Reviews for "A Sweet Typing Thrill"

Both games are brilliant!

I love puzzle games, they really make you use your knowledge and understanding of things to pass to the next level. While playing this game, I found myself going to your first game hoping to probably find a hint towards this. And there was none...which I'm actually glad for! As I solved the last puzzles, it brought on the satisfaction of knowing that both games are self-contained and that people don't really have to play the first to understand the second. It's simply there as a courtesy to enjoy the full story.

I found the puzzles in the first one easier to grasp than the second, as well it should be. You don't want the second to be easier than the first. The one puzzle that had me stumped was the Rotate puzzle from this game. It got me pretty good, but then again you do leave hints in all of your puzzles. My issue was that I wasn't exactly picking up on it until I read a comment about what your actually Googling. After seeing that, I hung my head in shame because I HAVE HEARD OF IT! However I know it under another common name. It's not like your hint took away from the name, as it is an abbreviated version you end up seeing. But after finding that out, the other puzzles were a breeze.

Yes, there are instances where all players will have to look something up, but only because it involves different "languages" we either aren't familiar with or have not memorized.

My one issue with both games is that entering the answer sometimes takes multiple tries before it's finally accepted. It has gotten pretty annoying. I would figure out an answer to a puzzle, enter the answer (no spelling errors), and it would not let me advance. And so I would check my answer again and again just to make sure I got it right. It's only till I mash my Enter button on the 4th or 6th try does it register.

I have no idea why this happens. There's nothing wrong with my computer. The Enter key doesn't stick and the answer is always spelled properly. I end up shaking my head when the answer finally takes in the form I've originally submitted it as in the beginning.

As for the secret endings...well I've gotten the one for the first game, but not this one. I know you gave a hint on your page, but I can no longer wrack my brain around it. I'll try it another time when I have an epiphany on it's method.

I honestly can't wait for you to make another one. This is really fun!

LucidShadowDreamer responds:

Thank you, Catalyste!

Aside from one similar level, I indeed did not really leave any direct hints in the first game. I suppose that there is a vague kind of correlation between a few things though, which I'll probably remain silent about ;)
Of course, I still suggested that people play the original first, both for the sake of the story, and because the first game is probably slightly easier for most people, meaning it's a good way to warm up for the second one :)

You mention that fact in your review as well, and I think you're right :D
The rotate puzzle is a bit of an odd one. I was thinking if I should've given one more hint within the level, but I ended up leaving it as it is now, which may or may not have been the right decision. I intentionally mention google in that puzzle, to set people on the right track!
I also intentionally gave the hint in another form, or I think the puzzle would've been far too easy for people with prior experiene. Good job working your way through the other puzzles at a nice tempo!

Yeah, looking things up is kind of one of the points of this game. Aside from the main theme, which is "codes", the second theme is "learning", so I figured it's kind of funny to more or less force the player to do some research >:D
Thank you for avoiding spoilers, btw. I really appreciate it ^ ^

It's really weird that the answer takes multiple times for you though! There have been a few people earlier mentioning different minor bugs, but this is one I haven't heard about before!
I know you said you double-checked, but is it possible that you for some reason added a space at the beginning without realizing, as that will disrupt the answer (a space at the end shouldn't matter though)? Other than that, only some small spelling error, or pressing backspace instead of enter should lead to that result.
The thing is, what happens with the text is more or less set in stone, based on how I created that part. Of course, maybe there could be some weird problem that only affects certain people, or something wrong with flash or something. Only other thing I can think of is that there is something odd going on with your "enter" key.
Sorry about the inconvenience, either way!

Personally, I'd say that the secret ending for this game is easier to get in this game than in the first one. I see that at this point, you have already gotten it though :p

Thank you for the really long and positive review :DDD

I played the first one, and remember REALLY enjoying it and this one is the same. Currently I am grinning like an idiot because I managed to solve the last puzzle first time. As to my favourite level, I think it has to be the surname level, for the aforementioned reason. Definitely looking forward to the next one, if there is a next one.

Of course, why wouldn't there be? :)

01010011 01101111 00101100 00100000 01001110 01101111 01100101 01101100 00100000 01101001 01110011 00100000 01000011 01101100 01101111 01110101 01100100 00100111 01110011 00100000 01100010 01110010 01101111 01110100 01101000 01100101 01110010 00111111 (Spaces in there for convenience)

LucidShadowDreamer responds:

Awesome that you played the first one back in the day :)
I'm pleased to hear you seem to have fond memories of it too :D
Great job managing to get the last puzzle during your first play! It's one of my personal favorites as well, even though I think my very favorite is the voices one.

There will indeed eventually be a third instalment. But as I've told a few people earlier, it'll probably be a while until the time is right ^ ^

01010111 01101000 01101111 00100000 01101011 01101110 01101111 01110111 01110011 00111111

Thank you for playing and reviewing!

A great game! Not much to say that hasn't already been said. I enjoyed the .- level the most, like many others did.

One thing I got stuck on for a long time, though, was the secret ending. I was sure it was "Lethal Typewritings", but apparently I was nowhere close. Oh well!

No idea what the last badge is, though.

LucidShadowDreamer responds:

I'm glad you said something anyway ^ ^
It's also great that so many people seemed to like that level in particular :D

Oh wow! That's pretty awesome!!! Almost good enough that I should use it somehow in the future :O

The last badge is the normal ending. You can figure out his last name, if you replay the game, take specific notes, think about the theme of the game, and think about what the final title means :)
Good luck ;)

//i have jUsT FInisheD PlAYing Both GaMEs AnD I musT SaY ONe tHInG beFore I begin my reVIew,
i Do NOt LIKe bACOn iAnD it Is why I Am Not Using ContRaCtIONs. SorrY, I nEEded to sAy it.

AnotHER thINg, THOuGh yOU maY FInd It irONiB thAt i Am POINtiNG iT OUt, bUT tHerE is// a typo
in "Long Time No See, Detective"; Apparently Noel can write twice the same word in a same text
and he may very well use two different spellings. I'm persuaded that you'll figure it out if you read it again; if you can imagine a detective, you can become one.

In my opinion the story is perfect and the personality of both characters are very well worked.
Everything so far makes little sense and in that way, it makes sense, as it should be. What motivates someone as crazy as NS is beyond comprehension. My guess is that even killers, apparently more so than anyone, need to kill time eh?

The music in both games are perfect and gives a dark atmosphere to the games. But I admit the reversed one in "reverse" (previous game) was irritating, but that's probably just me. I'm sensitive to those things. also, as with any music, on the long run, it may become annoying, I often had to mute my pc to concentrate on the puzzles; it wouldn't have been a bad idea to add a mute button.

I'm a very literal person, taking things by the letter, so I admit this one was much easier than the previous one. It had more to do with actual ciphers and less with obscure, hidden meanings. the horrors of the likes of the "what will never change", argh, the struggle. I'm glad you didn't include any things like that in this one.

There are only two puzzles, if we exclude the secret endings, which I didn't solve myself. I don't mean to say that they are easy, but that they aren't unreasonably hard. but the secret endings both felt pulled out of your ass. sorry for the vulgarity. but that sentence, you could have translated it in thai, turkish, french, spanish or japanese and the context which goes with it could've been similar, it would make as much sense to me, I still don't understand that it can be a correct answer, but then again I don't know what I would've done in your shoes.

It's the same for this one, which forces Noel to actually indirectly break the fourth wall to express his surprise (unless if I missed something). Sincerely, it disappointed me much more than the previous ending. Breaking the fourth wall is an absolute sin in my book, especially when it comes to this kind of story telling.

One last thing, the fonts you chose are hard to read. I know it gives a unique feel to your game, but please, this is going overboard. You should never sacrifice readability, especially in a text game. I admit the first game surprised me when it told me to press "2" to continue only to realize that it's
just a terribly drawn "Z" or how certainly letters looked like white spots rather than letters, especially the letter "B".

The second game used a different font which in my opinion was even worst because the letters were so bolded and "squeezed" together than I had to slow down my read, I especially had problems with the later E. Though it wouldn't have been that bad if your game made a distinction between capital and small letters.

Please note here that I'm being picky because there is really nothing much to criticize about, overall, your game was very good. For successfully keeping me entertained, I've left for you a little puzzle. It's much harder than yours because I don't really care about typos and the answer isn't on google if you happen to be stuck. So if you feel like not doing it or giving up halfway, it's all good,
no need to waste more than 30 minutes on this. Good luck.

LucidShadowDreamer responds:

Oh wow :O Thank you for the long review!

I spent some 5 minutes thinking about the puzzle you left me with, and didn't solve it. I think I'm going to leave it at that, since I have a lot of things to work on today. I figured that it's connected to the capital letters // between these //, but if they're an anagram (which I doubt) I could never solve it, and they don't spell out anything that makes sense to me, in reverse or otherwise. Ofc, as you said there may be typos too. Thank you, btw, for correcting me on the one that was in the game, even though you said you don't really care about typos :'D (an alarming amount of I's are capitalized, and I'm not sure if some of those are by mistake).
Interesting that no one that noticed it before told me about it :)
I'm sure your puzzle is fairly simple once one figures out the key/trick, but there are a lot of things it could be based on (examplewise, I don't know if bacon was something you just forced in there in order to make the puzzle work).
However, maybe someone else with more energy will come along and try to solve it. Here are the letters I gathered, if you want some place to read them all at once (though I did it quickly, so I may have missed some):


Back to the review though.
Thanks for complimenting the story and the characters! As a side not, could you try revealing less spoilers the next time :)? Most of them are fairly vague, but they still give out what I think is an unnecessary amount of information.

I made the atmosphere one of the biggest focuses of the game. For that, I had to sacrifice a few other things. There are a few reasons as to why there isn't a mute button. One being that you might actually miss something important because of it, one is because I think this game isn't really whole without it, and finally because it's always a bit of a hazzle to 'code' one into a game like this, for a few additional reasons. So those factors combined, I decided not to use one.

As for the font, I know it's far from perfect. White text on a black screen can be a bit jarring even if it would be; the reason I use a font like this is partly beacuse I wanted to use a self made font. I got used to reading this text really quickly though, so I figured most others would do the same. A secret benefit of having a text that takes longer to read, is that people subconsciously pay more attention to every small part. That's not a reason I've made any choice like this though, it just happens to be a silver lining.

As for the first and second instalment using very different puzzles for the most part, is because they're themes are different. The first one was probably more difficult/annoying for you, as it's mostly based around wordgames, which can indeed be vague at points. This one though, isn't based around those much at all, but more around codes and similar stuff.

As for the secret endings, they are supposed to be secret, and very difficult. I didn't really want as many people to get them as they have done now. The reason people are solving it, is beacuse a walkthrough which gives it away. Ofc, they were within their rights to do so, but I'm sure it resulted in a lot of people spending less time on each puzzle, and not even really thinking about the secret one. That said, for both games, there were several people figuring out the secret endings on their own (meaning they're not impossible), and that's the way I imagined it. Though of course, I was aware that they would probably be leaked eventually :)

Also, I don't see how you mean there is a breaking of the fourth wall. It's all canon. In fact, I avoided giving more hints, or making a bigger thing out of it, precisely because in that case, it would break the fourth wall. That said, I personally don't see much of a problem breaking the fourth wall, unless it exceptionally ruins the feel of something, for whatever reason.

It's fine that you're picky! You're right in most of your criticism, even though there are reasons for most of the things too. It's impossible to make a game that's perfect in every aspect, as some things cancel each other out. Also, I am far from the most accomplished game designer, so any tips are good ones, more ore less :p

It's cool that you enjoyed te game, and even cooler that you left such a long review!
Thank you for that ^ ^

I'll be straight forward, I honestly enjoyed this game, from the music to the gameplay itself. Trust me when I say I had a few tabs open to help me with some puzzles, as well as many notes on my desk, noting every little nudge I thought it'd be useful. As something that was written on the last game, the difficulty depends on each person, and on that you were accurate.
I also must admit, after reading the comments here for a bit, I was also given a clue to the whereabouts of the secret ending, very clever indeed.
But alas, I'll stop rambling. This is an amazing brain teaser, that'll really make you make good use of that noggin of yours, and I cannot wait for the sequel, whenever it happens. Until then, have a good one.

LucidShadowDreamer responds:

I'm glad to hear that you enjoyed my game :D
Oh yeah, I think that a few tabs with different services are a great help when playing this game. Since aspects of the game require either previous knowledge, good research skills, or simply the right kind of thinking, the difficulty will definitely vary a ton.
Good job if you managed to figure out the secret ending based on the clues you found!
Unfortunately, I think it'll be a while until I create the third and final game. However, I aim to make it a good one whenever I get to it :)
Thank you for reviewing, and for playing the game ^ ^