//i have jUsT FInisheD PlAYing Both GaMEs AnD I musT SaY ONe tHInG beFore I begin my reVIew,
i Do NOt LIKe bACOn iAnD it Is why I Am Not Using ContRaCtIONs. SorrY, I nEEded to sAy it.
AnotHER thINg, THOuGh yOU maY FInd It irONiB thAt i Am POINtiNG iT OUt, bUT tHerE is// a typo
in "Long Time No See, Detective"; Apparently Noel can write twice the same word in a same text
and he may very well use two different spellings. I'm persuaded that you'll figure it out if you read it again; if you can imagine a detective, you can become one.
In my opinion the story is perfect and the personality of both characters are very well worked.
Everything so far makes little sense and in that way, it makes sense, as it should be. What motivates someone as crazy as NS is beyond comprehension. My guess is that even killers, apparently more so than anyone, need to kill time eh?
The music in both games are perfect and gives a dark atmosphere to the games. But I admit the reversed one in "reverse" (previous game) was irritating, but that's probably just me. I'm sensitive to those things. also, as with any music, on the long run, it may become annoying, I often had to mute my pc to concentrate on the puzzles; it wouldn't have been a bad idea to add a mute button.
I'm a very literal person, taking things by the letter, so I admit this one was much easier than the previous one. It had more to do with actual ciphers and less with obscure, hidden meanings. the horrors of the likes of the "what will never change", argh, the struggle. I'm glad you didn't include any things like that in this one.
There are only two puzzles, if we exclude the secret endings, which I didn't solve myself. I don't mean to say that they are easy, but that they aren't unreasonably hard. but the secret endings both felt pulled out of your ass. sorry for the vulgarity. but that sentence, you could have translated it in thai, turkish, french, spanish or japanese and the context which goes with it could've been similar, it would make as much sense to me, I still don't understand that it can be a correct answer, but then again I don't know what I would've done in your shoes.
It's the same for this one, which forces Noel to actually indirectly break the fourth wall to express his surprise (unless if I missed something). Sincerely, it disappointed me much more than the previous ending. Breaking the fourth wall is an absolute sin in my book, especially when it comes to this kind of story telling.
One last thing, the fonts you chose are hard to read. I know it gives a unique feel to your game, but please, this is going overboard. You should never sacrifice readability, especially in a text game. I admit the first game surprised me when it told me to press "2" to continue only to realize that it's
just a terribly drawn "Z" or how certainly letters looked like white spots rather than letters, especially the letter "B".
The second game used a different font which in my opinion was even worst because the letters were so bolded and "squeezed" together than I had to slow down my read, I especially had problems with the later E. Though it wouldn't have been that bad if your game made a distinction between capital and small letters.
Please note here that I'm being picky because there is really nothing much to criticize about, overall, your game was very good. For successfully keeping me entertained, I've left for you a little puzzle. It's much harder than yours because I don't really care about typos and the answer isn't on google if you happen to be stuck. So if you feel like not doing it or giving up halfway, it's all good,
no need to waste more than 30 minutes on this. Good luck.