It was ok. A bit tedious but I guess it wasn't TOO long. I don't get the 2 previous comments. I guess the86er was expecting the ghost to have been a child who died (but I don't really see him being an old man as much of a shock ending, since the ending itself was the only thing even resembling a story all the way through, so there's nothing to even spoil really), and fuckoffasshole is totally wrong, this whole game took me less than 2 hours to win, it's not the type of game you'd want to play again ever, or at least not within 3 years, and anyone who paid a lot of money for this would find he just blew a whole lot of money on something that kept him busy for just over an hour. Even in the atari 2600 days I'd play games for a long time, or at least switch back and forth between the available ones. Adventure, Yars Revenge, Pitfall, asteroids, that thing with the monkeys and the coconuts (I think it was called coconotes), story maker. The difference is, a mystery-type storyline is one where you wouldn't really want to play more than once because your own memory serves as a spoiler, and the gameplay itself is just not very interesting. It's just killing and avoiding enemies, with little or no strategy or variety. It's just a chore to play to the end. Whereas I can go back and play phantasy star 4 and even though I know the story, it was a pleasure to experience it over again. I'm not sure the difference, an actual story I guess. This is just doing stuff and then you get a surprise ending with no real story leading up to it.
Anyway. The big criticism I'd have is, I am annoyed to hell with games that always have female characters be overpowered. Oh the girls are SO valuable to possess, because they can jump SO high..... higher not just than the old men, but the young ones, including the ghost hunters. I took special satisfaction in killing as many of the girls as I could on the spikes. Why did the ghost say he had ethical concerns about hurting humans, anyway? He's a GHOST. He should know they'll just turn into ghosts themselves when he kills them. Killing only can have moral implications if you know death actually kills the victim, but if you're a ghost with knowledge that death isn't the end, that would mean you know that on death, you just turn into a different type of life form.
Nice church, straight out of the dark ages, with prisoners chained to the walls. Though show me a church in any age that had large pools of holy water stagnating around for mosquitoes to breed in.
Also, what a sucky ghost. He couldn't even go through walls, but the "traps" that follow you can, they make better ghosts. I just thought I'd point that out. Oh well. I wonder if anyone else thought of and noticed that.
Another criticism, this time actually about the game itself, it is not clear at ALL what purpose collecting souls serves. The game does not explain this. I was ignoring them at first, thinking that it was just some sort of bonus points, but apparently when you get done with the church, you can't proceed to the final levels to complete the game unless you have collected enough souls. And THEN I had to.... urgh.... play AGAIN the levels I had already played just to go out of my way to complete annoying side quests to get the lost souls. Don't you think the game should point that little important fact out? At least it didn't require you to collect all of them in order to win the game. I ended up with 17 out of 35 collected.