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Reviews for "Kram Keep"

An awesome "byte-sized metroidvania"!, could beat it (on normal) in ~30 minutes. The presentation was great, and it managed to be long enough while keeping its small scale, at least longer than what I expected at first.
Some of the platforming bits were a bit tricky, but nothing ridiculously hard to make it seem cheap, and it was fun to end with a boss fight AND an escape sequence. It really seems like you took the most essential elements of the "metroid-vania" genre and made as much as possible within the Ludum Dare limitations.
Makes me wonder If you could keep making more "mini-worlds" like this in a sequence, just a thought.
Good work!

Woo finally got all medals!! ^^
It's a pretty good game :3
Like most people have said, the wall jump mechanic is very unforgiving... It should only activate as long as you are holding a side input.. Currently, it feels as if it activates when you are moving towards the wall (momentum).. That can be very frustrating at times when you have the key unpressed but you still hug the wall for a bit.
Nevertheless, I loved the whole 1-map metroidvania setup!
9/10 5/5; great job, amazing short game, can't wait to see more!

this game is too short, and I mean that as a compliment. I enjoyed this game so much that I wish it was longer. Reminds me of castlevenia 3, when you get the wall climber guy, mixed with metroid. Very fun, very challenging, well thought out, and came together VERY well. Good job. Thats really all I have to say.

Good, but less than perfect.
The game itself is perfect, except for the boss.
I was expecting a healthbar atleast. But hey, still great game!

Great game, I managed to beat it on normal playing with an arcade stick. Wall jump mechanic was very awkward to use at times but overall brilliant game