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rated 4.24 / 5 stars
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Action - Shooter - Vertical Flight

Credits & Info

Apr 21, 2011 | 5:48 AM EDT
  • Frontpaged April 27, 2011
  • Daily 3rd Place April 22, 2011
  • Weekly 5th Place April 26, 2011

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Learn to fly 5 Points Evolve the vertical movement mutation
Blood on your hands 25 Points Get to rank 3 in the Destroyer challenge
Phew, that was close 25 Points Get to rank 3 of the Graze challenge
Two Headed Freak 25 Points Get to rank 3 in the Mutant challenge
Job done 50 Points Complete the game
You're the man 100 Points Complete all the challenges
There's one for the good guys Secret Medal: Unlock this medal to view its details!
Work that combo Secret Medal: Unlock this medal to view its details!
Super RedRum Secret Medal: Unlock this medal to view its details!

Author Comments

Putting it simply, this is a bullet hell shooter.


Procedurally generated enemies:
All the enemy sprites are generated in code, meaning millions of possible baddie images, every game looks different.

Random soundtrack:
By combining 11 drum and bass tracks the in-game soundtrack varies every level.

Evolution path:
The core of the game. Each path provides a unique power-up, giving the player multiple options and ways to play through the game.

Go complete those challenges and earn those medals. Enjoy the destruction.

<Edit - Thanks to everyone whose taken the time to play, vote and review the game. You've all made me warm and fuzzy you know, "downstairs" >

This update may take a little while to filter through the system, it's only minor amends, so if you're stuck playing plain old v1.0 you're not really missing much.
- Hi-Score text made smaller, as ZeoTerraBladeOmega broke it with his early epic score.
- Bug with certain challenges going over their max value should be fixed, thanks to Yatsufusa.
- On game complete your score is submitted automatically, thanks FoldingDuckling for pointing that out.



Rated 5 / 5 stars

awesome and addicting


Rated 4.5 / 5 stars

I love it!! I generally don't like vertical shooters, but this one is so exciting I can't stop playing it. it's simple but challenging at the same time. I don't like the graphics, but I understand it's the only way to run smoothly so many elements in a tiny flash screen and the random enemy generator is a good effort. Music is awesome and the spiral evolution system is so damn cool!
It's almost perfect! (only because perfection doesn't exist ;P)

Squize responds:

"only because perfection doesn't exist ;P"

You've obviously not seen me naked ;)
Thanks for the review, glad you enjoyed it. Cheeky plug, but the sequel, DN8:Pulse, is up on NG now too.


Rated 5 / 5 stars

A great Touhou game, man there is nothing that can put a smile on your face quite like attempting the seemingly impossible task of dodging hundreds of little circles... Great game, Great art, awesome backgrounds, great variation, keep up the good work.


Rated 5 / 5 stars

DN8 is strange.

DN8 is so strange. A spider (or asian) can play this in a flawless manner but forget about it. Playing this game makes you develop an uncontrollable passion for Bullet Hell shooter games. At first, it may seem piece of cake, but get to the last 3 levels. You'll see the meaning of the game. Involving blowing the h311 out of DN8 is such a hard objective. You need nerves of steel to terminate this game's revealed (and "Shhhh, it's a secret") achievements. In general, it's a 10/10. If it was rating in parts, I would do: Addictingness: 10/10, Hardness: 2193/10 (WTF?) etc. Creepy, but the backgrounds here are AWESOMECAKE EPIC FAIC. All I have to say, and again, 10 outta 10.

People find this review helpful!
Squize responds:

Thank you so much mate.

I think quite a few people played the first couple of levels, where to be honest there isn't a great deal of fun to be had as I try and get people used to the feeling of the game, and left it thinking it was just some sprites flying around and not much else.
I think by about half way through it starts getting rewarding, and hopefully by the end players are left with a sense of accomplishment for beating it.


Rated 4.5 / 5 stars

Solomon has come to judge your game!

Alright, in all seriousness, and speaking as a completely unbiased critic, the gameplay is your standard bullethell. Simple graphics on the baddies add a retro feel and keep them from dragging down the processor so that crazy amounts of junk can be flying in every which direction. The visuals are nice, but not jaw dropping - and I wouldn't want the graphics too high as the speed of things would slow my toaster of a computer down to a crawl... but we don't come to bullet hell shooters for the graphics do we?

No, the meat of the game, the raw, satisfying nougat center of the insanity is always the game play. You can't go wrong with the basic formula, there's enemies flying around in patterns, shooting bullets in patterns, and your job is to shoot them all before being turned into metallic Swiss cheese. The rub is that you have to dodge just right, learn your hit box, and still supply enough bullet of your own to take them down. In essence, you have all the elements of a fun, addictive danmaku. Here's the rub, though.

The game... well... is too easy. You don't make it so that people have to learn the hit box, you announce it with a red dot. The side pods block bullets, giving you a sense of cover, something I don't want in my bullet hell. The best part is that deep awesome feeling you get for dancing between bullets like a Gunkata master and then putting on your shaddes and walking away from the explosion as you blow up the final boss (usually after much blood, sweat, and tears). I didn't have that feeling. I was just like... meh.

Another thing, you took one of the basic mechanics of a good bullet hell, narrow dodging, and made it kind of a challenge. You encourage flying close to the bullets just to give you some extra lives instead of saying "Hey, here's the bullets. Dodge or die." There was plenty of space for me to dodge, making the sense of cramped, narrow dodging seem like an optional thing. The only parts I felt the danger was the boss battles.

Oh yes, your bosses. I was actually quite happy with them. The patterns were call backs to a lot of great mid-bosses I laid to rest in Touhou and Gradius... there were only a few things wrong, I feel. First off, they all felt like midbosses. I didn't get a feeling I was fighting any major baddies. Sure, they took a few hits, but the patterns were easy to learn and dodge. The ones that shot lines of bullets were a little interesting since they ndid one-hit kills if you messed up, but if you dodged just right, you got an EXTRA life from the graze meter maxing out. I ended the game with 30 lives just from those guys alone. I loved the boss rush at the end - which was a sweet call back on your part - but I really was hoping for a big bad boss at the end.

All in all, fun. I sat through till the end, but it felt short, and was way to easy to be up in the ranks of greatness with Touhou and the like. I give it a 4/5 despite all my criticisms. It's not a BAD game, it could just be better.

I look forward to your future submissions.

People find this review helpful!
Squize responds:

Cheers mate, great review.

The game was always meant to be a "Casual" bullet hell, hence using the mouse for control. I wanted people who would never usually play one to have fun without having to learn a million bullet patterns and getting everything pixel perfect.
Proper bullet hell shooters are really niche, and we wanted to avoid that, we want people to complete our games. If someone gives this a go and likes it then moves on to proper bullet hell, then from my point of view that's perfect.