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TrueDarkness
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Response to As: Main 2006-08-24 18:51:45 Reply

Yeah, that is very true also...

I guess it's best to lock it, I don't know, I just feel there is a way to keep it up, strong, and running... But I can't say that there aren't any reasons to have it locked for now...

Maybe we can change it one day, who knows. I personally like my Game Genre idea with Related Topics.

For example:

Platform/Side scrolling Game Tutorials (this is an easy and understandabe topic name
AS: Platformers
AS: Noob to Pro Platformer
AS: Side Scrolling games

Related Topics
AS: For loops
AS: While Loops
AS: Collisions

----------------------------------

That could work as well, seeing as how most people who come in here are looking to learn to make games...

So that is a possability in the future, is it not? I think it could work out well, but for now, I'll have to agree... I guess.

I'm sad that it's getting locked, but I guess I can't argue about why it shouldn't be. So, whatever's good =p

Blaze
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Response to As: Main 2006-08-24 18:53:38 Reply

At 8/24/06 06:51 PM, True_Darkness wrote: Maybe we can change it one day, who knows. I personally like my Game Genre idea with Related Topics.

Thing is, many tutorials would be linked to over and over again. Like, _x and _y, and for loops, and all that.

Denvish
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Response to As: Main 2006-08-24 18:56:49 Reply

Geez, nearly on page 48 already. May have to update the list again before the lock =)


- - Flash - Music - Images - -

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TrueDarkness
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Response to As: Main 2006-08-24 18:58:45 Reply

At 8/24/06 06:53 PM, Darkfire_Blaze wrote:
At 8/24/06 06:51 PM, True_Darkness wrote: Maybe we can change it one day, who knows. I personally like my Game Genre idea with Related Topics.
Thing is, many tutorials would be linked to over and over again. Like, _x and _y, and for loops, and all that.

Well, excluding the basics. Anyone can link to _x and _y tutorial for anything, but for certain genres of games, specific tutorials are better for that genre than others. Maybe even explain why For Loops are used differently in FPS' to Platformers... who knows?

JoeyNukes
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Response to As: Main 2006-08-24 19:04:10 Reply

noooo! I'm so sad now. But we all get to re learn as

whoop dee doo

Denvish
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Response to As: Main 2006-08-24 19:06:30 Reply

See previous page for lock reasons.

Notepad version of the list
AS: Main - Alphabetic List - No longer updated since Page 44

BASIC - GENERAL
AS: _currentframe by True_Darkness
AS: _name by Darkfire_Blaze
AS: _x and _y by True_Darkness
AS: Actionscripted Colour by -Thomas
AS: Animated Buttons by Inglor
AS: Bad Ideas by GameCubeFreak2004
AS: Bars (Health/Score/etc) by Inglor
AS: Bars (Health/Score/etc) by Darkfire_Blaze
AS: Basic A.I. by Dancing-Thunder
AS: Beginning Actionscript by Ninja-Chicken
AS: Bounce & Gravity by ImpotentBoy2
AS: ClipEvents by Inglor
AS: Concepts and Corrosion by Johnny_Krysys
AS: Date Object by GuyWithHisComp
AS: Drag & Drop by Inglor
AS: Duplicated Movie Clips
AS: Dynamic Color Changes by Rantzien
AS: Dynamically Resizing Objects by Spamburger
AS: Forms by Darkfire_Blaze
AS: Frame Functions by Spamburger
AS: Hierarchy by Rantzien
AS: KeyCode by -Toast-
AS: loadMovie() by Spamburger
AS: loadMovie by GuyWithHisComp
AS: LocalConnection by GuyWithHisComp
AS: Loops & Conditions by BleeBlap
AS: Loops - For... In by Inglor
AS: Loops - While by Ninja-Chicken
AS: Maths - Basic by T-H
AS: Microphone by Depredation
AS: Modulo by KaynSlamdyke
AS: Movement - Basic
AS: Movement - Scrolling Background by DrDeath2k3
AS: Movement - Scrolling Objects by lan00
AS: Performance & Optimisation Tips by T-H
AS: Popup Window (Javascript/Flash) by Ozcar
AS: Print by -Thomas-
AS: Quality Toggling
AS: Random by -Reedo11-
AS: Random - More by Spamburger
AS: Replay Button by Inglor
AS: RGB by Snubby
AS: Rounding (to the nearest) by Snubby
AS: Sound
AS: Starting Out by -Thomas
AS: Stop & Play Buttons by Inglor
AS: swapDepths by -liam-
AS: Symbolic Operators (and, or, not) by SpamBurger
AS: Symbols by Joelasticot
AS: Timeout by Inglor
AS: Tricks and Titbits by Glaiel_Gamer
AS: Variables by Rantzien
AS: Varables - More by phyconinja
AS: Video by Depredation

BASIC - SPECIFIC
AS: Black and White (Flash 8) by fwe
AS: Clock by Glaiel_Gamer
AS: Custom Cursor by lan00
AS: Easy Time Counter by PhAsEz
AS: Elastic Mouse Chaser by lan00
AS: Inventory 1 by Inglor
AS: Mouse Avoider by Hoeloe
AS: Moving, Dad 'n Me style by -Thomas-
AS: Mad Libs by SpamBurger
AS: Password by Dancing-Thunder
AS: Paypal Button by Ozcar
AS: Preloader by Snubby
AS: Preloader
AS: Photo Negative by Glaiel_Gamer
AS: Subtitles by -Toast-
AS: Timer by GuyWithHisComp
AS: Typewriter Effect by Atomic_Sponge


- - Flash - Music - Images - -

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Denvish
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Response to As: Main 2006-08-24 19:06:54 Reply

INTERMEDIATE - GENERAL
AS: API Scripted Camera by True_Darkness
AS: Arrays
AS: Arrays by Creeepy
AS: Artificial Thinking by -Vengeance-
AS: AsBroadcaster by liam
AS: Basic Combos by -Toast-
AS: Binary and Bitwise Operators by Claxor
AS: Camera Control by Inglor
AS: Code style speed tests (AS3) by -dELta-
AS: Collisions by Glaiel_Gamer
AS: Collisions - Boundaries by Spamburger
AS: Collisions - Circle To Shape Hittest by 23450
AS: Collision Detection by BleeBlap
AS: Collisions - HitTesting Duped MCs by SpamBurger
AS: Collisions - Move To Contact by Tela_Ferrum
AS: Components Stuff by Darkfire_Blaze
AS: Constant Distance (Ragdoll Basics) by T-H
AS: Debugging Syntax by Inglor
AS: Dynamic FPS by -dELta-
AS: Elasticity by Joelasticot
AS: External Audio Optimization by ChtFreak64
AS: File Upload (uses PHP) by Khao
AS: Filters (Flash 8) by GuyWithHisComp
AS: Filters (Flash 8) by Inglor
AS: Flash & PHP by shazwoogle
AS: Flash > ASP > Txt
AS: For Animation by DingoEatingFuzz
AS: Functions by mikebud
AS: Functions - Basic by Inglor
AS: Intervals by Inglor
AS: Linear Increasement by Inglor
AS: Listeners by F13
AS: Load External Data/Cross-Domain
AS: Loading/Unloading Data by shazwoogle
AS: Logical Thinking by Glaiel_Gamer
AS: Maths - Intermediate by Inglor
AS: Mouse Wheel by Inglor
AS: Movement - On slopes by Joelasticot
AS: Movement - Random by -liam-
AS: Pointing/Shooting at Mouse
AS: Random Enemies by Kabomb
AS: Save and Load
AS: Sound From URL by Cybex
AS: Specific Anti-theft Protection by authorblues
AS: Strings by Inglor
AS: String Manipulation by SpamBurger
AS: SWF Copy Protection by JackSmack
AS: SWF Right-Click Menu
AS: Text Fields by GuyWithHisComp
AS: Text - HTML by shazwoogle
AS: Try And Catch (Error Handling) by authorblues
AS: Upload/Download (Flash 8) by -liam-

INTERMEDIATE - SPECIFIC
AS: Cannon by reality_check7
AS: Fading Trail Effect (Bullet Time)
AS: Fireworks (API) by Inglor
AS: Flash/PHP Webpage Hit Counter
AS: Flicker Effect by _Paranoia_
AS: Game 1 - Moving and Jumping by Ninja-Chicken
AS: Game 2 - Shooting & Power-ups by Ninja-Chicken
AS: Jumping Engine by rabidbaboy
AS: Jumping Engine For All by Rystic
AS: Movement - Asteroids Ship by GuyWithHisComp
AS: Movie Control by Spamburger
AS: Overhead Car by -Ryu-
AS: Overhead Game by pyro111
AS: Platform Placing by Hoeloe
AS: Platform Game Basics by Atomic_Sponge
AS: Platformer: N00b to Pro by MusicianEXE
AS: Platformer by Thomas2005
AS: Platformer by pyro111
AS: Platformer LearnIt by GooGum
AS: Platformer AI (on Slopes) by Hoeloe
AS: Platformer with Slopes by pyro111
AS: Pong Physics & Gravity by -Toast-
AS: Rain Effect (API) by Inglor
AS: Random Enemy Attacks by Flash_Kid
AS: RTS Movement by pyro111
AS: Scoreboard by Inglor
AS: Starfield (API)
AS: Varispeed Rollover Scrollbar
AS: Volume Slider by Star_Cleaver


- - Flash - Music - Images - -

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Denvish
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Response to As: Main 2006-08-24 19:07:07 Reply

ADVANCED - GENERAL
AS: 3Dimension - Basic by -dELta-
AS: 3Dimension - Intermediate by -dELta-
AS: 3D: Very Basic Wireframe by Begoner
AS: 3D: Wireframe by Disarray_yarrasiD
AS: Actionscripted Tweens by BleeBlap
AS: Angled Distance by 23450
AS: API by -liam-
AS: API 3-Gradient Fills by Inglor
AS: API Curves by Glaiel_Gamer
AS: API Fading by True_Darkness
AS: Ball Angle hitTest And Bouncing by Khao
AS: Binary Increasement by Inglor
AS: BitmapData - Basic by -liam-
AS: Circle to Line hitTesting by Inglor
AS: Closest Proximity (AI) by 23450
AS: Components by -dELta-
AS: Faux Tile Boundaries by GooGum
AS: Line to Line Collision by Glaiel_Gamer
AS: Math - Exponential Functions by Sekky
AS: Mechs - Vector Arithmetic by Sekky
AS: Modular Programming by Inglor
AS: Nested arrays by arby
AS: Non-Tilebased Pathfinding by -dELta-
AS: Numerics - Recursion by Sekky
AS: Scoreboard Protection
AS: OOP (Object Oriented Programming) by Inglor
AS: OOP Classes by authorblues
AS: OOP Classes For Morons by Johnny_Krysys
AS: OOP Packages by Newsdee
AS: OOP - Static Properties/Methods by authorblues
AS: Prototype, Proto & Inheritance by BleeBlap
AS: System Capabilities (Flash-PC Communication) by Inglor
AS: Tile-based Game Development Map by Inglor
AS: Tile-based Line-of-Sight Algorithm by zoohl
AS: Tile-based Pathfinding by -dELta-
AS: Try And Catch (Error Handling) by authorblues
AS: Trigonometry by BleeBlap
AS: XML by Inglor
AS: XML For Online Interactivity by -KhAo-

ADVANCED - SPECIFIC
AS: Art-based Normal Detection by Glaiel_Gamer
AS: Flash Game Instant Replay by Cojones893
AS: Key Queue by Inglor
AS: Maze by Begoner
AS: OOP Inventory System by Afro_Ninja
AS: RSS Class by authorblues
AS: Syntax Checking Stack by Inglor
AS: XML Sockets - Chatroom by Ninja_Chicken


- - Flash - Music - Images - -

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Denvish
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Kirk-Cocaine
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Response to As: Main 2006-08-24 19:19:18 Reply

At 8/24/06 07:15 PM, Cybex wrote: If the list is just going to stay static, wouldn't it be better (although cost a small bit of money) just to make a www.asmain.com which consists of one page simply with the list on. That would be a lot easier to link to and look nicer.

If we did buy an asmain.com, it should be more than one page, we could organise the tuts in loads of diferent ways, like what T_D was saying. We could have a platformer section, mouse avioder section, a basic 10 step guide to starting AS etc.


The water in Majorca don't taste like what it oughta.

| AS3: Main | AS2: Main | Flash Tutorials |

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johnfn
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Response to As: Main 2006-08-24 19:20:47 Reply

At 8/24/06 07:16 PM, -reelbigcheese- wrote: damn i wish i made an as:main thread now :( I was gona do one on flash vars - getting php variables into flash but i never got round to it :(

Wow, I would like to know how thats done. Please write it. Or at least tell me :D

If we did buy an asmain.com, it should be more than one page, we could organise the tuts in loads of diferent ways, like what T_D was saying. We could have a platformer section, mouse avioder section, a basic 10 step guide to starting AS etc.

Heh. That would be awesome.


[6,11,4,10,2,10,-68,5,15,-68,16,4 ,1,-68,-2,1,15,16,-67].map(function(v){ return String.fromCharCode(v + 100) }).join(""); // updated for web 2.0!

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Blaze
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Response to As: Main 2006-08-24 19:24:22 Reply

At 8/24/06 07:20 PM, johnfn wrote:
At 8/24/06 07:16 PM, -reelbigcheese- wrote: damn i wish i made an as:main thread now :( I was gona do one on flash vars - getting php variables into flash but i never got round to it :(
Wow, I would like to know how thats done. Please write it. Or at least tell me :D

Im not sure, but i explained something VERY similar in my AS: Forms thread (I think, i cant really recall what it was really about. XD)

Denvish
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Response to As: Main 2006-08-24 19:26:02 Reply

At 8/24/06 07:24 PM, Darkfire_Blaze wrote:
At 8/24/06 07:20 PM, johnfn wrote:
At 8/24/06 07:16 PM, -reelbigcheese- wrote: getting php variables into flash but i never got round to it :(
Wow, I would like to know how thats done. Please write it. Or at least tell me :D
Im not sure, but i explained something VERY similar in my AS: Forms thread

Also.... AS: Flash & PHP by shazwoogle


- - Flash - Music - Images - -

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reelbigcheese
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Response to As: Main 2006-08-24 19:29:27 Reply

At 8/24/06 07:20 PM, johnfn wrote:
At 8/24/06 07:16 PM, -reelbigcheese- wrote: damn i wish i made an as:main thread now :( I was gona do one on flash vars - getting php variables into flash but i never got round to it :(
Wow, I would like to know how thats done. Please write it. Or at least tell me :D

It's so easy you wouldnt believe: (i made this with it)

Well seen as my servers down i can't access my files and find out for you (i kinda forgot)

but anyway somthing like this

<.PARAM NAME=FlashVars VALUE="show_text=testinsidevariable">
where show_text is the php variable..... well that's wrong but you get the idea google it.

DingoEatingFuzz
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Response to As: Main 2006-08-24 19:35:42 Reply

At 8/24/06 07:06 PM, Denvish wrote: AS: For Animation by DingoEatingFuzz

W00t! Made it in just in time :)

I also got to say I made it before the lock hit :)
BleeBlap
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Response to As: Main 2006-08-24 19:36:13 Reply

At 8/24/06 05:58 PM, Denvish wrote:

:However, I feel that, for now (until AS3 is officially released in its full form), there is no need for any more tutorials. Everything has been covered. People are starting to scrabble to find a topic that hasn't already been covered, and the quality is dropping as a result.

I would agree that the quality of the threads is beginning to drop but that's mostly because new users want to contribute to this great resource and they only way they know how is to write an AS: Thread on a single function. However, I strongly disagree that everything has been covered. Personally I was writing (I use that term loosely because I havn't gotten much done recently) two different AS threads.

The first was on a more sophisticated save and load feature that would allow the user to generate and save a file to their hard drive as well as load files into Flash at runtime. This uses PHP (and I thought I'd probably make a PHP: companion thread), but there is significantly more than what is covered in the current AS: Save and Load or AS: LoadVars tutorials. Also, I've seen probably 3 questions on the BBS this summer who would have benefited from this tutorial.

The second one was an advance collision detection tutorial where I was attempting to translate the complex N Tutorials into something that a normal Flash user could understand and use for advance collision response.

I also think there is a need for much better BitmapData class thread. As the title of it suggests, it was only an introduction to the capabilities of BitmapData.

There are also advanced Flash 8 classes that don't have such as the event broadcaster class which none of the as: threads mention.

In short, I understand what you mean by the list getting complicated for new users, but as others have mentioned this isn't intended to be an actionscript book where you can pick it up and just learn actionscript. It relies on more experienced users refering people to the applicable threads. A new user wouldn't know the name of the function they are looking for if it were on a 10 item list or a 100 item list. The more experienced user will know the name of the function and be able to find it easily because it's alphabetized.

In short, I don't think this should be locked.

caseyo
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Response to As: Main 2006-08-24 19:48:42 Reply

Well, It had a goof life. I'm sad to see it stop, it will still be a great resource. :)

<3

LordOfKetchup
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Response to As: Main 2006-08-24 20:08:57 Reply

At 8/24/06 07:36 PM, BleeBlap wrote: a lot of stuff

a very good argument. I would hate to see this thread closed.


.

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Response to As: Main 2006-08-24 21:22:24 Reply

The Fuck?

Don't lock AS: Main. There are a lot more tutorials to be made!

I'm proof that AS: Main can work for noobs. I've never (Thats "Never ") Used another actionscript resource. I've never even used the help file. And I like to think I have a basic knowlegde of Actionscript. And It's all because of AS: Main.

Don't lock it.

DannyIsOnFire
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Response to As: Main 2006-08-25 04:17:54 Reply

Sorry if this has been suggested, but i aint readin 2 pages to find out.
How about you make a new topic, put the tutorial list in it (all 4 pages) and then lock it.
It would probably be less confusing for n00bs, as they would only see 4 posts, all full of tutorials.

Just a thought.


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Paranoia
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Response to As: Main 2006-08-25 08:22:04 Reply

At 8/25/06 07:25 AM, -Jordan- wrote: *ehem*

On page 46 i posted a link to my tutorial:
http://newgrounds.co../topic.php?id=528917

You ruined the last page >.<

Unless it's really going to page 50 now.

AS:Terrain Based Platformer didn't get added either.

Anyway, unless this post is deemed among the two spammiest since the last list posting, I'd just like to say that it's been fun. And helpful. Whatever anyone says. A community effort like this is great for the forum, and even if I only got one tut in it's great to see how many of the regs here contributed.

It's sad to see this going down after over a year and a half, but hopefully AS3:Main will get started once Flash 9 is officially released (or even before), with someone who can be bothered to spare a few hours sleep a day to keep the list updated (lolluf <3).

Well, what I really want to say its; it's been emotional.

So long, AS:Main :(


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Response to As: Main 2006-08-25 08:27:28 Reply

At 8/25/06 08:22 AM, Brother_Paranoia wrote: So long, AS:Main :(

:'(. Tis a sad day. Mabye (If Denvish is busy) DFox2 could look after AS3:Main along with a mod. He does a good job of PHP:Main, so its an idea.

I did like AS:Main. You could look around when you were bored, learn some stuff, mess around with the code and make your own tutorials. Its sad to see it go down, but it has started to be spammed up by newbies wanting help making a hentai quiz game, so i see why denvish wants to lock it.
I understand if this threads deleted, i just wanted to say what AS:Main meant to me and the whole of NG( hopefully XD).

Hope it gets to page 50 ;'(.

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Response to As: Main 2006-08-25 15:21:45 Reply

I found a bad link. On API Scripted camera, it leads to _currentframe, lol. You might want to fix that Denvish XD.

Before its locked, lol.

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Response to As: Main 2006-08-25 16:43:45 Reply

At 8/25/06 08:27 AM, Depredation wrote:
At 8/25/06 08:22 AM, Brother_Paranoia wrote: So long, AS:Main :(
'(. Tis a sad day. Mabye (If Denvish is busy) DFox2 could look after AS3:Main along with a mod. He does a good job of PHP:Main, so its an idea.

Thanks. I try :)

I'd always be up for doing it. And as I said before, if Denvish doesn't have any volunteers better than me, and he's locking this due to lack of time, then I'd be willing to update this.


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Glaiel-Gamer
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Response to As: Main 2006-08-25 17:02:53 Reply

goodbye AS MAIN

Depredation
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Response to As: Main 2006-08-25 17:14:14 Reply

At 8/25/06 04:50 PM, DFox2 wrote: Yeah, that's how I do PHP: Main. Afro_Ninja keeps the thread clean, and we never have any problems.

Good idea. Thats what i meant by that anyway. Good idea for the discussion thread too XD. What do you think Denvish, its your baby and you are the one who should allow it :D.?

Though it won't be until flash 9, so along time, lol.

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Response to As: Main 2006-08-25 17:21:51 Reply

AS:main, wow, like the worlds greated forum thread EVER!!!

I do agre with you denvish, it is getting realy clumsie to find what you are after. Though I make one last request, and not jsut to denvish. Can some one spend some time, and sort out the tutrials, and i dont just mean by the difficulty. I was thinking, more like breaking the tutoriasl down into subject areas, as a last post, it would leave AS:main in the best postion ever! that way it truely will be the best list of tutorials for flash!

Flaedo
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Response to As: Main 2006-08-25 17:59:12 Reply

Oh god. Just woke up (Yeah, I know, I sleep in. >_O), and my hand was literally shaking as I clicked on the "AS: Main" bookmark tab at the top of my browser. I'm glad it's still alive.

If we have no choice but to lock it (Which I do not want to happen) then I want to be with it in it's last hours. Holding its hand. omfg *cry*

johnfn
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Response to As: Main 2006-08-26 09:10:02 Reply

At 8/26/06 09:07 AM, Denvish wrote: Well, the notepad version of the list is available. If someone wants to take it and restructure it into what they consider to be a more sensible or helpful order, they could post it after my list on page 50 (since it seems pretty inevitable that this is going to reach page 50, with all you fuckers spamming it to shit)

I could try. I wouldn't guarentee finishing anything, but I'd try to put it in a "Newbs read these first" type order.


[6,11,4,10,2,10,-68,5,15,-68,16,4 ,1,-68,-2,1,15,16,-67].map(function(v){ return String.fromCharCode(v + 100) }).join(""); // updated for web 2.0!

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Denvish
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Response to As: Main 2007-01-13 16:08:27 Reply

*BUMP* =))))

Here we go again.... thanks James for the unlock. Still looking for ways to make this more newb-friendly, but in the meantime, feel free to contribute any tuts you might have written. See the fourth post in http://www.newgrounds.com/bbs/topic.php?id=63 8183 for details on the current philosophy of AS: Main. Also, big thanks to John (jmtb02) for volunteering to share the responsibility ofkeeping the thread in order.


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