loving it to the end
I don't see why the complains about gameplay. Every levels seems designed cleverly that I develop skill on controlling my character while keep getting challenged. I enjoy the flight so much.
Story wise, it is a fantastic story but I already guess what happens from beginning because you mention smell of smoke on the story. If say, that is removed, I would questioning what happen and what are the meaning of everything around especially with the sound of fire crackles and broken items when you pick one of the items.
I love how there are diff challenges and story wsith different objects though regretablly I only replay the game once to get all the clocks.
I also have two questions:
- Are there different endings for full feathers and full candles?
- Is it actually possible to reach an end of level 8 instead just disappear?
- What does the cloakman give and means on the level 8?
And a request:
- playable lvl 8 on the menu
really good game well worth plaing thank you for our time
I LOVE IT!
OTS PREATTY COOL GAME!
This is the worst game I've ever seen!
The levels are destroyed, the music is depressing, the game is unenjoyable. This is why I like it. And this is why everyone else should like it, too. I can't believe there really are people out there who aren't touched by this story. It's not supposed to be a funny game in which you have to get achievements. The achievements are just for those who play games only if there are achievements. This is a story. A sad story about the memories of someone who is dreaming about his life. We see parts. Pieces. That's why the levels seem to be destroyed. Because this ISN'T his life, this is what is left. His memories. Being able to fly, being completely alone, being able to breathe in space, all these are metaphors which are meant to show you this is a dream. And walking on little flying planets, we all know planets are bigger and farer away but this actually is what happens if you dream about flying over and around a place you used to see from only one single perspective. This story tells a life a way which made me almost believe it was mine. There are more symbols in there as you can see in the first place. For example, what are the black birds supposed to mean you mustn't touch only when getting back anywhere? This made me think about the movie INCEPTION. Not because of manipulating dreams by making dreams in dreams but because this is a dream where the main character who's name is mentioned almost never, I think it was Charlie, reconstructs the places he's been. The only problem is: He never was able to fly before. And he doesn't remember exactly everything as perfectly as he might want to look right now. That's why the area begins to look weird, just as he begins to fly. And only pieces remain. Reconstructing something you never saw before isn't easy. Did you note the route he "takes every morning now" is better preserved than the rest? And his mother's death, if this doesn't touch you at all, you are an unfeeling bastard who doesn't know what it's like to suffer for real. This game is perfectly bad. It's so bad it's good. That's why it's perfect. And there are achievement points. The only thing missing here is a level editor. I saw the easy build-up of the levels. Either indestructable blocks or air. Make another flash, just like this, and support a level editor. I recommend you not to make achievements for making custom levels because this would cause too many spammers posting simple, fanciless, unimaginative levels, just to get this achievement trophy medal.
By the way, did you notice that the easy controls (never getting more special abilities) symbolise the easiness you have when dreaming?