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Perdition

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Medals

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Gun 5 Points

Obtain the Gun.

Halo 5 Points

Obtain the Halo.

Sword 5 Points

Obtain the Sword.

Sinner 10 Points

Disobey 10 different commands.

Slave 10 Points

Obey 10 different commands.

Murderer 25 Points

Kill 25 Androids.

Warrior 25 Points

Kill 25 Executioners.

Secret Medal ????? Points

Unlock this medal to learn its secrets!

Secret Medal ????? Points

Unlock this medal to learn its secrets!

Secret Medal ????? Points

Unlock this medal to learn its secrets!

Secret Medal ????? Points

Unlock this medal to learn its secrets!

Secret Medal ????? Points

Unlock this medal to learn its secrets!

Secret Medal ????? Points

Unlock this medal to learn its secrets!

Author Comments

UPDATE 6/16/2014 - More crashing issues resolved, gun works a lot smoother

UPDATE 6/17/2014 - Control freezing issues related to the gun should be solved

UPDATE 6/21/2014 - Spider Executioners should be less buggy, fixed some things on sparing Tanas

Perdition is a atmospheric and story-driven 2D Platformer. Set in a metallic wasteland of death and decay, the player takes the role of an android who has "awakened," achieving free thought and self-awareness. Players can explore what remains of the world, choosing whether to obey or disobey the commands of an unforgiving, sadistic god. There are 4 possible endings.

Controls:

"Left/Right" - Movement
"X" - Jump
"C" - Attack (later on)
"P" - Pause

Follow me on Twitter! https://twitter.com/carrillgamedev

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probably my favorite newgrounds game thus far; i like it a lot because it was story-based instead of skill execution but in another way it could have been a bit more challenging. however i really like the concept and nice theme.

i love the game however i think this game should have sprinting [shift]

My name is Connor, and I'm the android sent by Cyberlife.

nc game but. Bruh.. i cant get the other 3 secret medals pls help

A thought-provoking game with beautiful artwork and atmosphere!
I've played this game back in May 2017, but neglected to leave a review and I came back to get the Slave and Sinner medals that I had previously missed.

In terms of its platform gameplay its actually not particularly great; it tends to be a little slow and mechanically shallow. There are also a handful of unpolished spots in the game where it is a bit hard to tell where you're supposed to go, and I sometimes needed to take a few "leaps of faith", only to fall right into a spider or spike. The ability to look up/down could have solved this issue. There was also one occasion where I had no choice but to run away from a Gun Executioner to get to a door in a narrow path, but wasn't fast enough and so he managed to fire a single undodgable bullet which killed me.

The "Sinner" medal is particularly notorious to get. It requires you to go out of the way to explore and get Gomadi's commands(occasionally having to initially follow a command until it gets to the point where he asks you to kill yourself). It seems like you HAVE to get the blade (doesn't affect Pacifist ending), otherwise you won't be able to get the medal. This is because one of the commands is"don't fight", which is impossible if you don't have either the blade(enemies can survive 1 hit) or the gun(can 1-shot enemies). It is also pretty slow to play through to get all the endings and medals.

Fortunately, the gameplay itself wasn't the point - the story, message and thoughts it provoked based on the choices you as a player have made, along with its great aesthetics is what drives this game and what gave it such acclaim, and thus the flaws I mentioned above can largely be overlooked, helped by the relatively fast respawn times, unlimited lives and not being forced to re-unlock doors on death. At worst, it just feels slow to get through the game.

All in all, this is a great entry and I hope to see more games like this.

Credits & Info

Views
324,675
Faves:
2,693
Votes
824
Score
4.51 / 5.00

Uploaded
Jun 14, 2014
11:11 AM EDT
Software
  • Stencyl