00:00
00:00
Newgrounds Background Image Theme

qamar123 just joined the crew!

We need you on the team, too.

Support Newgrounds and get tons of perks for just $2.99!

Create a Free Account and then..

Become a Supporter!

Reviews for "Intruded"

Riktigt Grymt!

Really really liked this gme, it was extremly frustrating at parts, but the fact that i beat it tells me I liked it so much that i could overcome that :) To be honest I dont really like the gameplay mecanics or the actuall "enemies" in the game (except for the flying eye thing, that one was nice and gave me a Silent Hill wibe)

For me the greatness of the game was all about the atmosphere and feeling. I really liked the fuzzy camera style to (wish more games would have that kind of estetics, only other game i have seen it in is Kane & Lynch 2).

It often feelt like i was playing a dream or something. Its rare to get that really oterwordly feeling from something. Good Work! Bra Jobbat! :)

Awesome game, but not perfect

First of all, I really liked the idea of the security cameras. It gave the feeling that your actions are not under your control, but instead you are just watching the footage. The crappy quality and the angles of the different cameras added to the challenge. The disorientation of the character was a great idea for an additional challenge.
What I didn't like was the end with the floating eyes. I felt that it put a little too much pressure on me to complete the chamber quickly and I was therefore prone to falling into pits or running head-on into traps. The ghost mode felt even more difficult.
The other thing I thought was too hard was the level with the platform that was being attack by spikes. The main problem I had with it was that sometimes the spikes would urn out of their original path, which was really hard to predict.
I also felt that the red orbs were kind of pointless. There was no real reward for getting them, and they would usually be in places where you would have to go way out of your way to get them. The fact that they were either hidden or behind a trap of some sort made this even more frustrating and eventually I just gave up on getting them.
Other than those three things, the game was excellent, and very creative. Keep up the good work!

A good game that suffers from its controls.

You've managed to put out an excellent idea with a wonderful atmosphere, great music and visuals and a creepy, vague storyline.

And then, there are the controls. What can I say about them other than "they're awful"? The changing camera angles felt really clunky and weird, especially while being chased and not having time to correct your direction, and made the game more frustrating than challenging. I did manage to finish it, after getting stuck on the last chase scene for a while due to the controls being incredibly unforgiving.

Still, with that point aside, I did enjoy the game. I'm not entirely sure I understand the story, but maybe that was your intention. The creepy vibes were great, especially toward the end with the ghost. Had the controls been implemented better, this would have been a perfect game.

cool

nice video game ass

Nice mood

I like the mood established in the game, i think the grainy camera works well for the mystery and motif of the game. Sometimes its easy to force an effect like that in and have it feel like a gimmick. I found the gameplay pretty cool. The camera angles, for the most part felt well chosen. Some of them are questionable and actually make it more frusterating and unnecessarily difficult to get through some places but all in all i found the cameras well done.

I found the hit boxes on spikes and some of the enemies to feel a bit wonky. Dont know if its just the camera angle or what but there would be parts where i know i didnt touch a spike and yet id explode. Which brings me to my next gripe, that being that the deaths felt like they didnt get any attention. Having him have a falling sprite when he walks off a cliff and other small touches like that woulda helped make the game a bit more polished.

Nice work.