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Putting it simply, this is a bullet hell shooter.


Procedurally generated enemies:
All the enemy sprites are generated in code, meaning millions of possible baddie images, every game looks different.

Random soundtrack:
By combining 11 drum and bass tracks the in-game soundtrack varies every level.

Evolution path:
The core of the game. Each path provides a unique power-up, giving the player multiple options and ways to play through the game.

Go complete those challenges and earn those medals. Enjoy the destruction.

<Edit - Thanks to everyone whose taken the time to play, vote and review the game. You've all made me warm and fuzzy you know, "downstairs" >

This update may take a little while to filter through the system, it's only minor amends, so if you're stuck playing plain old v1.0 you're not really missing much.
- Hi-Score text made smaller, as ZeoTerraBladeOmega broke it with his early epic score.
- Bug with certain challenges going over their max value should be fixed, thanks to Yatsufusa.
- On game complete your score is submitted automatically, thanks FoldingDuckling for pointing that out.

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game not function

I love it ♥

A decent bullet hell

My eyes hurts but this game is great. Enyway how to do all chellenges if for example you only evolve 6 times in all way to win and is needed 24?

>The game is slightly addictive.
>Music and sounds are not optional, a button for that could be nice.
>Graphics are not my preferred style but I guess it is nice. The layout graphics I do like though, all the buttons, font etc.
>The lines that indicate which direction enemies will come from are nice, specially for someone like me that gets confused quickly.
>It is simple, yet challenging and gives nice options for costumizing the spacecraft.
>Progress will not be deleted when you get "GAME OVER" screen, you can continue to play that level or you can start over.

I enjoyed playing it and I don't have a feeling of having wasted my time. It could use a few improvements, however as it is, I really like the game.