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Reviews for "Intruded"

This has potential to be awesome.

But the controls are too glitchy. Sometimes, a tap on the key turns the girl slightly. Other times, a tap on the key turns her 90 or even 180 degrees. Sometimes a tap forward made her go several steps instead of one. This made part 8(?) hard to get thru. You had golden spikes in the wall that you had to weave your way thru; easy enough. But when you can't 'micro-adjust' her angle or how far she goes per step, it made a difficult experience.

This was the case in part 5(?) also, where there are 2 red orbs, and you have your first catwalk to cross. I died several times because it was so hard to get her pointed in the correct direction, and/or she walked off the end with only a tap on the key.

I made it to level 12 and gave up. (I have work I should be doing...) But anyway, the catwalk in this area was so difficult due to the control issues, that it would've been very difficult in itself. In this part, I had the first serious issue with camera angles. The (second) camera was at a bad angle and was too far away to accurately judge what my position and angle were, let alone the spike balls floating around the room. With the control difficulty and the inability to adequately see what I was doing, I called it quits.

I was disappointed that I had to quit too, because the ambiance and mood were great, and the visuals were fantastic. When the first screen came up and said to use the keys to move, I thought, "this is the actual game screen and not a game start graphic?! Wow, nice!" As I played, I felt genuine curiosity and wonder about my environment, and questions about my future. I like the low light scenario. It adds to the feel of the game. The shadowing on the girl often had her front side completely dark, except the eyes, regardless of where the light was. Despite the low light, it would be nice to see her a bit better.

I hope this helps. :)

the best thing in the game, moonwalk

at the twelve camera i just lost the game

Good 3D game, but beware the controls

The fact that the game was in PlayStation/N64-era 3D was enough to hook me into playing, but the creepy atmosphere really drove the experience, even without a story behind it. All that aside, this game suffers from two fatal flaws - bad camera angles and sketchy controls.

The security cameras through which you view the character usually don't get in the way, but they tend to ruin depth perception to the point that insta-kill traps and narrow pathways become a little annoying.

I would forgive that, though, if the controls were better. Not only do they tend to stick, they aren't precise enough to manuver narrow paths and such without accidentally causing me to walk off the edge. Tapping the keys is really the only option.

This and minor glitches keep Intruded from being really great, but this is still a good start. This was enjoyable to play, but a sequel would be even better.

Balloons filled with raspberry syrup

This woman must be allergic to copper. She dies just from brushing up against the blunt end of those spikes.

Also, this game needs a health warning. That one tunnel has the power to give seizures a non-epileptics.

Saying and Doing

The camera style reminds me of silent hill the way it changes as you move and how the character's movements change on the key board as the angle changes. But of course this also makes it hard to walk around (Which is the only thing you do in this game) For those of you who might get frustrated walking around take short steps forward then change where the charter's facing which also helps when camera angles change.

I kept thinking that something was going to pop out at me because of it though lol. I did give up at level twelve it's very frustrating and I tend to avoid frustrating games but that's just me. Overal impression though was it seemed interesting enough and game play is fairly simple to learn doing it however has proved to be obnoxious.