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Reviews for "Intruded"

Some problems.

I like the concept of this game very much, as well as the styling and the music. But viewing the character through the 'cameras' makes it very hard to see where you're going from time to time. I had to continue through a hostile room because I couldn't find the way out. If that's the point, then I don't subscribe to it. Furthermore, the woman's movements when she's walking are very fluid, but when she's doing anything else; turning, falling, etc, she looks extremely rigid and robotic. I like this game, but there are some definite issues that hinder it.

ehh....

it was alright. I loved the idea and concept of it. Very surreal and slightly creepy in a spectacular way. But again, trying to bring back the good ol' classic "awkward angles" seen in many classic PS1 games such as the final fantasy series and Resident Evil series, is a great idea, the only thing they DIDN'T have, were impossible ledges in which you had to traverse while relying on crazy angles to guide you visually. Good idea, good concept, but the execution was slightly off... I commend you for your great efforts and concept though. Perhaps you could have less "ledge" oriented levels? Those killed me the most. I didn't have so much trouble with anything else (the spike level was pretty hard too). Putting in real enemies, like in Silent Hill or Resident Evil could be a great idea. Again, don't know wut ur aiming for cuz I cudn't finish (died too many times at the ledge maze with the traveling airborne mace ball). But something less "ledgy" would work, unless you can give her the function of being able to pull herself up or fall if you don't tap SPACE when hanging from the ledge. Shrug.

Not impressed.

Having gotten to level 12, I think I'm done with this. It was interesting initially, but what seemed like it might at first be a creepy, atmospheric game is more or less a straightforward "get from point a to point b" given a difficulty bump not by the game itself, but by camera angles and controls.

I like the graphics, or at least what they're trying to do, and the initial feel is excellent. But I feel more and more disappointed as the game wears on. Keep it up, but I don't think I'm going to try this again.

hmm

ok, for starters, it's a fairly fun and challenging game. it is admitedly unique to play from various camera angles.

however, at times, it's quite challenging. too challenging.

but i could ignore that, it's just one thing, one thing makes this game go from unique to shitty.

the grainy effects.

yo;u may have think they make it more realistic, but they really don't.

furthermore, unless the camera's right next to the character, it's impossible to tell the way she's facing. which has caused me a lot of frustrating deaths, where i think im facing the right way, but i walk smack off a cliff.

remove the grain, and my rating will spike to 9. but for now, it remains at five.

Why do people bum 3D so much?

I agree 3D flash games are neat, but seriously this wasn't that good. The music was great yes and the mood created with the minimal art was ok, but basing an entire game's difficulty on bad camera angles and difficult controls doesn't make is challenging it just makes it annoying.

Good points: Great music, decent ambiance, some slight scariness despite the cons. Reminiscent of old crappy but fun 3D platformers.

Cons: No explanations or real story, just annoying ambiguity. Game completely based on awful camera angles and poor controls to generate difficulty.