While the emphasis on luck is a bit frustrating (more so on weaker magic based characters) I still had a bit of fun playing this. In terms of art I think this game is fantastic, the techno-futile look works very well as a sort of imagining of your standard fantasy or high tech post-apoc setting.
The story is minimal but is good enough to present a reason for the game's events.
Combat is one of the weaker elements of the game, there is relativity little strategy involved and later level fights vary from cake-walks to near impossible boss fights based solely on what upgrades/potions you were able to find along the way. This makes characters that rely on using mp for abilities near useless this could be solved by giving mp reliant characters mp regeneration so a wizard or ninja isn't completely neutered when they run out of mp and potions. Another way around this would be to base what upgrades and potions one finds around their class (example: a warrior has little use for mp so he'll mainly find rage potions and strength upgrades; while a ranger will find a lot of mana potions and dex upgrades.) aside from that there isn't much else wrong with the game.
though sound could use more variety (it gets a tad boring hearing the same slash and shoot sounds for every single fight) so in summary: a good game that could use more depth in combat and sound with an emphasis on making mp using characters as viable as non mp using ones.