Rogue Fable III

Share Collapse

Author Comments

Rogue Fable III is now available on steam early access! I'll be continuing development there, looking to greatly expand and improve on the game. Thank you everyone for all your feedback and support. I hope you continue to enjoy the game!

Rogue Fable III combines the challenge, tactics and strategy of classic roguelikes with a modern interface and graphics. Designed from the ground up to be beatable in a single hour, but with a huge variety between runs. Rogue Fable III includes:

- 9 base character classes which can be multiclassed over the course of a game.
- 6 skills, 65 talents and 42 abilities from which to build your character.
- 13 unique dungeon branches to discover
- 110 monster types each with their own abilities, behaviors, strengths and weaknesses.
- 140 items to collect.

Massive thanks to the many testers who helped make this release possible. I couldn’t have done it without you guys!

We’ve been using a discord group for feedback, bugs and general game discussion:

Log in / sign up to vote & review!

Newgrounds accounts are free and registered users see fewer ads!

The game seemed confusing when I first played it, but after giving it another try I got really into it. It's really fun to play :D

This game has been ruined by the explosive force of the RNG with little to no filters.

I must be doing something wrong, every character I play as gets ambushed and killed when i go down 3 floors or before then if i step on a teleport trap! Is there something I'm missing or do i just have super bad luck? I can't level up before I get killed by hordes of goblins, I tried the Necromancer, Ranger, Warrior, Enchanter, and Rogue with the same results each time.

I am quite liking the game so far. Combat's fun, gameplay's addicting, each school opf magic feels unique from one another, the game has a lot of great thigns going for it!

However, aside from the rouge, the Melee classes are just too weak to do anything since they don't have a ranged option, and the ranger just doesn;t have enough going on to justify using him over any any of the spellcasters. Since its an in dev game, I'm hoping these balance issues can be resolved sometime soon.
Also, earlygame loot is far too rare. I'm not asking for a +5 plate armor to drop in the first level or anything, but maybe an extra bit of random starting equipment and a higher drop rate from enemies could work? Also bookcases are far too rare, along with meat

Also, why can we only equip one charm? Maybe as a balancing thing, you can equip charms onto say the gloves or helmet spot too?

Basically, TL;DR: Melee classes + ranger need buffs, More loot drops, specifically of equipment, give us more room to experiment and play around with charms.

I'd also love some customization to the character, like choosing their race, gender, skin color, etc., but that's second to game balance.

Great game!
Although once you figure it out it's easy as hell with all ranged characters, especially with a ranger.
My last run where I was unlucky with new skills:

What is overpowered besides the few classes once you figured out the game?
1. Gold shouldn't be spent on anything else but skills. There isn't a single game where you will not meet a skill trainer. 25 gold/skill is way too op.
2. If you save enchantment tables, enchantment scrolls and transference tables it's gg. All you need is a useless item with 4+ stats and your main item is already at "+5". Even if it is your basic item that's maxed (in case of a ranger the short bow) the game is won already. If you are lucky enough you can max a longbow as the first "+5" item. In some cases, you won't be able to do that before the last levels, but even then you can transfer the stats to the longbow from the short bow with a saved table from a previous lvl.
3. Only in rare cases you won't find the better version of your main weapon (e.g.: longbow in case of a ranger)
4. Although the image I saved from last game is not representative of this problem, but believe it or not this was my worst game ever if we look at talents. Most cases I got too many good things I need. At this, I would prefer to have (in case of a ranger) dead eye, which you can obtain almost every time. And some resist. (I prefer shock because you can dodge every other magical attack, of course I know not every basic attacks are physical, but they are not that powerful)
5. Main skills are too weak in some cases especially if they are not magical. It's not worth to spend talent points on them. In the case, I presented I already had max evasive due to high dexterity my crits were ~230. Why would I spend on my main skills when they only give damage bonus and the amount is not even worth to consider. Cooldown reduction could make them much more attractive.

Credits & Info

4.08 / 5.00

Nov 26, 2018
8:32 PM EST
Adventure - RPG