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Reviews for "Intruded"

Too many frustrations

The atmosphere is fantastic in this game. The levels are robotic, sterile, claustrophobic and sinister. The only thing that kept me from being drawn in was the fact that i had to focus so much on the shoddy controls and frustrating camera angle.. The character is slow, clumsy and awkward. Now I'm all for a simple control scheme if the level design or game play elements complement it, but neither the level design nor camera angles made the trek through each level enjoyable. It was impossible to judge distance, and the camera would suddenly switch without warning just in time for me to careen into a spiked ball or bottomless pit. Levels, despite their impressive ambiance, feature dull, repetitive, unoriginal layouts.
Level 20 is a particularly bad culprit and a shining example of everything that went wrong with this game. An instant death memory puzzle with unpredictable projectiles and a paper thin platform to maneuver with your clumsy, tank like movements. It combines all the shallowest forms of artificial difficulty known to video game design and it's unfair to the player.
Another point I should mention, is that while being self aware can be a saving grace from a comedic standpoint, in this game is presented to the frustrated player who just died twenty eight times trying to maneuver another ledge maze, so it feels like your insulting us more than anything.
I give this game a five, because before the rusty controls got to me, I was completely enthralled with this mysterious character and her equally mysterious and sinister predicament. It was a world devoid of life, and yet something was still watching you at all times. It gave me the perfect sense of displacement and ambiguity. But as time passed, my virtual world wonderment became overpowered by my real world anger.
I didn't mean to bash the game or anything. With enough patience, it can be beat so nothing about it is out right broken. I just feel a unique world like this one should have equally clever game play design.

CONTROLS

The controls are awful! If I go right, she spins and I can't stop her. if I go forward she keeps walking and walks off a bridge or somthing. The graphics are nice though but still. I also like the music.

I can see what you attempted,,,,

But I am sorry to say it failed. The controls are clunky, the music gets annoying and the game was ugly.

Let me just start off with the worst part of the game: the controls. These were the worst controls I have ever seen in a flash game. I found myself tapping the left arrow and having my character blindly walk into a hole, sharp object, or even a wall. Not only that but it gets confusing as the camera changes angles and you do not know what up or down is.

Now for the music. I am very tolerant when it comes to music. But this was horrible. I had to turn off my speakers after the 15th repeated loop. And in the backround of the music, it sounds like someone is scraping nails on a chalkboard. This just makes the game seem over dramatic and strange.

Finally the graphics. I know you are trying to make it look like a security camera is filming all of this, which, honestly, is perfectly fine. I have no issues with that. But sometimes I cannot even tell if I am walking on a board or on a full floor. And the textures are so bland and ugly its just surprising.

You tried to make the game feel dramatic, but in the end it just looked silly. The game has potential, but in the end, it makes you wish you had never laid eyes on it. This game will pass by and nobody will ever remember this. Completely forgettable and unsatisfying.

Didn't like it

No storyline, no shotguns, no strategies, just a strange walking person on a nonsense scenario. Really boring.

this game is very frustrating, the movement takes a while to get used to. really cool idea though, although it is a tad boring.