I've got mixed feelings on this...
As usual, you've got amazing visuals and flavor(I guess that's the right word), but the gameplay just isn't well thought-out.
An example is the Charge ability that the monk(and maybe other characters) have. It doubles damage for the next hit... but there's never any reason to do that instead of just attacking twice. If the monk at least had a damage move that cost mana, I'd understand it a little, but he doesn't.
In general, most of the moves are like that, and there's rarely any strategy involved aside from "use the best move you have (depending on your stats), save the 100% potions for when you're at really low hp and gather as many bombs as you can to nuke the final boss."
That said, I still enjoyed it for the most part...it just feels like it could have been a lot better than it was.