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Guild Dungeons

rated 4.07 / 5 stars
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Adventure - RPG

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Credits & Info

Oct 1, 2011 | 5:23 AM EDT

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Author Comments

Wow, thanks so much for the front page NG, you guys are way too kind. ^_^

If you guys have any questions, I'll answer them. Just let me know. ^_^ There are bound to be a few typos and some bugs, just let me know if one is super bad and I'll go fix it. This is mostly just for fun, don't bang me up too bad. :P

Fixed a bug that made it so that you couldn't buy gnomes sometimes.
I've uploaded a new version, I lowered the costs of gnomes some, so that they can be used for ranged support more easily. I also fixed a few small bugs, some of the bigger ones I haven't been able to repeat yet.
I increased the trade speed a tiny bit.
I also fixed the issue of transferring men to fight. If you start to send 50, and then decide to send all, the 50 you manually sent will be lost. This is fixed in my new upload, but it might not take effect yet. So be warned.
Fixed the loot screen so that it tells you how many knights died, and how many mushrooms you bring back from missions.

Q: No save?
A: nope, as I said in the startup of the game, this was really a big learning experience. I didn't/don't know how to handle a save file for a game this big. Next time I will know how I promise, but this game was just way to big to do a proper save on. Now, your experience is saved, and it gives your extra money when you start up again. So you can easily get caught back up in just a few minutes in most cases. Sorry for this minor inconvenience, but I just didn't prepare to make a save function for this game, and it got a lot bigger than I'd originally planned. Thanks and don't get too mad please. :D

Q: There are some clipping errors on the sides?
A: NG only allows a max size of 700, and I made my game 750, so I don't know how to fix that. The flash file is being distorted some. Hopefully it won't be noticeable to all of you though, but I noticed on one of my older machines in IE. Not in firefox or chrome.

Q: Where do I get money and silver?
A: Increase your population, you tax your population, so the more people you have, the more money you make.

Q: Where do I get stone? Freaking stone!? D:
A: The best place to get stone is from dungeons. But also the mines generate stone at a steady rate.



Rated 0.5 / 5 stars


I can't play , you must fix your game before to share it


Rated 3.5 / 5 stars

Great design is crippled by pricing.

It looks great, plays great, and I've spent a lot more time playing it than I do most Newgrounds games.
... but the fun quickly died once I realized how unbalanced the pricing was.

1st. The double standard of Gold/Silver is too complicated, and it adds a lot of exploitable trades.

2nd. Dungeons don't offer enough incentives. In other words, I might spend 3,000-8,000 silver in order to get 500 silver, a few gold coins, and maybe a gem.

3rd. Gems are too easy to find. They became like a 3rd currency, instead of a rare item.

4th. Most equipment is overpriced. After all, it would take a lot of quests to save up 500+ gems for a mildly useful piece of armor.

5th. Population is useless. They never generate enough gold to be a good source of it, and it's no challenge at all to hold down the mouse button to build more hovels (if you happen, by strange chance, to be in need of people).

6th. Probably my biggest gripe, you can only sell one item at a time. Even holding down the mouse button it still took 5 minutes or so to get the 5,000 stone I needed.

Summing up, it has a great design and lots of little perks (The varied Results descriptions were great.), but its economy is horrible. For example, I built a lot of Lumber farms, then just held down the mouse to sell the Lumber as fast as I could. It was an infinite supply of gold, which in turn led to an infinite supply of silver, which in turn led to an infinite supply of anything I wanted. The game became less about its fantastic exploration aspect (and characters) and more about waiting around holding a mouse button. The whole pricing system needs to be overhauled.

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Rated 4.5 / 5 stars

Its great but...

Losing ALL of your troops after one bad quest is a bit much. Having only 25%-40% survive will make the game less stressful for losing all that resources spent to get them.
Save feature would be nice (just saying).
Have a little box to type in a number to trade or make troops would be nice. For example if I wanted 150 warriors and I hade enough resources to have them it would make gainging troops easier.
Same with trading, if i wanted 1000 stone and I had 50,000 silver, having that little box to type how much i would like would be better then sittting there and holding down the button. Same goes with selling resources.
Im not sure if the slead is useful at all. I upgraded my city, resources and crafts before I made my troops to quest. Made several hundred of each class and did plenty of quest. On most of my quest I used the slead to help me but everytime I used it; it would break down and I would have to leave my food and water behind. Resulting in more loss in troops. Unbalanced prices, income and resources.
I have TONS of wood and silver ore. But I need 500 gems at the cost of 250,000 gold or several other odd priced things. Hovel for example, max price for them is 50 lumber. That should keep INCREASING as you buy more to make them more balanced. Same goes with lumbermill. It would make it hader to gain but if you increase the rate for mines and other resources. Also increase the rate for fruits and use it to increase the cost of certain troops.
Gaining troops is easy with tons of gold. It didnt take me very long to get my first thousand total.
I would understand if gems were expensive but mushrooms? I think I would see lower raked spell casers with mushrooms and higher ranked magic users with gems. Knights I wouldnt mind if they use both and lower their price alittle. Have people quest more to gain gems to get the higher ranked troops. All I had to do was leave it on with a population of 5000, 300 lumbermills and just leave it alone and come back with several hundred thousand gold and I think more then a million silver. The number was so high the game couldnt show it. Its a great game! I would play it for days if I could save but it needs to be balanced more. Tougher to gain mills, homes, troops and easier to gain stone and iron and few other resources.

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Rated 3 / 5 stars

Trading took too long and no save feature

I actually quite enjoyed this game. It was quite enjoyable building up my resources and my army. However, once I got to the point where I had to sell and buy things en masse, it took way too long holding down the trade button. I got frustrated at this and went to bed after finally saving up enough for a keep, not realizing that there was no autosave feature. I would have given it a 10 if not for these two issues.

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Rated 3.5 / 5 stars


not so bad bro..but...meh...