Adictivo.
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Once upon a time, Noah is a huge jerk and won't let you and other critters on his boat, so what's a critter supposed to do? Chase him down that's what! Build yourself some rad machines and show that old man that you don't mess with Mr. Critter!
[A WORD FROM LACHHH]
Hey guys! Since a couple of folks noticed the not so hidden resemblance to Berzerk Ball 2 I figured I'd comment on it.
Kick the Critter was made as a request from a client who was a big fan of the game, he basically wanted a clone of it for his brand. In the end, we could have just changed the graphics and pocket the cash to spend on booze on some resort island but instead we stayed home in the freezing winter, trying to make something a bit different, give it it's own reason to be so it's worth playing; the world doesn't need another BB2 clone.
So yeah that's the story behind why it is the way it is, in the end, we hope you all have as much fun playing Kick the Critter as we did making it! :D
[UPDATE] All prices decreased by 25%!
[UPDATE2]
- New Altitude Bar!
- Increased PowerShot threshold
- Added a popup to ask if you want to play with sounds at the beginning of the game.
- Increased ceiling height
- Give a boost of speed when you hit the ground as a meteor.
- Remove blood except for High Quality to increase performance.
- Decreased prices at 50%
- Decreased minigame score needed for bonuses
Adictivo.
I feel like I'm playing a moblie game
It's fun, like the Yeti game.
But I figured out how to crash it. When you have shallow bounces, dash to be missed when you press space bar, and then press space just as the creature is about to crash land on the ground. More consistent if you miss the second to last bounce and space upon impact of the last. Technically, the missing the bounce isn't required, but smashing on the crash doesn't give as consistent results.
Entertaining for a good long while!
Also, I managed to crash the game by using the cannon, with max precision, and 2 smashes, and 1 power. I used the smash just before going into the sliding animation, and the game REALLY did not like that..
This was one of the first games I've played after a long time away from flash games. The music on each smash the animations, and the addicting upgrade side of the game are what kept me playing for a solid 90 minutes. You definitely have the addicting factor of the game. Had a ton of fun playing, so thanks for your creation.