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Reviews for "The Necronomicon 2.0"

great game

I've been a general Cthulhu Mythos fan for quite some time. Combine that with the stragetic aspect and I found a game I will be playing for quite some time. Great job.

ignore the bad review by mitthar

mitthar simply did not look at the main menu screen. if he had, he would have seen the "load game" button. what does it do? it loads the most recent "autosave" which is ANOTHER thing that mitthar failed to notice during every round apparently. what could he have thought autosave meant, except a way to continue at the same level? even the ORIGINAL game had that!! the reviewer patiger has an interesting point, but he misunderstands that the insanity effects are not necessarily meant as "punishments". if you're lucky, insanity can HELP you, or at least, not hinder, and it's interesting to plan strategies to work with the insanity, rather than be forced to get rid of it every time it happens.

Spawn of Cthulhu

Loved it! 6/5 and 10/10 my friend, great job!

great minus 1 thing

it was simple to pick up and learn, how ever, i HATE (make that font 96, bold and underlined) building up to a high level, losing 1 time, and it is over. start from ground zero. i made it up to rank 9... before finally getting beat. after putting in all that effort to get to that point in the game.... it is not doing again. either put in save point, reduction in rank if defeated, something to help the player press on. solid idea for a game, a few minor tweeks will make this game really shine.

Plowking74 responds:

Hi, thanks for the review and score. And same to everyone here who's rated.
Loading the game should work. There's a load game option on the main menu. The level number you're on is displayed in the opponents section.

Amazing!

The number of different cards is great. I suppose the library could be expanded a little bit, but it is better than having hundreds of cards to deal with. The game is much easier to pick up and enjoy this way.

What I'd like to see changed, however, are insanity penalties. I want to see punishments that reflect insanity; not being in full control of your moves. The penalty that only lets you choose from 2 cards is good, but I'd like to see others, such as not being able to read your cards every other turn or for X turns, skipping turns, or generating random values for cards you play.