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Reviews for "Cavern"

level 7 is still really hard! :(

7 and 8 are non-intuitive.

TurkeyOnAStick responds:

Level 8 is non-intuitive? Pfff HAHAHAHAHAHA! Yeah sure mate, whatever ...

I gave up on level 7 as well. I saw that you made some changes to it. are you sure you put the locked pieces in the right place? I found what seemed like the only solution that would fit the completely while piece in there, and I couldn't get one of the other tiles to fit no matter what I did.

Game as a whole is kinda interesting, but I won a number of levels without completely understanding why haha. I think the beginning part was a bit odd, too. I could see it turning some people away from the game.

TurkeyOnAStick responds:

Hey, yeah, my original plan with the the start was that the cave would be labyrinthine, and that the player would be both navigating a maze, chalking their passage while uncovering the hints to what lays at the end .... and THEN the game does a 180 and it becomes a puzzle game. That didn't happen, so we typically end up with some naff puzzles at the beginning.

Level 7 ... I think it mostly comes down to us hurriedly resolving problems post-submission, so we redid the puzzle (from spinning to swapping) and locked a few tiles to ensure there was only a single solution.

And yeah, I'm sure some people solved a few puzzles without knowing what's going on! I was hoping to avoid using text or a familiar number system, because I thought it'd be weird for an ancient/alien civilisation to talk in English (plus the game becomes multi-lingual!). But there comes a point when there's only so many tokens you have on the screen without it being a completely confusing mess that somebody has to code.

... this is probably a longer reply than you expected (or I intended), but what the hey. I'm really happy this has pulled lots of views, but also think there's some potential or ideas that's missing.

Cool Game (though I don't get past Level 7)... In this puzzle (in contrast to some others) it was clear from the start what to do. But how to do it? There are far too many combinations!
I give up on that one, maybe go outside for some contrast! ;)

TurkeyOnAStick responds:

I've got a feeling that people will be popping up walkthroughs and screenshots sometime soonish!
But as a tip,
- go for a solution that tesselates (the opposite sides of the whole grid can match up as well).
- Of the tiles, there are 4 with black corners, 4 with white corners, 4 with tiles on the side ... so aiming for a solution with 2 axes of symmetry (rotational or reflection) really helps.

That was a really great and challenging game with nice riddles. Keep it up :)
I was so happy when I finally got past level 7... That was the only one which had less logic in it for me. Apart from 5, which I didn't understand and solved by luck. Maybe someone can enlighten me on this one.

If someone is so desperately and hopelessly stuck on 7, they can pm me.

W

TurkeyOnAStick responds:

:) Yeah, in hindsight, I think 7 could have been presented a bit differently, with a diagonal axis of static tiles instead. It's mostly our hurried attempts to ensure there's only one solution that it is like that.

But yeah, really dig that you enjoy the challenges!