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Reviews for "Intruded"

Not impressed.

Having gotten to level 12, I think I'm done with this. It was interesting initially, but what seemed like it might at first be a creepy, atmospheric game is more or less a straightforward "get from point a to point b" given a difficulty bump not by the game itself, but by camera angles and controls.

I like the graphics, or at least what they're trying to do, and the initial feel is excellent. But I feel more and more disappointed as the game wears on. Keep it up, but I don't think I'm going to try this again.

Rather Boring

Honestly? It's well designed and artistic, but, it's honestly pretty boring. The whole challenge of the game is the camera angle. If that played such a big part in any other game, it would probably get blammed. You don't jump, and you don't fight (though I'm glad, fighting things would have just made this game frustrating), you just walk, sometimes pausing, and nothing else. I'm not saying this game is bad. I'm saying that is what it is. Watching a woman walk through hallways on a bad security camera.

hmm

ok, for starters, it's a fairly fun and challenging game. it is admitedly unique to play from various camera angles.

however, at times, it's quite challenging. too challenging.

but i could ignore that, it's just one thing, one thing makes this game go from unique to shitty.

the grainy effects.

yo;u may have think they make it more realistic, but they really don't.

furthermore, unless the camera's right next to the character, it's impossible to tell the way she's facing. which has caused me a lot of frustrating deaths, where i think im facing the right way, but i walk smack off a cliff.

remove the grain, and my rating will spike to 9. but for now, it remains at five.

Why do people bum 3D so much?

I agree 3D flash games are neat, but seriously this wasn't that good. The music was great yes and the mood created with the minimal art was ok, but basing an entire game's difficulty on bad camera angles and difficult controls doesn't make is challenging it just makes it annoying.

Good points: Great music, decent ambiance, some slight scariness despite the cons. Reminiscent of old crappy but fun 3D platformers.

Cons: No explanations or real story, just annoying ambiguity. Game completely based on awful camera angles and poor controls to generate difficulty.

Too many frustrations

The atmosphere is fantastic in this game. The levels are robotic, sterile, claustrophobic and sinister. The only thing that kept me from being drawn in was the fact that i had to focus so much on the shoddy controls and frustrating camera angle.. The character is slow, clumsy and awkward. Now I'm all for a simple control scheme if the level design or game play elements complement it, but neither the level design nor camera angles made the trek through each level enjoyable. It was impossible to judge distance, and the camera would suddenly switch without warning just in time for me to careen into a spiked ball or bottomless pit. Levels, despite their impressive ambiance, feature dull, repetitive, unoriginal layouts.
Level 20 is a particularly bad culprit and a shining example of everything that went wrong with this game. An instant death memory puzzle with unpredictable projectiles and a paper thin platform to maneuver with your clumsy, tank like movements. It combines all the shallowest forms of artificial difficulty known to video game design and it's unfair to the player.
Another point I should mention, is that while being self aware can be a saving grace from a comedic standpoint, in this game is presented to the frustrated player who just died twenty eight times trying to maneuver another ledge maze, so it feels like your insulting us more than anything.
I give this game a five, because before the rusty controls got to me, I was completely enthralled with this mysterious character and her equally mysterious and sinister predicament. It was a world devoid of life, and yet something was still watching you at all times. It gave me the perfect sense of displacement and ambiguity. But as time passed, my virtual world wonderment became overpowered by my real world anger.
I didn't mean to bash the game or anything. With enough patience, it can be beat so nothing about it is out right broken. I just feel a unique world like this one should have equally clever game play design.