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Author Comments

"How will you counter bullet hell without any gun?"

Hiya all, our unordinary theme today is 'gunless' :). How does that feel to be the one of the "unarmed enemies" you destroyed in the other shooter games?


Control a gunless ship. Evade thousands of enemies' bullets. Use Energy shield that can absorb and repel their projectiles to destroy themselves. Endure endless enemy waves and see how far can you go. Try to progress further with upgrades and achievements!

- Mouse to navigate your ship
- Hold left mouse button to deploy your shield
- Release left mouse button to blast your shield (releases bullets absorbed and reflects nearby bullets as well).
- P to Pause
- M to switch Music on/off
- S to switch SFX on/off
- V to switch voices on/off


WHOA ANOTHER FRONT PAGE!! Thank you very much >_<
If you find the game needs more balancing or find a bug please do tell me... The Upgrade prices is fixed though. It is high because it's only have 9 levels... You'll get to the max in not time if i reduced it.

Also i find people have different way to play. There are people who absorb the bullets as much as he can then release it for full force, there are types that aim carefully and reflect the bullets back to the enemies, and there are also people who stay stationary, allowing them to be a cannon fodder "intentionally" and waiting for counterattack. Glad to see people find their own ways to overcome the condition ^^.


Development site: http:// fandrey . lucidrine . com/ (remove the space)



Sounds are nice and gameplay is really good, but I think I've seen a similar gameplay somewhere else. Anyway the gae is nice and upgrades are too. But let me ask you one thing, do achivements aid for something?


Hehe...tha voice is funny xD

It's a good game!

Though not my kind of game, I can't help but give you credit for making a fine game!
There were some points that I did and did not like, but overall I have to admit that you did a good job.
I'm very fond of the music and female computer voice. They get that neo-computer vibe going that really fits the game. Giving players the option to switch it off if they so desire to is also a nice touch!
I think you've made the right decision by keeping the graphics somewhat simple; if they'd have too much details, the game might have become too unclear at times and would lose its edge. I do find that the vehicles could be more polished. Also, I think you've used too bright colours, especially on the background. When using the shield (indicated by white), you can't even see the shield that often because of the (somewhat blurry) bright background.
Gameplay was a lot of fun with enough variation (even though, as I said before, I'm not very fond of these types of games)! I agree with you on the different ways to play; the game really does seem to be compatible with different play-styles.

An amusing game, even for those that aren't too fond of the genre!

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It's not too often you find a really good game that lets you play with one hand and eat with the other.

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Fun wee shooter.

The graphics could be a bit clearer though, sometimes the shield graphics get a bit distracting, and all the bullets are different shapes which kind of gets confusing.

Otherwise it's quite unique and fun to play for a while.
The music's nice too.

You should add NG medals to increase replay value!

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Credits & Info

3.93 / 5.00

Jan 9, 2010
3:00 AM EST
Action - Shooter - Multidirectional