The Necronomicon 2.0

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The sequel is now up on Newgrounds - you can check it out by selecting the 'also by this author' in the bottom left.

A brand new version of the card game The Necronomicon, with a new game mode, and full of new art drawn up by various contributors. There are now 30 ranks to beat, and the game ends when either you get to 30 before your opponent, or they beat you up to rank 30.

Bug fixes, game changes and tweaks, and a whole new game mode called Challenge Mode. Defeat the opponent in a series of scenarios where the odds are stacked against you.

Also includes some rule changes and creatures now have additional abilities.

** NEW - . - MASSIVE update to how the cards are dealt out. Basically what happens now in the fix is that you both have a deck of whatever amount of cards are unlocked, and each card will be seen once by each of you. There will be no duplicate cards appearing until your deck has been exhausted and shuffled, and so the only dups you will see are the cards you held from the previous shuffle. Makes everything much more balanced.

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Well this was different it's a good idea for a game here on the portal because it brings something new to the portal with a fun style and unique idea that probably has not been done at this quality I wouldn't mind some flashy effcets on this one

Some flashy effects here and there


Very fun. I could play this for days.

I just finished the challenge mode ; took me all afternoon.

Like others said, it's kinda repetitive after a while but it's not boring.
The gameplay mechanics are cool and effective.
Art is uneven - the three "gun" cards are... well, let's say it reminds me the art of a five-years old I know. On the contrary, I like the shoggoth and R'lyeh.

My major problems are with the challenges where your Life start VERY low - #13 and especially 15, without Elder Defense. At Life 5, a third of the cards can one-shot you... So playing those challenges is mostly dumb luck, no strategy. It makes the challenge #15 the most difficult to achieve.

Two suggestions :
- a "story-mode" allowing to retry the battles in the normal game ;
- high-level cards who give more taint : when you start with 50 Life, losing 1, 2 or 3 Life per turn is nothing, especially with the various cards who remove it.

Last, a question : is there any relation between your game and one called "Maganic wars" ? They seem very similar except in their theme - Maganic was purely fantasy-style.

"Remove taint"


I have the mind of a five year old.

Anyways, great game. The only problem is that it get repetitive after a while, but that's only if you play for an hour or so.

I agree with bigpoppa64 of course it could use some refinement. And I would enjoy seeing this on Steam as well..with a big graphics enhancement with shiny buttons and what not. Being a fan of HPL I love the ambiance of the environment and atmosphere. Also I was listening to Sulphur Aeon's Swallowed by the Ocean's Tide while pwning my opponent and it was exciting.

Credits & Info

4.15 / 5.00

Sep 5, 2008
10:54 AM EDT
Strategy - Other