Fake Difficulty: The Game
All this game has is a gimmick and it's a bad one at that. We hate bad camera angles in games so why would you create a game entirely around bad camera angles?
Fake Difficulty: The Game
All this game has is a gimmick and it's a bad one at that. We hate bad camera angles in games so why would you create a game entirely around bad camera angles?
More frustrating than fun. She's responsive, I'll give her that, but if I can't see what the heck I'm supposed to do because of the camera angle, that's bad design. The angle combined with some of the movement puzzles, that's not bad, as it's an interesting mental twist to try and control the character while facing her, something that's of course rare. But if I just can't /see/, that's bad design.
woooow
a game in which you can actually just walk... if only ppl could do that in real life