Everything is decent. The animation seems to flow smoothly enough, the vampire mechanics intriguing, and the story- from what I know of it- seems to hint at something more. However, I didn't have fun playing this. Why? The hook and chain is slow and limited, making platforming difficult. The buttons, as well, do not feel very comfortable. Having the ring finger on the jump button seems a little counter-intuitive to a platformer. And finally, the most grievous offense is the slippery nature of the player character's movements. These slippery controls make platforming unnecessarily hard and frustrating. To a platformer, this is the most damning, as precision jumps are the focus of them. The tightness of the controls is he thing that determines the enjoyment of a player, and I have to say, unfortunately, this game is ruined because of this one factor.
I just replayed the game after almost a year and I have to say I kind of agree with some of your points.
Having to press forward, up, jump and chain at the same time is 4 different inputs... something that was hard for a lot of people to do (I wouldn't have thought, live and learn). The chain is slow and doesn't add fluidity to movement... it's got some cool factor to it, but it doesn't feel well integrated.
The buttons aren't very comfortable but can be rebound.
I'm not really sure how you mean the controls are slippery. You mean general movement? Eleanor can go from full speed to a stop by hitting the opposite direction and you halt before spanning a single tile.
Most levels are giant expanses of floor with an occasional pit. Sliding doesn't hamper your ability to press jump before you go over a ledge. Hell, the segments that require you to air attack sprockets are pretty brutal since, if you time it wrong, you swing in the wrong direction. I definitely don't like how hard that is.
Sanguine is more about monsters to fight and humans to stealth up to... it's never been much for platforming and I feel like I focused too much on that. In both games. The early levels seem too spacious while the later levels are too long and difficult. Pacing issues. I definitely bit off a lot more than I could chew with this game and was forced to take a long break in the middle of development. As long as i'm solo, I think I should focus on shorter, easier to learn, tighter games.
I do like the atmosphere, song, sound, colors... I tried to throw in some fun things like the lady being carried off by gargoyles. Some of the creatures are wonderful, the dancing jack o lantern guy, the armored axe thrower... even tentacles ended up being an interesting monster interaction since you can mash jump to get out before taking damage. World 2 with the creature in the cornfield and the ghost that appears when the lights flicker in the mansion... I think those are the real strengths of this game.
It's a long, challenging, thankless job that I didn't get paid for, lol. But I hope I come through for you next time, bud. Take care and find some good games to play!
Dear Ray Beckham,congratulations.Sanguine 2 is an exceptional flash game, totally one of my fav flash game i've ever played.Don't mind the pessimists comments,there's more to see with Sanguine and I hope you'll go through creating a third game(and a bit more if possible) . Keep going. I enjoyed Sanguine and I (we) loved Sanguine 2.
Not too bad, good graphics and music. It jsut takes me awhile to get where I want to go and get the drop on victims. Neat game though.
this game is really interesting and has good gameplay , sprites , and music but its challenging at times but besides this game is really good :D
I really like the game.
Like the ''Exlipse''s review. Its something missing in the game. And its the medal system.
Medal system really gives a reason to play for us. If the game doesn't have a deep story.
But it is still great. I really love playing as a vampire charcter. Also ''drinking blood'' thing.
Love the pixels! I hope you make a medal system or a sequel for this beauty