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Reviews for "Rise"

I've got mixed feelings on this...
As usual, you've got amazing visuals and flavor(I guess that's the right word), but the gameplay just isn't well thought-out.

An example is the Charge ability that the monk(and maybe other characters) have. It doubles damage for the next hit... but there's never any reason to do that instead of just attacking twice. If the monk at least had a damage move that cost mana, I'd understand it a little, but he doesn't.

In general, most of the moves are like that, and there's rarely any strategy involved aside from "use the best move you have (depending on your stats), save the 100% potions for when you're at really low hp and gather as many bombs as you can to nuke the final boss."

That said, I still enjoyed it for the most part...it just feels like it could have been a lot better than it was.

its alright if you dont like content, whole game coulda been done with a couple dice

Not a bad game I liked the feel the music and artwork gave they worked well together and gave a desolate but at the same time energetic vibe. the fighting system was easy to get a hang of and had a very close resemblance to the ones used in Pokémon games, but the fact that the game did not have any easier ways to get money for health potions made it a little hard to play at times.

This game has good music, very good art (I would expect nothing less coming from Hyptosis), and an easy-to-understand combat system. The game's weakest points are its dependence on luck (I got very lucky my first play-through as a Barbarian, but my next, as a Ranger, was scuppered early), and the repetitiveness of combat.

All in all, I enjoyed the game.

first of all this game is crap
after 1min i decided not to waste my time with it
and i agree with IgnisFellsin it lacks story
however this half star for the classes cuz i generally like games with much classes to avoid boredom