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Newgrounds Wiki: Blasting Agent

6 medals

170 points

The various Medals simply the player to get as many kills and collect as much gold as they can. Play well and this should not be a problem.

Enemies

Soldier - You'll encounter them on the first level, they shoot one single "bullet" forward. They should not be a serious threat.

Pyro - They shoot fire at you with their flamethrower, longer range than normal soldier. Just shoot at your maximum range and jump over their flames.

Stop Robots - They shoot 6 bullets in a nice spread. They have a rather short range though. If you too have a short range, just run in after they've shot and shoot while running back. Repeat this process until they die.

Turrets - These stationary foes will pop up, shoot a bullet, and then hide again. Just jump over the first bullet and then shoot them directly when they come up. Don't jump on them or they won't come up.

Ninjas - They seem to be dashing around and jump pretty high. Use a fully charged gun to one-shot them or just make sure they stand by a wall and jump on their heads.

Patrol Robot 1 - Goes up and down and shoots two bullets with some spread at you.

Patrol Robot 2 - Goes from one side to the other and shoots one bullet downwards.

Picked up updrages

Blue with a R - Speed+Range

Red with a S - Spread

Green witha E - Damage

Red Plus - Increases maximum health by 1 heart.

Awarded Upgrades

Easy:
  • Level 1 - Ionic Dash. Double tap the left or right key to move quickly to the right/left. Can be used while in air.
  • Level 2 - Pulse Bazooka. If you don't shoot for a while you will charge it up allow you to shoot one extra strong shot. Really good.
  • Level 3 - Space Captain. This reduces the amount of damage taken per hit..
Hard:
  • Level 1 - Double Jump. Good for skipping harder platform parts.
  • Level 2 - Grenade. You'll shoot a grenade every now and then. The grenade will be shoot upwards and will bounce a bit before exploding. This will usually be useless, but can be used to shoot above walls now and then.
  • Level 3 - Ninja. You shoot shurikens. You also just beat the game, so whatever.

    General tips

    * Go through every corner of the map and be sure you can't find anything else before moving on to the next room.
  • Jumping on enemies heads mean they can't hit you with their attacks. This is especially good against ninjas.
  • The Pulse Bazooka is awsome. Use it at full charge to one-shot enemies.
  • You'll get longer range than the enemies; take advantage of it.
  • The enemies and bosses seem to have more health in Hard, but it's not a very significant change.

    First boss

    Pattern - It will shoot bullets that go at an arc, slightly longer every time until a certain length away from it. The boss will then dig itself underground and go to the other side of the map. It will repeat this pattern over and over.
Tactic - Just run into range and shoot it and avoid the bullets (you should really only have to dodge one bullet), when it digs itself underground just use your Ionic Dash while in air to get past it's entire length. Repeat until sucessful.

Second Boss

Pattern - It will circle around while shooting from it's mouth. The boss then spawns some ghosts and starting going from left to right, and then repeats the cycle.

Tactic - Use the beams provided and keep to the middle while shooting at the head at it goes past you. When it spawns ghosts drop down into one corner to deal with them and pick up the hearts they drop to get full health. Avoid landing on the boss, since you take damage from jumping on it. You can easily die due to the fact that you're stuck bouncing on it for it's entire length.

Third Boss - Phase 1

Pattern - Enemies (normal Soldiers) spawn from the left and right doors and go the middle. After a few of these have spawned the boss will start flying around allowing you to shoot at him with your spread bullets.

Tactic - Kill the enemies that spawn and pick up their hearts to get some health. When the boss starts flying around focus on him, but be sure to deal with the enemies. If you got Double Jump use it to hit the boss before he's started flying.

Third Boss - Phase 2

Pattern - Fireballs spawn on the left side of the map and the bass walks forward pointing his one hand at you and after some time shoots. The hand will lock at your position and shoot there.

Tactic- Run backwards and keep shooting to deal with the fireballs that you can reach. Keep to the very left or right part so you can, when his hand as locked on to you, just run to the other side and thus avoid taking damage. Platforms will spawn, but these will be destructible ones so your shots and the fireballs that spawn will destroy them. Jump up on these until you can shoot at the head.

On easy difficulty you won't have double jump yet meaning you have to be lucky with the fireball spawns to get to the head, luckily it should only be necessary to get to his head and shoot at it twice. On hard difficulty on the other hand you got double jump meaning you can much easier reach his head and stay there, making the boss easier on this difficulty.