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Reviews for "Cavern"

as many are, i am stuck on #7. I have seen people bring up tiled being stuck when spun. Are the tiles supposed to spin? or do they mean when you swap between two?
over all its a very challenging game and i had enjoyed solving the puzzles up until this point, i am thoroughly confused as to what I have to do .

TurkeyOnAStick responds:

We've updated the game so that it doesn't spin anymore. But you should be aiming to make a tesselating pattern. Thanks!

Really good game. Liked the game play, look and sounds. Tough but not impossible. Would have loved to see the cave paintings tie in a little more for some sort of narrative or clue system. Personally wasn't a fan of spinner puzzles a little too basic for what you've created here. Great Job, would love to have had a "GOD" puzzle

TurkeyOnAStick responds:

Thanks! I'm kinda wondering if people scroll up when they reach the God mode? Your point about the God puzzle is valid, but I'm just hoping I haven't wasted time on the picture!

Alright. So alike many others, I made it to puzzle 7.
I'm sure I could beat that too, but it would be more time consuming, and I don't feel up for the task at the moment. I might come back later and finish the game :p

Anyhow, I think the best aspect of the game is not the gameplay, but the art! Good job, TurkeyOnAStick!
Also, the puzzles were entertaining, and slightly somewhat challenging. I don't know about the ones after 7 though, since I haven't played them, at least yet.

I feel like the ambient music was fine at first, but I personally would've enjoyed some kind of egyptian style crypt music, like you often find in similar games/movies (stylistically similar, I mean).

Also, I feel that the programming seems fine too, I didn't really find any flaws.

Good job, and good luck in the contest!

So I hate to be another one of those people... but I'm stuck for reasons beyond anything I can help. I'm colorblind and am completely unable to see what those lines are doing in Puzzle 8. (7 was a breeze, incidentally) But if I can't see what my moves are doing... I can't very well finish the puzzle. Heck, I can't even start the thing until I know what logic on which number 8 operates. Perhaps revisit it with the same higher-contrast graphical touches as in previous puzzles.

So far: Quite nice, though the rotational things are a non-issue and could well be made into proper puzzles to fit the rest of the sequence. ...And I can't bloody see what's happening in number 8. :(

Fun.....only down fall I think are the clues