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You Are Disabled

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Crippled 25 Points

Reach the end with the Crippled disability.

Illiterate 50 Points

Reach the end with the Illiterate disability.

Nearly Blind 100 Points

Reach the end with the Nearly Blind disability.

Spastic 100 Points

Reach the end with the Spastic disability.

Secret Medal ????? Points

Unlock this medal to learn its secrets!

Author Comments

Made in 72 hours for the Ludum Dare Jam:


You Are Disabled is a platformer where your character is plagued with a random disability at birth, seen as inferior by humanity and discarded underground. Your character must cope with his/her disability while trying to escape the underground prison.

Each disability brings something somewhat unique to your playthrough.


Nearly Blind


Space/Z = Jump
Arrow Keys/WASD = Move
Down/S = Talk and Read


UPDATE - V1.1:
Thanks for all the plays and feedback. I'm very happy with the reception this game has gotten. This game seems to have resonated with a lot of you, and that's very cool.

I realize that many of you are getting frustrated with the game, but that's the point. Many people who are disabled in real life do get frustrated. Life isn't always fair, and I wanted to try and portray that in this little game.


- Added a way to restart with a different disability from the first room
- Made it so you respawn on the side of the room you came from
- Got rid of unintended annoyances while playing Spastic
- Added an indication right before a tic when playing Spastic
- Made lava bubble hitbox a little smaller
- Shameless self promotion links when clicking "A Game By Cory Martin"
- Fixed a typo
- Other minor tweaks
- Secret



i had a couple more disabilities planned and their systems in place (scared of socialization, armless) but I couldn't work them in the actual levels in time.

On the second day of Ludum Dare, I wasn't really happy at all with how the game was turning out; it was devoid of character and the level design was haphazard. I decided to take another day and try and fix it up the best I could and submit it in time for the 72 hour jam instead. After not sleeping and spending the whole day introducing new mechanics, designing levels, adding in all the dialog and thematic elements and other miscellaneous things, I think I turned it into a decent game.

The game is potentially very unfair, especially with certain disabilities, but I think that fits the message of the game well.

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Was about to stop playing halfway at Spastic when I found out you can skip the annoying later half by walking above the stage. Pretty funny to drop down the exit ladder so I could read the signs only to then be cheated by having a spasm when attempting the last jump to the ladder. Hopefully I can use the same skip with near blindness as it's the only one I still need to complete. As for the game itself though, even with a 72-hour time limit I still think it's way rougher than it should've been; half the disabilities(which is then half of the game if not more, unless you're only willing to play through one out of all of them) do more of a disservice to the game than actually help get the message across. It's kaizo shyguy-mask jam game, basically.

Game moving serious topics, serious problems that exist and will exist.
Things placed there are especially important for people who are awfully critical/hating/impatient toward people with disabilities, and instead of help that those people may desperately need... they send hate that can only further crush that person and push them to the point of suicide.

It's a really good game, showing the perspective of the person with those issues, and the mentality of some people that are met on the way, not understanding.. and instead of helping, they kick the laying down person further... and maybe help to do something - like cross a gap - but at what cost, while it didn't costed them nothing and yet they still just had to add their painful comment.
Also those comments of the people and on the signs, those can represent either people saying those things, or our own thoughts, self-loathing, pain, trauma, depression...
I really like 'depth' in the game, deep games, and it sure is one of them.

This game made me fucking hate blind people. 4/5

Nice game buddy

Really interesting and well designed game. It was definitely frustrating at times, but every disability felt like it fit the theme and had relevant gameplay. My first play was with Nearly Blind - I wouldn't recommend it as it was the most frustrating, but then again it was probably the most authentic possible experience of the game. It was still reasonably doable.

Also, tip for the secret medal (spoilers), in Spastic I'm pretty sure the game is scripted to make you fall into the hole. So don't beat it multiple times trying to avoid it like I did :P.

Credits & Info

3.30 / 5.00

Dec 17, 2013
4:53 PM EST
  • Stencyl