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Animal Wizard

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Author Comments

This is for the Newgrounds GameJam 9


* Updated to Unity 2018, slightly glitchy.

* Tweaked physics to be more reliable, hopefully this will fix various issues when framerate hiccups.


WASD/Arrow Keys - move
Space/Right ctrl - jump
1-4/Numkey 1-4 - select summon
Mouse Left click - summon selected
Z - undo last summon

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Sharp submission. I enjoyed the art and the whole feel of the game felt polished and well thought out. I found the control scheme a bit all over the place on the keyboard. I'm not sure what exactly would feel more 'comfortable' but it was a little bit of finger gymnastics. I guess that'd be my only issue with it.

I'm curious what the inspiration art looked like?

Igmon responds:

Hey thanks! I'm glad you enjoyed it! The best way to fix the control issue would be to add user-key binding which I haven't had a chance to implement. I'll make sure to add it when I revisit this game.

Also, the screenshot came from this: http://www.newgrounds.com/art/view/guy-unger/animal-wizard

0 problems with this game. Well done!

good game but i stuck in the ground under 1st totem........

It's a pretty good game but I found a lot of various bugs and the bgm was painful for my ears. Also I found moving the screen with mouse thingie pretty annoying while trying to summon animals.

not only does it look great, sound great but it also plays amazingly. And you made this in Unity. Im amazed by how you implemented a fantastic 2d tile engine in Unity without any tearing or even any hint that its actually all 3d. Really good game, 5 stars any day of the week.