00:00
00:00
Newgrounds Background Image Theme

Blurzapper just joined the crew!

We need you on the team, too.

Support Newgrounds and get tons of perks for just $2.99!

Create a Free Account and then..

Become a Supporter!

Reviews for "Intruded"

CONTROLS

The controls are awful! If I go right, she spins and I can't stop her. if I go forward she keeps walking and walks off a bridge or somthing. The graphics are nice though but still. I also like the music.

I can see what you attempted,,,,

But I am sorry to say it failed. The controls are clunky, the music gets annoying and the game was ugly.

Let me just start off with the worst part of the game: the controls. These were the worst controls I have ever seen in a flash game. I found myself tapping the left arrow and having my character blindly walk into a hole, sharp object, or even a wall. Not only that but it gets confusing as the camera changes angles and you do not know what up or down is.

Now for the music. I am very tolerant when it comes to music. But this was horrible. I had to turn off my speakers after the 15th repeated loop. And in the backround of the music, it sounds like someone is scraping nails on a chalkboard. This just makes the game seem over dramatic and strange.

Finally the graphics. I know you are trying to make it look like a security camera is filming all of this, which, honestly, is perfectly fine. I have no issues with that. But sometimes I cannot even tell if I am walking on a board or on a full floor. And the textures are so bland and ugly its just surprising.

You tried to make the game feel dramatic, but in the end it just looked silly. The game has potential, but in the end, it makes you wish you had never laid eyes on it. This game will pass by and nobody will ever remember this. Completely forgettable and unsatisfying.

Didn't like it

No storyline, no shotguns, no strategies, just a strange walking person on a nonsense scenario. Really boring.

this game is very frustrating, the movement takes a while to get used to. really cool idea though, although it is a tad boring.

More frustrating than fun. She's responsive, I'll give her that, but if I can't see what the heck I'm supposed to do because of the camera angle, that's bad design. The angle combined with some of the movement puzzles, that's not bad, as it's an interesting mental twist to try and control the character while facing her, something that's of course rare. But if I just can't /see/, that's bad design.