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Flow Runner

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Distance 1 10 Points

Travel at least 1 kilometer in a single run.

Hoarder 1 10 Points

Hoard at least 100 gold in a single run.

Level Up! 10 Points

Level up at least once.

Distance 2 25 Points

Travel at least 2 kilometers in a single run.

Hoarder 2 25 Points

Hoard at least 200 gold in a single run.

Distance 3 50 Points

Travel at least 3 kilometers in a single run. You are officially good at the game.

Hoarder 3 50 Points

Hoard at least 300 gold in a single run. You're either too good, or too frugal.

Level Max! 50 Points

Level up to level 3.

Author Comments

NOTE: If you're running a low end PC and using Google Chrome or Chromium based browsers, you might face a black screen. If you run into any compatibility issues, try using Mozilla Firefox, Microsoft Edge, or download the desktop version off of Itch.io.

An endless runner where you avoid spikes, pits, slimes, and even birds. Stop by the shop once in a while to grab a snack to help you keep running. Make sure you don't get knocked off screen or lose too much of your health, otherwise game-over. Keeping track of your stamina is probably a good idea.

Space / Xbox A: Jump. Tap again to double jump.
C / XBOX X: Dash. Hold to Glide.
X / XBOX B: Dive

Itch.io version:
Kongregate version: https://www.kongregate.com/games/Amnimatic/flow-runner

My Twitter (where you can see stuff in-development): https://twitter.com/Amni3D

EDIT: Front Page is something I wasn't expecting. Thanks peeps, really.

|||UPDATE 7|||
-Updated Newgrounds IO
|||UPDATE 6|||
-Slimes are less frequent
-Level up cost has been reduced from 125 to 85
|||UPDATE 5|||
-Xbox controller support
-A medal bug has been fixed where medals wouldn't unlock if you died soon after unlocking them.
|||UPDATE 4|||
-Fixed a bug where medal notifications would keep repeating endlessly
|||UPDATE 3|||
-Slimes move 20% slower now
-Fixed a medal unlock related bug where if you unlocked a medal and had a connection issue, you could no longer unlock that medal.
|||UPDATE 2|||
-Added fisheye effect slider in options. Default is much more toned down than the original version.
|||UPDATE 1|||
-Removed fisheye effect
-Reduced Level Up bottle price from 175 to 125

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i feel like the ground pound is a bit useless. maybe if it gave you back a bit of your special bar it could be more useful, and it'd have to be from a specific height so you can't spam it

Amni3D responds:

It's mainly just a mobility thing, so you can quickly get back on the ground if you jumped a bit too high.

Originally I thought I'd have springs or enemies that you can bounce off higher depending on your negative vertical velocity- but I never got around to that. I also think the questionable camera doesn't play too well to the idea of diving downwards, so it makes it extra not-very-useful. However, diving down slopes does give you a speed increase, but it's too subtle to notice, and the speed cap is too harsh to make use of that.

For *a lot* of reasons, this game could use a total redo, but it's still something on the back of my head as another project gets more priority.

guys i got 11189(Edit: 18031) meters im so happy my life was worth it

Tip: turn up the fisheye to see further ahead

Amni3D responds:

I'm proud :v Honestly that's about as high up as I've gotten.

this is pretty cool

Amni3D responds:


The tracks are horrendous with some things it feels like you can't get past without taking a heart. But this game is good.

Amni3D responds:

I see what you mean.
I think it's a camera issue mainly. Also not enough objects to play with level design wise, so big chunks of terrain are all I worked with (bad idea).

I'm glad you liked it. So much could've been done better.

gamer moment for funny epic gamers and suh that go haha funny times for me people hahahah doodo and stinky they took the kids _HELP_

Amni3D responds: