I'd say this was a pretty fun time waster
Some of the mechanics and design in this game aren't ideal, but I'm the type of person who can admire artistry and ambition, and this certainly is ambitious. Good job.
"Some of the mechanics and design in this game aren't ideal"
I'm inclined to agree, yeah.
"and this certainly is ambitious."
Sometimes I wonder that since I had it chalked up as "generic endless runner". But then I realize there isn't much that plays like this in specific. Which implies it's something new, at least. I tried to make the endless runner I wanted to play, but by the time I think I figured out what that would look like a little more, the game was already done with all it's issues :v
But people are having fun despite that, so there's probably some merit in this flavor of the idea.
Its always nice to play a small little game full of original characters and and objects to me, and this is like that! The game controls really well, and has a great aesthetic, with its JSRF or P5 lookin' visuals, and funky but relaxing music, that really suits the game. The character art is great, and the short little dialouges between runs is such a nice touch. I love how all the characters have outlines, and the fish-eye lens not only makes it look unique, but allows you to see more stuff ahead, which is great! My one issue is that, maybe its just my computer (which it likely is, this thing is really old.), but the double-jump only ever seemed to work when it wanted to. Thats a small blemish though, on another wise great game! Great work!
Also, if you don't mind me asking, do the characters have names, and also how long did this take to make?
The characters kind-of have names. The main character in my head is named "Flow", but it's really just something of a placeholder. He wasn't originally meant to be much of a specific character, he was more meant to just be a player avatar. Originally he had no specific design, and was meant to be like a customizable stick-figure marshmallow looking guy. But I felt that took away from any kind of soul the game could have by intentionally creating "generic the character". Other characters are more or less unnamed, like "Shop Keeper" and "Slime".
As for how long this game took- I can't really say exactly... On one hand, I can "say" it was developed in like 2 years, but a good portion of that 2 years was struggling with my incompetence, learning Unity, or not actually working on it. But regardless, it did take a long time.
i love this game, good job
I'm glad you found fun out of it, despite my paragraphs worth describing what I didn't think was done well enough :v
There's something to be said when a lot of you guys like the game, despite me just seeing a mountains worth of issues. Perfectionist route probably isn't the best way to go, but rather have lessons learned while continuing to make new stuff.