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Reviews for "Intruded"

-.o

Rage quited at cam 20-1 so here's the review for it (as far as I could get.)

Bugs and Glitchs: there is possibly a art problem, when you are in some cams parts of your character will disappear if you walk in a certain area in the cam, an example would be cam 18 there is a hallway where you disappear completely.

Likes: The idea, music, dramatic beginning, and original

Dislikes: Character's movement in areas felt somewhat akward (That statement didn't make sense), way to frustrating, feels like you need a sprint button, and times where it looks like your suppose to fall, but yet you don't fall (vice versa)( I can't really explane it good enough but the example I have is cam 12.)

Notes: I only rated the game on gameplay not on story because will.... I got zero clue on the story, I know I sound like a complaining, noob, you can say "you have no skill!" I don't give two shits, if your gonna say stuff about me PM me on the review you used me in like a man or woman.

c yah.

Some problems.

I like the concept of this game very much, as well as the styling and the music. But viewing the character through the 'cameras' makes it very hard to see where you're going from time to time. I had to continue through a hostile room because I couldn't find the way out. If that's the point, then I don't subscribe to it. Furthermore, the woman's movements when she's walking are very fluid, but when she's doing anything else; turning, falling, etc, she looks extremely rigid and robotic. I like this game, but there are some definite issues that hinder it.

Ugh...

The game wasn't exactly horrible, but the occasional mountainous spikes in the difficulty eventually make me quit. I've said this many times before: difficult controls do not make a game fun. Difficulty in a game should be made through strategy or level design, and even then people rely too much on difficulty to make a game "addicting" rather than fun.

The graphics were kinda cool. It's one of the first 3D games I've seen in flash that actually runs. It was used in a nice way too. The filters obscured what I'm sure was a rather ugly and rudimentary setup (I don't blame you for it, it's not like flash can do any better right now). Honestly, the game was kinda fun when I could just wander a bit. I think if you focused less on platforming/mazing style challenges and added some sort of story the game could be much more interesting. The simpler challenges didn't bother me. Up till level 8 I was having fun. Then it felt like one of those horrible Operation style mouse mazes.

Also, artsy game or not, you should always tell people the controls in game at the start. Maybe you could have painted it on the wall or sommat.

Strange

A strange game, not bad good graphics and a neat Idea, but the camera control was pitiful

ehh....

it was alright. I loved the idea and concept of it. Very surreal and slightly creepy in a spectacular way. But again, trying to bring back the good ol' classic "awkward angles" seen in many classic PS1 games such as the final fantasy series and Resident Evil series, is a great idea, the only thing they DIDN'T have, were impossible ledges in which you had to traverse while relying on crazy angles to guide you visually. Good idea, good concept, but the execution was slightly off... I commend you for your great efforts and concept though. Perhaps you could have less "ledge" oriented levels? Those killed me the most. I didn't have so much trouble with anything else (the spike level was pretty hard too). Putting in real enemies, like in Silent Hill or Resident Evil could be a great idea. Again, don't know wut ur aiming for cuz I cudn't finish (died too many times at the ledge maze with the traveling airborne mace ball). But something less "ledgy" would work, unless you can give her the function of being able to pull herself up or fall if you don't tap SPACE when hanging from the ledge. Shrug.