Sanguine 2

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Sanguine 2 is a platforming game where you play as Eleanor, a vampire who abducts humans to drink their blood. While you must be sneaky to get the drop on people, monsters have begun to run rampant and must be destroyed with your axe. Once you find the chain, you can hook into any surface and traverse the land in new ways.

The game has has three overworlds with four levels and a boss lair within each, along with secret locations and power ups. Collect keys from completing levels or discovering secrets to unlock the boss lair of each world. Souls can be found throughout levels, for without them, your dying will send you into the death world where you'll need to climb your way back out and harvest more souls.

Arrows - Movement & Duck
S - Jump & Grab Ledge
D - Attack
C - Chain
Ctrl or Click Corner Gem - Pause and open game menu

All controls can be rebound in the game menu, though beware of some keyboards not inputing certain key combinations being pressed at the same time! The key config menu will flash keys as they are pressed, so if one of them won't flash while another is held down, try binding different keys.

Update 1.0.1 - Added a lantern to the bridge on world 1 to help players identify it as an enterable level. Added text to the key config so players will know that it lets them configure their hotkeys. Added two helper gravestones to instruct players on bouncing off sprockets and grabbing ledges. Shaved 4 frames of the startup of the chain twirl, I'd doubt you'd notice!

Update 1.0.2 - Potential bugfix for a rare freeze glitch on the overworld.

Update 1.0.3 - Added a music toggle to the main menu. Eleanor's movement slows down faster (minor) when no keys are pressed, on the ground, and without blood.

Update 1.0.4 - The chain is significantly faster, but now causes less lift. Air attack landing lag has been removed. Sliding has been decreased by a slight but notable amount. Minor adjustments to later levels to make them easier.

Update 1.0.5+6 - Fixed issues with the chain in numerous levels. Slight adjustments to movement physics (again). Fixed a bug that didn't let you change directions on the opening frames of an air attack. Deleted/Altered some cosmetic doors that were causing confusion. Adjusted Iron Maidens attack speed and Banshee spawns.

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RayBeckham responds:


Happy 3rd Anniversary of Sanguine!

this game is one of the best platformers, not easy and not hard , and have interesting mechanics

All around great game.

Gameplay: Was fun and challenging at times. The bosses were especially difficult and it took me a few tries on most of them. The variety in enemies was great too. I wish the controls weren't as "floaty" as they are but I suppose it adds to the dark, magical feel of the game; so at least it is fitting.

Plot: Definitely lacking. The plot is the only reason I gave this game 4 stars instead of 5. This game could have really soared if the plot had been a bit more involved.

Replay value: I can definitely see myself playing this through one or two more times, which is saying a lot for a flash game. I certainly want to see if I can get those last two keys that I apparently missed!

Overall, I have to say I enjoyed it. Where is the first installment? I'm definitely curious to play it now that I've finished the second. Thanks a lot for this one seems like it probably took quite some time to complete.

RayBeckham responds:

You can find the first game on kongregate.

We're coming up on two years since I put out this game and i've grown to hate it. It suffers immensely from a lack of gameplay focus; you gotta learn how to abduct humans, smash monsters and chain grapple all at once. Many levels are poorly paced and the content is loose. Having three worlds was too ambitious and I feel like the death world exits and secret areas were too obscure while letting a player accidentally shoot themselves in the foot. The story is not-there and it leaves me wondering what kind of a story you all were expecting.

I'm stricken with guilt. I made games to try and share something with strangers and i've never thought enough of myself to realize that I could succeed. I never considered that I could have fans that I could let down or dissapoint, which makes this last entry sting so much worse. All these years of making flash games and I feel terrible to leave it on this kind of entry.

Everything is decent. The animation seems to flow smoothly enough, the vampire mechanics intriguing, and the story- from what I know of it- seems to hint at something more. However, I didn't have fun playing this. Why? The hook and chain is slow and limited, making platforming difficult. The buttons, as well, do not feel very comfortable. Having the ring finger on the jump button seems a little counter-intuitive to a platformer. And finally, the most grievous offense is the slippery nature of the player character's movements. These slippery controls make platforming unnecessarily hard and frustrating. To a platformer, this is the most damning, as precision jumps are the focus of them. The tightness of the controls is he thing that determines the enjoyment of a player, and I have to say, unfortunately, this game is ruined because of this one factor.

Credits & Info

3.56 / 5.00

Oct 3, 2016
10:56 AM EDT
Action - Platformer - Other