it expands your thinking or something. I never had so many dexterity issues with four keys but as I got better at it I really loved what it was doing. This game was VERY loosely inspired by a screenshot by Havegum. VERY.

  • Giggi's Quest (Prototype)
    Giggi's Quest (Prototype) by 4urentertainment

    The adorable Giggi is on a quest to dominate the world with cuteness!

    Score
    3.22 / 5.00
    Type
    Game
    Popularity
    17,983 Views
    Rated
    Everyone

Giggi was inspired by devilsgarage's Kid Fighter screenshot, but instead of being a big blue guy who beats up kids, you're a big blue guy who works with kids to fight other stuff. I really enjoy the mechanic of collecting kids, charging and releasing them, reviving them and using them as a shield. It does get hard pretty fast, when sometimes a second enemy will get triggered before you defeat the one you triggered previously, so it helps to lure guys away from their spawn point to minimize that risk. I feel like this game has a ton of potential as a cool RTS RPG, something like Bladestorm meets Zelda.

  • Circle Adventure
    Circle Adventure by Seppyb63

    The LOZ Style quest of a circle to get home. Made for NGJam9

    Score
    3.10 / 5.00
    Type
    Game
    Popularity
    1,498 Views
    Rated
    Everyone

Circle Adventure was inspired Izzy-A's Shape Adventures screenshot and it is now long overdue for a spot on the front page. Whimsicle and charming, with some mystery and intrigue. Now if these shapes could just be voiced by Stamper and JohnnyUtah...

  • Psycho Cycle Smash!
    Psycho Cycle Smash! by makehimanoffer

    Be a Psycho Cyclist, Smash The Targets

    Score
    3.03 / 5.00
    Type
    Game
    Popularity
    2,446 Views
    Rated
    Everyone

Loosely inspired by the same screenshot that became Motor Joust, Psycho Cycle Smash could perhaps be described as "The Super Meat Boy of Bike Riding Games." It's simple and silly but also impressive that it was made by one guy during the same two weeks he made XCVB!

  • Fat Fucks
    Fat Fucks by ProgressStudios

    You stole a burger, Now those fatty's are after you!

    Score
    3.01 / 5.00
    Type
    Game
    Popularity
    1,686 Views
    Rated
    Ages 13+

Based on insensitive art by Luis, Fat Fucks has you running your dinner to the finish line while collecting burgers and avoiding obstacles. Sound effects and in-game voice would have livened up the experience but my biggest complaint is that the map screen defaults to an arbitrary location and you have to slowly scroll to find your character. Still has plenty of charm though!

  • Fairy LongStalk Adventure
    Fairy LongStalk Adventure by miJmitoo

    Help Fairy Save the Kingdom or his Virginity

    Score
    2.94 / 5.00
    Type
    Game
    Popularity
    866 Views
    Rated
    Ages 13+

I have no idea what art inspired this game, in fact I have no idea what miJmitoo was thinking when he made this... But it brightened my day so that counts for something. It's like if Marc M from SickAnimation made a shitty game, this might be what it looks like.

  • Tub Troopers
    Tub Troopers by Yngar

    Command your ducks and reclaim the tub!

    Score
    2.93 / 5.00
    Type
    Game
    Popularity
    1,194 Views
    Rated
    Ages 13+

Inspired by Luwano's screenshot, the graphics and duck sounds in the music are perfect. It's a very honorable effort give the timeframe, definitely tough to build a proper RTS in this short of a time. I think with some proper planning and implementation, you could have a hit game with these characters and audio. I could picture playing it on a tablet in the bathtub, if anyone does that... probably not. Need waterproof tablets.

  • Shapes Odyssey
    Shapes Odyssey by TheNavigat

    The jumping shapes have to beat the wizard. Help them!

    Score
    2.91 / 5.00
    Type
    Game
    Popularity
    2,351 Views
    Rated
    Everyone

Also inspired by Izzy-A's Shape Adventures screenshot, Shapes Odyssey has you jumping your way up towards the goal in each level. The epic music adds to the absurdity of the whole thing. This would be a decent touch game if it had an HTML5 remake!

  • Wooly Marenal RPG
    Wooly Marenal RPG by Holon

    It's an RPG about a Wooly Marenal, whatever that is...

    Score
    2.82 / 5.00
    Type
    Game
    Popularity
    4,081 Views
    Rated
    Everyone

Wooly Marenal RPG is based on Celshaded's screenshot. I gotta give it props for delivering lots of spoken dialog and a tutorial with such a short development cycle. If I could change one thing, I would speed up the repetitive battle interactions. For example the dice rolling when you attack and the fading in of your options after each turn could both be reduced so you don't have to watch them both so much.

  • At the end.
    At the end. by FlyingColours

    Traverse the heavens in 2D and 3D, discover your past... and be careful: Paradise is cold.

    Score
    2.81 / 5.00
    Type
    Game
    Popularity
    1,768 Views
    Rated
    Ages 13+

I was assuming this was a pretty standard platforming engine until the isometric view was unveiled, which was pretty darn surprising and explained the inspiration screenshot. It did have some bugs and quirks that made progress difficult, though. Interesting potential!

  • Shape Adventures
    Shape Adventures by CrazyRock

    Square Squareson sets out to save the world from... The King?

    Score
    2.79 / 5.00
    Type
    Game
    Popularity
    11,498 Views
    Rated
    Ages 13+

People really liked the shapes theme! This is a silly platformer with shapes. Frame rate felt kinda low, was wondering if it was running slow on my computer or if more likely it was set to a low framerate. I liked it though.

  • Order of the Narwhal
    Order of the Narwhal by MonoFlauta

    Fight against the sea monsters!

    Score
    2.72 / 5.00
    Type
    Game
    Popularity
    6,970 Views
    Rated
    Ages 13+

I'm glad someone adapted the SeaKnight screenshot by LegolaSS! I felt like even when every shot I fired hit an enemy, the enemies still came out fast enough to run down my power meter... So death felt kind of inevitable but plenty of people did score higher than I could... Probably a balance of the single bolts and using the mega blast at the right times. I really like the octophant!

  • Dungeon Crawlers!
    Dungeon Crawlers! by Zeiroc

    Modify the tiles in the dungeon to make sure the adventurers survive the dungeon crawl!

    Score
    2.37 / 5.00
    Type
    Game
    Popularity
    2,227 Views
    Rated
    Everyone

Inspired by test-object's screenshot, Dungeon Crawlers takes a moment to figure out, at which point it starts to feel pretty clever. It's still REALLY HARD but I feel like there is great potential here. It could benefit from something like a bullet-time function, or potentially let players stop the movement completely if the puzzles could get tricky enough, in terms of how your placement on one side will impact movement on the other.

  • Vrunk Dultures
    Vrunk Dultures by 3D-xelu

    Multiplayer Online Competitive Vulture Drinking Game!!!

    Score
    2.16 / 5.00
    Type
    Game
    Popularity
    2,892 Views
    Rated
    Everyone

No one else thought to adapt AustinBreed's example screenshot so I'm glad someone did, and made it online multiplayer no less! The amount of keys required is total insanity but I imagine it makes for hilarious online play... The people I joined with dropped connection... This still needs a shot on the front page. The tutorial alone is worth watching!

  • Blue Square
    Blue Square by Raikhen

    A GAME IN WHICH YOU A ARE A BLUE SQUARE!

    Score
    1.73 / 5.00
    Type
    Game
    Popularity
    2,019 Views
    Rated
    Everyone

The last of the shape games had me crying for a double jump. The platform collision wasn't always accurate which made things extra punishing and as I write this, my vision is still screwed up from that bright purple background. I did get the medal though and I am amused.

Thank you everyone who participated in Game Jam 9!

Your participation is vital to making these events a success. I hope everyone had fun and formed some lasting bonds with their collaborators! If you're an artist or programmer looking to team up and make something, be sure to check out the Collabinator.

If more people had teamed up, maybe we could all be playing this right now.

Winners of the June Writing Contest have been announced!

Game Jam 9 Winners


This is the game JohnnyUtah and I have been working on.

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Havegum
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Response to Game Jam 9 Winners 2013-08-05 15:35:06 Reply

At 8/5/13 03:29 PM, TomFulp wrote: This game was VERY loosely inspired by a screenshot by Havegum. VERY.

However arbitrary, I'm glad someone could find inspiration from my little thing.

Congrats to all the winners, and great job everyone who participated!


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deathink
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Response to Game Jam 9 Winners 2013-08-05 15:38:23 Reply

Yeah the fake screen shot concept for a game jam is an awesome idea. I hope to see it again.


"NEWGROUNDS, it's everything to everyone" -RicePirate

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Response to Game Jam 9 Winners 2013-08-05 15:38:56 Reply

Whoa tom! that was exactly my idea! from the city and all that. its from another idea I had when i was 16 or something and wanted to mix that with invazia.

I'm so happy we won :D


.

TomFulp
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Response to Game Jam 9 Winners 2013-08-05 15:39:58 Reply

At 8/5/13 03:38 PM, deathink wrote: Yeah the fake screen shot concept for a game jam is an awesome idea. I hope to see it again.

It would be great if game developers could be as rabid about NG Game Jams as they are about stuff like Ludum Dare nowadays. Imagine how nuts it would be if you could create a fake screenshot knowing that one or more of thousands of developers might adapt it to a game. Of course doing write-ups would get really hard at that point.


This is the game JohnnyUtah and I have been working on.

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Response to Game Jam 9 Winners 2013-08-05 15:44:31 Reply

Got myself the supporters badge for the credits! :)
Btw, Tom, you should make virtual trophies, that one can get and place on their user page by winning competitions. Just like the daily or weekly winners. :)

TomFulp
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Response to Game Jam 9 Winners 2013-08-05 15:48:57 Reply

At 8/5/13 03:44 PM, EcoPipe wrote: Got myself the supporters badge for the credits! :)
Btw, Tom, you should make virtual trophies, that one can get and place on their user page by winning competitions. Just like the daily or weekly winners. :)

We actually had a system for that close to completion but it fell off the face of the earth... Needs to be revived.


This is the game JohnnyUtah and I have been working on.

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Response to Game Jam 9 Winners 2013-08-05 15:50:26 Reply

At 8/5/13 03:39 PM, TomFulp wrote:
At 8/5/13 03:38 PM, deathink wrote: Yeah the fake screen shot concept for a game jam is an awesome idea. I hope to see it again.
It would be great if game developers could be as rabid about NG Game Jams as they are about stuff like Ludum Dare nowadays. Imagine how nuts it would be if you could create a fake screenshot knowing that one or more of thousands of developers might adapt it to a game. Of course doing write-ups would get really hard at that point.

Yeah but don't expect Capcom to get involved, they'll either murder expectations or make a sick joke of it to enrage their fans that they potentially will lose as they have in the past (Megaman Legends 3 cancellation and the fat Megaman cameo insult in that one game plus some other mistakes). If there was some big blown up international contest for something like that though, that would be pretty crazy.

Don't know how we'd pull something like that off though. But there's some people here with connections to the game industries, try talking to them perhaps? Shoot some ideas?

RealFaction
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Response to Game Jam 9 Winners 2013-08-05 15:52:24 Reply

At 8/5/13 03:50 PM, RealFaction wrote:
At 8/5/13 03:39 PM, TomFulp wrote:
At 8/5/13 03:38 PM, deathink wrote: Yeah the fake screen shot concept for a game jam is an awesome idea. I hope to see it again.
It would be great if game developers could be as rabid about NG Game Jams as they are about stuff like Ludum Dare nowadays. Imagine how nuts it would be if you could create a fake screenshot knowing that one or more of thousands of developers might adapt it to a game. Of course doing write-ups would get really hard at that point.

I mean heck you could even talk to The Behemoth about something like that since you're on the team, perhaps announce a contest? That could blow up to something interesting perhaps, maybe that could get Newgrounds more exposure.

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Response to Game Jam 9 Winners 2013-08-05 15:54:40 Reply

At 8/5/13 03:29 PM, TomFulp wrote:
http://www.newgrounds.com/portal/view/620900
The graphics and duck sounds in the music are perfect. It's a very honorable effort give the timeframe, definitely tough to build a proper RTS in this short of a time. I think with some proper planning and implementation, you could have a hit game with these characters and audio. I could picture playing it on a tablet in the bathtub, if anyone does that... probably not. Need waterproof tablets.

This game was inspired by my art... thanks for not mentioning. *cries*

  • Quaktical Maneuver
    Quaktical Maneuver by Luwano

    This is my entry to the art part of the 9th Game Jam "Screenshots you want to play".

    Score
    4.428571429 / 5.00
    Type
    Pixel Art
    Popularity
    1,128 Views
    Rated
    Everyone

Just kidding ;)

Thank you everyone who participated in Game Jam 9!

Thanks to you and of course AustinBreed for having these Game Jams. The theme was a real challenge for creativity.

I only wished more of the games based on test-object's screenshot would have seen the light of day.

Congrats to all the winners!


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Response to Game Jam 9 Winners 2013-08-05 16:01:12 Reply

Congrats to all the winners!


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Find me on the internet / TF2 Crew / NG Trophy Leaderboard / NG User Icon Makers / NG GM Scripts

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Response to Game Jam 9 Winners 2013-08-05 16:13:51 Reply

I had so much fun working with the guys in Midnight Moose Party making Motorjoust. This game jam was a huge success! Many great games were made in the two weeks.


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Response to Game Jam 9 Winners 2013-08-05 16:14:55 Reply

At 8/5/13 03:54 PM, Luwano wrote: This game was inspired by my art... thanks for not mentioning. *cries*

Whoops! Updated!


This is the game JohnnyUtah and I have been working on.

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Response to Game Jam 9 Winners 2013-08-05 16:16:05 Reply

At 8/5/13 04:00 PM, Amaranthus wrote: but you liked it, right?

Refresh and find out!


This is the game JohnnyUtah and I have been working on.

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Response to Game Jam 9 Winners 2013-08-05 16:22:41 Reply

At 8/5/13 04:14 PM, TomFulp wrote:
At 8/5/13 03:54 PM, Luwano wrote: This game was inspired by my art... thanks for not mentioning. *cries*
Whoops! Updated!

Oh thanks a lot for adding the link. And that fast too. :)


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Response to Game Jam 9 Winners 2013-08-05 17:08:12 Reply

Jay my first first place! Congrats to the other participatns as well!


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Response to Game Jam 9 Winners 2013-08-05 18:17:48 Reply

Whoa, I did not expect to get to 3rd place! I'm glad you guys enjoyed the game, now I feel a little guilty not adding more to it after the jam (actual story and motivation to progress, more levels, boss fight). I'll have to put this on a higher priority to polish, after another jam I'm working on ATM :P (hint: something to do with FPS).

I was actually modifying the controls a bit to make it more 'arrow keys' friendly. I'll keep the suggestion in mind with making it possible to play with keyboard only.

Next time though I'm teaming up! That was a lot of work just getting the mechanics nailed!

Thanks guys, I enjoyed playing everyone else's entry a couple weeks back!

At 8/5/13 03:28 PM, TomFulp wrote: For three weeks between June and July we had Game Jam 9 here on NG. The first week was an art round, where artists made fake screenshots of non-existent games. The next two weeks gave teams the opportunity to pick a screenshot and turn it into an actual game.

Here is a write-up on each game, with the top three winning prizes!

1st - $25 Store Credit for Each Participant
http://www.newgrounds.com/portal/view/620903
Inspired by Sky Gardening, Invazia has a great visual style and intense alien-fighting action. I enjoyed the crate upgrades and the ability to build additional defenses. Everything is really polished given the two week time limit. If this were expanded on it would be cool to have checkpoints or different levels with the ability to keep progressing forward vs a pure one-chance survival mechanic. Maybe the invasion starts on your farm but you ultimately work through the suburbs and the city to take on the growing alien threat.

2nd - $25 Store Credit for Each Participant
http://www.newgrounds.com/portal/view/620910
The source art by devilsgarage was one of my favorite art entries and I'm so happy Motor Joust was made based on it! Everything in here feels solid; great art, great retro audio (and voice!) and solid code, complete with a level editor that lets you build and share levels - impressive for a two week project! I was kinda hoping the jousting itself would be interactive but I like how it's determined by how well you perform on the track, generating that suspence when you are waiting to see if you get knocked off your bike or not at the end. I'll admit I'm really bad at this... Maybe it could be a little easier in the early levels or I just need to toughen up.

3rd - $25 Store Credit for Each Participant
http://www.newgrounds.com/portal/view/620904
Animal Wizard is based on Guy-Unger's screenshot and is very professional and polished in a lot of ways. It's also made with Unity! My gripe here is the mix of keyboard and mouse controls. I found myself frequently hitting the wrong thing, repeatedly reading signs and moving the camera out of view when I intended to just move the mouse cursor out of the way before doing some platforming. The Z key to undo is handy but also a hassle if you instinctively want to press Z to jump like a lot of games do. So much about this game is totally amazing, especially for two weeks of development. I think there is great potential with a tighter control scheme, preferably keyboard only if possible. For example, run with arrows, Z to jump, when you generate an object, use the arrows to move it around on the screen and Z to drop it down. Z to advance text and the Q key could be your undo button.

That's it for the prizes but be sure to check out the other great entries!

My post got too big so I broke them off into a second list:
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Response to Game Jam 9 Winners 2013-08-05 19:23:11 Reply

At 8/5/13 03:28 PM, TomFulp wrote:
Everything in here feels solid; great art, great retro audio (and voice!) and solid code, complete with a level editor that lets you build and share levels - impressive for a two week project! I was kinda hoping the jousting itself would be interactive but I like how it's determined by how well you perform on the track, generating that suspence when you are waiting to see if you get knocked off your bike or not at the end.

Yeah the levels were pretty tough, we didn't really allot enough time to level design, our fault and we're sorry; but we did try to pump out the best game we could and it turned out MOTHERFLIPPIN great yo!

Thanks for the win Judges! According to the system, my cozy new Meatboy shirt is in the mail. Glad i could do something for the computer.

TEAM MMP REPRESENT!

:or I just need to toughen up.

damn straight.

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Response to Game Jam 9 Winners 2013-08-05 19:35:42 Reply

Congrats to the winners!


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Response to Game Jam 9 Winners 2013-08-05 21:23:46 Reply

At 8/5/13 03:29 PM, TomFulp wrote: http://www.newgrounds.com/portal/view/620911
I have no idea what art inspired this game, in fact I have no idea what miJmitoo was thinking when he made this... But it brightened my day so that counts for something. It's like if Marc M from SickAnimation made a shitty game, this might be what it looks like.

Yeah, definitely was a really overly ambitious, underly managed game.
We had a team of 5, one of our voice actors and our musician went MIA, I was too busy to give input, and our team leader was doing both the art and the programming.
Definitely way in over our heads here.

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Response to Game Jam 9 Winners 2013-08-05 23:30:19 Reply

Tom, you could've at least beat all the games. Like, you didn't even bother beating world 2 in our game (Shape Adventures). :(


Thanks Chdonga for the signature. <3

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Response to Game Jam 9 Winners 2013-08-06 01:08:39 Reply

interesting concept for the competition...grats to the winners

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Response to Game Jam 9 Winners 2013-08-06 08:31:47 Reply

Congrats to all the winners!

This was yet another great game jam, it was a lot of fun! The whole theme was absolutely perfect. I hope we can look forward to some more creative themes in the future.

At 8/5/13 03:48 PM, TomFulp wrote:
At 8/5/13 03:44 PM, EcoPipe wrote: Btw, Tom, you should make virtual trophies, that one can get and place on their user page by winning competitions. Just like the daily or weekly winners. :)
We actually had a system for that close to completion but it fell off the face of the earth... Needs to be revived.

This. That is all.

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Response to Game Jam 9 Winners 2013-08-06 11:36:10 Reply

At 8/5/13 09:23 PM, bigjonny13 wrote: Yeah, definitely was a really overly ambitious, underly managed game.
We had a team of 5, one of our voice actors and our musician went MIA, I was too busy to give input, and our team leader was doing both the art and the programming.
Definitely way in over our heads here.

The results were still intriguing - what screenshot was it based on?


This is the game JohnnyUtah and I have been working on.

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ZJ
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Response to Game Jam 9 Winners 2013-08-06 11:50:32 Reply

At 8/5/13 05:08 PM, SourJovis wrote: Jay my first first place! Congrats to the other participatns as well!

What does @Jay have to do with this?


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SourJovis
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Response to Game Jam 9 Winners 2013-08-06 14:40:15 Reply

At 8/6/13 11:50 AM, ZJ wrote:
At 8/5/13 05:08 PM, SourJovis wrote: Jay my first first place! Congrats to the other participatns as well!
What does @Jay have to do with this?

Emotional support.


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Jay
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Response to Game Jam 9 Winners 2013-08-06 15:43:19 Reply

At 8/6/13 02:40 PM, SourJovis wrote:
At 8/6/13 11:50 AM, ZJ wrote:
At 8/5/13 05:08 PM, SourJovis wrote: Jay my first first place! Congrats to the other participatns as well!
What does @Jay have to do with this?
Emotional support.

I do what I can.

And congrats to all the winners. To everyone else, good luck next time.

bigjonny13
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Response to Game Jam 9 Winners 2013-08-06 16:07:26 Reply

At 8/6/13 11:36 AM, TomFulp wrote:
At 8/5/13 09:23 PM, bigjonny13 wrote: Definitely way in over our heads here.
The results were still intriguing - what screenshot was it based on?

It was supposed to be based off of this

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Response to Game Jam 9 Winners 2013-08-06 16:50:08 Reply

At 8/6/13 04:07 PM, bigjonny13 wrote: It was supposed to be based off of this

Aaaaaaaaaaaah!


This is the game JohnnyUtah and I have been working on.

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