Played both games, I'm honestly impressed.
Where to even start. The wordplay is phenomenal on both games, especially in the first one *cough*Reverse*cough* and the amount of detail is crazy. In the first game it's actually kind of funny how that puzzle felt incredibly hard compared to the ones that followed and took me... quite some time to beat, lol
Fortunately, the somewhat uneven difficulty curve was addressed in this sequel. It's kinda tough to address the puzzles without spoiling anything to any potential player here, so I'm just gonna stick to the feedback and my overall experience with the game.
The only real criticism I can give is towards the typography. I think it's a bit of a pain at first, since I had to get used to a font that is all-caps and slanted, plus stylized in a way that makes reading more challenging at smaller sizes. I'd call it a typography crime, since while it might add to the game atmosphere (quite opinable at this point), it sacrifices some readability and honestly I don't feel like getting a new pair of glasses to read a few passages from a screen. A more readable font would have been nice, since some of the glyphs are fairly ambiguous too, as noted down below. I understand that I can't pretend everyone to have studied graphic design and therefore know the importance of visual communication, but I'm only pointing out a detail that could be useful for any future endeavor you'd want to embark on.
The audio is, that goes without saying, very fitting to the kind of setting you've established. There's the mystery, uneasiness, with a hint of tragedy too. I like puzzle games that include sound as a game mechanic, and I think that as "civilized" and "modern" as we are, we rely too much on our sight compared to our other senses. Well done on the secret ending, as well.
Honestly, if there's a word that can well sum up both games is "clever".
Very good puzzle design and flow, great audio and nice writing.
PS: Looking forward to talk about some other nitpicks in better detail on Skype. :)