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I like this game. It's a bit hard to get the hang of, but once you do, it's not as difficult as one might think.
Excellent game, awesome graphic, great sound.
2 things could be improved
1) As already told, there isn't a good reason to not use the up for jump and a "fire" button for the dash, even because the dash is too easy to do, sometimes it even comes out by mistake by imput right, left, right or counterwise, when trying to stomp an enemy... that should be impossible.
2) it says 3 enemy in a row for heal, 7 in a row for gain an extra "heart".
Well, what does it mean "in a row" ? without touching ground? without being wounded? the player has got to find out. anyway when player hit 7 in a row... it is logical to cut the combo, because it sounds much better to reset the counter (once found out what is counting or that it restarts for another extra heart) the system should encourage to chain loooooooong combos, by example giving an extra earth for every next 6th or such.
I liked it
I had a lot of fun with this, simple fun and addictive. I felt badass when I got huge combo strings that required a dash in between, which I"m sure is what the developer was aiming for.
The only thing I didn't like with it was the fact that (being a game where you have to jump on something that could be moving) you're going to want to tap the movement keys sometimes, but this is reserved for the dash move, meaning that many times I was dashed when I simply tried to position myself better.
It looks a like a lot of work went into this. The game looks excellent, good use of sound from what I heard and it's fun to bounce on monster's heads. I never get tired of that.
The controls could use some tweaking, but then again I do suck at keyboard controls. I think the issue with the controls is that people don't want to take the time to learn them, they want to run all the way through the game immediately, which you can't, then they die and then label the controls as bad.
Good all around.
pretty good. but
sonic fail kid below