Good, but confusing.
I thought the differences in items would be like moral choices (as in just changes to the story), not a dang difficulty meter! I was halfway through the game before I realised that the candle is "easy", the feather is "medium" and the clock is "hard". It'd be a bit more fun if, say, the clock was always harder to reach and thus logically would appear as the hardest choice instead of clumping them on one island and leaving the choice to guesswork (unless you actually check out all the achievements before playing the game for some reason). -1 for confusing the crap out of me when I'm already playing a laggy and tough game.
Can't find that 8th level...
An excellent game with an amazing soundtrack. My only gripe is that the 8th level mentioned in the achievements seems impossible to find.
A demo for an interesting jump mechanic
White text with dark subtext is the bald space marine of indie games, but I'd rather you share a personal story rather than try to put this in a game about a bald space marine. If the story is based on real events, that is. If not, then screw you for using cancer as cheap drama.
I have no word...u having the ability to think of this...something in the world had to give u this idea, i hope u make another game like this!! awsome
hay guys to let you know.....
stis is supsto help you relax imean the track than plays are ment to relax you it is a relaxing game ok.