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Reviews for "Dungeon Legends"

You've got it set so that you have to reload the entire game and sit through an ad if you die. Please fix this.

TheeCoffee responds:

i will

cool idea, and i like all these games with new control schemes, but im not sure this is working properly at all. i was unable to do anything at most rooms, and only was able to attack 1 monster despite encountering several and being forced to simply walk past. i'm not sure what i have accomplished so far or how to get to "level 4" because i pretty much cant do anything but walk forwards and hope that the next room is functioning properly.

as well as this, the menus were incredibly unclear, and i had no idea what i was doing most of the time/ there appears to be no hostile enemies which pose any sort of threat to the player.
this cookie needs some more time in the oven.

TheeCoffee responds:

Fixed it :)

much potential, very glitchy.

First and foremost, the good parts. Very 'retro, commadore' style game,and I enjoyed the potential behind it, Fairly simple controls to understand.

NOW the less then fun parts.
The dungeon layout. Was perfectly fine, until I realized that each level was just randomly generated. No dead ends, no 'right path to follow'... HECK, not even any walls. Thus, no reason for me to turn left or right.

As stated in the past, If you click the attack button fast enough you can kill enemy's without getting hit yourself. Which was most of the time.

Picking up items, was fairly easy... using them, not so much. Didn't realize that I had to 'remove' the weapon i was wielding into my inventory, to put the new one up. So I threw away a +2 and a +3 weapon, because my inventory was 3 healing potions and the new sword I had picked up. Finally noticed, and switched to a +4 pike.

Levelling up, I like how you get full hp, but that was the only bonus to levelling up, that I noticed. No extra attack power, no obvious extra life, no extra inventory... what was the purpose behind the levelling up. That goblin hit me for ' ---' that much of my hp bar before my level up and hit me for '---' that same amount of hp after the level up.

Quests are buggy. Kill 5 slimes. Ok, I got a +4 pike, no problem. 7 slimes later, I'm still at 0/5 slimes for the quest. the only one quest that I noticed working was the 'steps' taken, and as someone previously mentioned, you can glitch it, by getting into combat, and keep pushing the arrow buttons to keep 'walking' while being stuck in the one place, free of hurt.

Item usage is also buggy. As mentioned earlier, I was walking around with 3 health pots. It took all 3 of the potions to go up 1 tiny 'notch' on the hp. Perhaps adding a separate stat, where we can watch the numerical value of our hp, rather then a rather 'generic' 'I think I have' this much hp bar. Numerical value's can allow us to gauge our HP far better then some bar that seems to decrease by pixels one hit, and a quarter of our bar the next hit.

Again, this game has 'potential' for a very retro, very classic game that could of stood out on its own. But as it is, he bugs,and confusion, render it very... low on the want to play schedule.

TheeCoffee responds:

You get Extra powers when you level up.
I am planning to add Numerical HP too.

I like the minimalistic graphics and sounds, but it's still buggy and the gameplay mechanics aren't very good.

1) There's no way to escape from an enemy. This - coupled with the fact that player attacks and enemy attacks occur simultaneously - makes the game predominantly about luck. You should really add an option to flee, but have it incur a penalty as well (like the high probability of HP damage, loss of gold, or loss of a random item).

2) The player's maximum HP doesn't increase as s/he levels up, and it should. Also, Healing Potions are waaaaaay too costly for the lousy +2HP they give. Right now it's more cost efficient to just use Monster Killers as much as possible and then fall back to attacking when you run out.

3) Why would anyone leave the first dungeon floor if all the enemies give 2 EXP regardless of how much HP they have or how much damage they do? A slime on the first floor has 5 HP, 1 ATK, and gives 2 EXP; red knight on the third floor has 20 HP, 2 ATK, and gives 2 EXP.

4) The game is still very buggy. The only quest that I got to work was "Collect 5 items". The first time I went down a ladder, the game screen went all black and I had to refresh the page. You can amass an infinite amount of gold at any shop because of a bug that allows weapon duping. Click where your equipped weapon box would be, and then sell the duped weapon in your inventory. Repeat as necessary.

TheeCoffee responds:

Well... I don't know but for me it works perfectly.
Try to update your Flash Player if you have Problems :)

"Fixed all the bugs" Money glitch still ingame, and the game is way too hard. Surviving is purely based on if you find a loot sack cause if the game decides to be a jerk and give you a few monsters in a row and you dont have a full inventory of health potions your dead. They are way too expensive

TheeCoffee responds:

For me. The money glitch is gone.