Forum Topic: As: Main

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Denvish

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Posted at: 7/19/06 03:40 AM

Denvish DARK LEVEL 45

Sign-Up: 04/25/03

Posts: 16,238

INTERMEDIATE - GENERAL
AS: Arrays
AS: Arrays by Creeepy
AS: Artificial Thinking by -Vengeance-
AS: AsBroadcaster by liam
AS: Basic Combos by -Toast-
AS: Binary and Bitwise Operators by Claxor
AS: Camera Control by Inglor
AS: Collisions by Glaiel_Gamer
AS: Collisions - Boundaries by Spamburger
AS: Collisions - Circle To Shape Hittest by 23450
AS: Collision Detection by BleeBlap
AS: Collisions - HitTesting Duped MCs by SpamBurger
AS: Collisions - Move To Contact by Tela_Ferrum
AS: Components Stuff by Darkfire_Blaze
AS: Constant Distance (Ragdoll Basics) by T-H
AS: Debugging Syntax by Inglor
AS: Dynamic FPS by -dELta-
AS: Elasticity by Joelasticot
AS: File Upload (uses PHP) by Khao
AS: Filters (Flash 8) by GuyWithHisComp
AS: Filters (Flash 8) by Inglor
AS: Flash & PHP by shazwoogle
AS: Flash > ASP > Txt
AS: Functions by mikebud
AS: Functions - Basic by Inglor
AS: Intervals by Inglor
AS: Linear Increasement by Inglor
AS: Listeners by F13
AS: Load External Data/Cross-Domain
AS: Loading/Unloading Data by shazwoogle
AS: Logical Thinking by Glaiel_Gamer
AS: Maths - Intermediate by Inglor
AS: Mouse Wheel by Inglor
AS: Movement - On slopes by Joelasticot
AS: Movement - Random by -liam-
AS: Pointing/Shooting at Mouse
AS: Random Enemies by Kabomb
AS: Save and Load
AS: Specific Anti-theft Protection by authorblues
AS: Strings by Inglor
AS: String Manipulation by SpamBurger
AS: SWF Copy Protection by JackSmack
AS: SWF Right-Click Menu
AS: Text Fields by GuyWithHisComp
AS: Text - HTML by shazwoogle
AS: Try And Catch (Error Handling) by authorblues
AS: Upload/Download (Flash 8) by -liam-

INTERMEDIATE - SPECIFIC
AS: Black and White (Flash 8) by fwe
AS: Cannon by reality_check7
AS: Fading Trail Effect (Bullet Time)
AS: Fireworks (API) by Inglor
AS: Flash/PHP Webpage Hit Counter
AS: Flash Registration Form by bigftballjock
AS: Flicker Effect by _Paranoia_
AS: Game 1 - Moving and Jumping by Ninja-Chicken
AS: Game 2 - Shooting & Power-ups by Ninja-Chicken
AS: Jumping Engine by rabidbaboy
AS: Jumping Engine For All by Rystic
AS: Movement - Asteroids Ship by GuyWithHisComp
AS: Movie Control by Spamburger
AS: Overhead Car by -Ryu-
AS: Overhead Game by pyro111
AS: Platform Placing by Hoeloe
AS: Platform Game Basics by Atomic_Sponge
AS: Platformer: N00b to Pro by MusicianEXE
AS: Platformer by Thomas2005
AS: Platformer by pyro111
AS: Platformer LearnIt by GooGum
AS: Platformer AI (on Slopes) by Hoeloe
AS: Platformer with Slopes by pyro111
AS: Pong Physics & Gravity by -Toast-
AS: Rain Effect (API) by Inglor
AS: Random Enemy Attacks by Flash_Kid
AS: RTS Movement by pyro111
AS: Scoreboard by Inglor
AS: Starfield (API)
AS: Timer by GuyWithHisComp
AS: Typewriter Effect by Atomic_Sponge
AS: Varispeed Rollover Scrollbar
AS: Volume Slider by Star_Cleaver

- - Flash - Music - Images - -

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Denvish

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Posted at: 7/19/06 03:40 AM

Denvish DARK LEVEL 45

Sign-Up: 04/25/03

Posts: 16,238

ADVANCED - GENERAL
AS: 3Dimension - Basic by -dELta-
AS: 3Dimension - Intermediate by -dELta-
AS: 3D: Very Basic Wireframe by Begoner
AS: 3D: Wireframe by Disarray_yarrasiD
AS: Actionscripted Tweens by BleeBlap
AS: Angled Distance by 23450
AS: API by -liam-
AS: API 3-Gradient Fills by Inglor
AS: API Curves by Glaiel_Gamer
AS: API Fading by True_Darkness
AS: Art-based Normal Detection by Glaiel_Gamer
AS: Ball Angle hitTest And Bouncing by Khao
AS: Binary Increasement by Inglor
AS: BitmapData - Basic by -liam-
AS: Circle to Line hitTesting by Inglor
AS: Closest Proximity (AI) by 23450
AS: Components by -dELta-
AS: Faux Tile Boundaries by GooGum
AS: Line to Line Collision by Glaiel_Gamer
AS: Math - Exponential Functions by Sekky
AS: Mechs - Vector Arithmetic by Sekky
AS: Modular Programming by Inglor
AS: Nested arrays by arby
AS: Non-Tilebased Pathfinding by -dELta-
AS: Numerics - Recursion by Sekky
AS: Scoreboard Protection
AS: OOP (Object Oriented Programming) by Inglor
AS: OOP Classes by authorblues
AS: OOP Classes For Morons by Johnny_Krysys
AS: OOP Packages by Newsdee
AS: OOP - Static Properties/Methods by authorblues
AS: Prototype, Proto & Inheritance by BleeBlap
AS: System Capabilities (Flash-PC Communication) by Inglor
AS: Tile-based Game Development Map by Inglor
AS: Tile-based Line-of-Sight Algorithm by zoohl
AS: Tile-based Pathfinding by -dELta-
AS: Try And Catch (Error Handling) by authorblues
AS: Trigonometry by BleeBlap
AS: XML by Inglor
AS: XML For Online Interactivity by -KhAo-

ADVANCED - SPECIFIC
AS: Flash Game Instant Replay by Cojones893
AS: Key Queue by Inglor
AS: Maze by Begoner
AS: OOP Inventory System by Afro_Ninja
AS: RSS Class by authorblues
AS: Syntax Checking Stack by Inglor
AS: XML Sockets - Chatroom by Ninja_Chicken

- - Flash - Music - Images - -

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Jordan

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Posted at: 7/19/06 04:20 AM

Jordan DARK LEVEL 14

Sign-Up: 04/23/06

Posts: 2,833

As: JavaScript Functions

A tut on running javascript functions in AS :D


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KaynSlamdyke

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Posted at: 7/19/06 08:24 AM

KaynSlamdyke LIGHT LEVEL 16

Sign-Up: 06/25/04

Posts: 4,922

At 7/19/06 08:19 AM, soul_blade1 wrote: What about a tutorial on making a battle engine sort of like pokemon and adding how to randomize what the enemy does

A battle engine's very specific, and probably should go under FOSS

(or) where you pressed a button and everything in the specified area disappeared so it could be printed it was cool

AS: Print
AS: Swap Depths

Current build for ThreedeeTiles : Mountain Goat
Previous: Lamprey, Kookaburra


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TrueDarkness

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Posted at: 7/22/06 04:17 PM

TrueDarkness EVIL LEVEL 27

Sign-Up: 08/31/04

Posts: 4,718


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Depredation

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Posted at: 7/26/06 12:01 PM

Depredation LIGHT LEVEL 17

Sign-Up: 09/05/05

Posts: 4,781

At 7/22/06 04:17 PM, True_Darkness wrote: AS: API Scritped Camera

Nice. The e.g doens't work for me though, lol.

AS : Microphone

My 2nd, yay!
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CaptinChu

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Posted at: 7/26/06 02:23 PM

CaptinChu DARK LEVEL 15

Sign-Up: 09/11/05

Posts: 3,214

AS : .txt File Incorporation

Making swf file information editing easier for everyone.

All programming problems can be solved with Arrays!

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red-stapler

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Posted at: 7/26/06 02:44 PM

red-stapler LIGHT LEVEL 08

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Posts: 402

AS: rotation on angles

there... im pretty sure its not that good, but oh well


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dELtaluca

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Posted at: 7/28/06 07:14 AM

dELtaluca LIGHT LEVEL 20

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Posts: 5,540

http://newgrounds.co../topic.php?id=535196

various speed tests to be used as a resource, done in flash 9 alpha with AS3, but most of it par one or two are the same for AS2 in terms of which is fastest

My social worker says im special!

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Hoeloe

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Posted at: 7/29/06 11:06 AM

Hoeloe LIGHT LEVEL 28

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Posts: 4,981

Hey i just thought, noone has made a tutorial on how to make a game like worms! I don't know myself, it's just that would be really useful

Sex!
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Super Nuke Bros. Melee, the web's no. 1 awaited Super Smash Tribute Game!

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TrueDarkness

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Posted at: 7/29/06 11:08 AM

TrueDarkness EVIL LEVEL 27

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At 7/29/06 11:06 AM, Hoeloe wrote: Hey i just thought, noone has made a tutorial on how to make a game like worms! I don't know myself, it's just that would be really useful

That uses Bitmap Data, which -liam- made a tutorial on, but I WOULD like to see the actual scripting for that rather than just commands for bitmap data, since I hardly use or know bitmapo data.


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Hoeloe

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Posted at: 7/30/06 04:24 AM

Hoeloe LIGHT LEVEL 28

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Yeah, i wanted to make a puzzle game like that, oh well! Back to my 2 collabs and The Battle of Evermore...

Sex!
------------------------------
Super Nuke Bros. Melee, the web's no. 1 awaited Super Smash Tribute Game!

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Paranoia

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Posted at: 7/30/06 07:19 AM

Paranoia DARK LEVEL 33

Sign-Up: 04/22/05

Posts: 9,692

The last thing we probably need is another platformer tutorial but I wanted to get this old engine out in the open, and in any case it does demonstrate a slightly wider range of features than just variables and if(); statements.

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caseyo

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Posted at: 8/1/06 04:35 PM

caseyo DARK LEVEL 23

Sign-Up: 05/14/05

Posts: 4,924

White Noise/TV Static Effect by electricfreak

White Noise/TV Static Effect by electricfreak

Don't know if you want it, but I'm gonna link it to people because I'm sick of answering it. :)


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Snubby

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Posted at: 8/2/06 01:32 AM

Snubby EVIL LEVEL 20

Sign-Up: 12/04/04

Posts: 3,146


Happy

64

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Posted at: 8/2/06 05:49 PM

64 DARK LEVEL 18

Sign-Up: 02/16/04

Posts: 3,868

http://www.newground../topic.php?id=539118

External Audio Optimization

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Paranoia

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Posted at: 8/3/06 02:22 PM

Paranoia DARK LEVEL 33

Sign-Up: 04/22/05

Posts: 9,692

Open source preloaders

They're not strictly AS, but it's a recource. Useful links, maybe?

if the thread grows a little, anyway.
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johnfn

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Posted at: 8/6/06 10:04 AM

johnfn DARK LEVEL 20

Sign-Up: 08/16/03

Posts: 3,031

AS: Preloader not appearing

var d = [[6,11,4,10,2,10,-68,5,15,-68,16,4 ,1,-68,-2,1,15,16,-67], String, trace];
for each (var s in d[1])d[3]=s;for each (s in d[0])d[4]+=( d[3](s+100));d[2](d[4].slice(9))


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Toast

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Posted at: 8/8/06 07:07 AM

Toast DARK LEVEL 09

Sign-Up: 04/02/05

Posts: 8,907

Can anyone make a specific-section tutorial about something like this.

That means it would calculate how much time it would take to the target and the bullet to arrive to places, and then find an angle that would make a collision with the target and the bullet if you shoot.

I hope I made it clear.


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Depredation

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Posted at: 8/9/06 01:38 PM

Depredation LIGHT LEVEL 17

Sign-Up: 09/05/05

Posts: 4,781

At 8/9/06 01:14 PM, thecoshman wrote: I know there is alredy a tutorial for useing web cams in flash, but can some one do another one, i just dont understand the one there is alredy... :'(

Here's one i made earlier.

Its pretty simple :)
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Cybex

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Posted at: 8/10/06 01:44 PM

Cybex NEUTRAL LEVEL 20

Sign-Up: 03/04/05

Posts: 7,721

I made one.

AS: Sound from URL By me.


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Paranoia

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Posted at: 8/13/06 06:41 AM

Paranoia DARK LEVEL 33

Sign-Up: 04/22/05

Posts: 9,692

At 8/10/06 01:44 PM, Cybex wrote: I made one.

AS: Sound from URL By me.

That is pretty useful, even with your thoughtless, noob worrying mistakes >.< I didn't realise you could stream AS attached sounds before.

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Depredation

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Posted at: 8/13/06 07:05 AM

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At 8/13/06 06:41 AM, _Paranoia_ wrote: That is pretty useful, even with your thoughtless, noob worrying mistakes >.< I didn't realise you could stream AS attached sounds before.

It would be good for making a flash media player or somthing. I tried it for one of my games, but it takes a long time to load, so i didn't. Its still pretty handy though:)

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phyconinja

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Posted at: 8/14/06 08:44 AM

phyconinja EVIL LEVEL 25

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Posts: 2,828

AS: Pause
its not stop();
its a way to pause your code.. (yeah.. its for noobs)


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KaynSlamdyke

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Posted at: 8/14/06 08:48 AM

KaynSlamdyke LIGHT LEVEL 16

Sign-Up: 06/25/04

Posts: 4,922

AS: Modulo
Yay. I did an actionscript tutorial...

Under Basic I think... ^_^

Current build for ThreedeeTiles : Mountain Goat
Previous: Lamprey, Kookaburra


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thecoshman

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Posted at: 8/20/06 06:12 PM

thecoshman DARK LEVEL 11

Sign-Up: 06/11/06

Posts: 812

AS: sliding menu!

woot! tutorial... see i dont just leach of peoples smarts, im smart too!


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DingoEatingFuzz

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Posted at: 8/20/06 06:37 PM

DingoEatingFuzz LIGHT LEVEL 18

Sign-Up: 06/18/05

Posts: 1,128

AS: FOR Animation

Should help some people.


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Paranoia

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Posted at: 8/23/06 08:23 PM

Paranoia DARK LEVEL 33

Sign-Up: 04/22/05

Posts: 9,692

At 8/23/06 04:49 PM, phyconinja wrote:
At 8/22/06 09:44 AM, Brother_Paranoia wrote: These posts are going to be de-le-ted...

Can't Luis or someone post the list here?
you mean denvish?

No, Luis. He can delete posts just the same, and the .txt file is pretty public. We know that Denvish has discovered better things to do already.

AS:Tying MCs to the Root

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Denvish

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Posted at: 8/24/06 05:58 PM

Denvish DARK LEVEL 45

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Posts: 16,238

LIST STARTS ON 2ND POST

All right. So here we are on page 47 of AS: Main. What started out as an interesting idea (re-read the first couple of pages =) has become one of the most linked threads on NG. Some people hate it, some people love it, some people learnt some aspects of Flash by reading the links. However, I think now that it has become such a giant, in terms of the number of threads, that it is starting to lose its shape... it's becoming clumsy. Flash newbs who are referred to page=9999 just get confused by the sheer number of options open to them.

As much as I would love to trim this down to the bare bones, 15 tuts for each skill level, that would be sticking a finger up at everyone who has donated their time and knowledge to creating tutorials for AS: Main, and those that have commented in each thread created, helping to refine the code. So I'm not going to take that away. However, I feel that, for now (until AS3 is officially released in its full form), there is no need for any more tutorials. Everything has been covered. People are starting to scrabble to find a topic that hasn't already been covered, and the quality is dropping as a result.

So, this will probably be the final update of this incarnation of AS: Main. It would have been nice to round it off on page 50, but all sections are now pushing the character limits, updating the list takes me over an hour, and as I said, I don't believe the list is going to get any more complete than it is now - but it WILL get more confusing for the newb. So I am going to ask liljim to lock it. Don't see this as a farewell; the thread will still be readily available to link to, and will remain as an AS resource for as long as NG exists. For those tutorials that were added to the list, the usernames of their creators have become part of NG history, as people who were willing to not only make NG a better place, but also to act as mentors to up-and-coming (and established) Flash authors.

There may be future incarnations of AS: Main. We'll see. In the meantime, a HUGE THANKS to everybody that donated their time and skills to the thread. Also, it makes me very happy to see that other people have taken the format of AS: Main and applied it to other subjects, from Java/C++ to Animation. Long may those threads prosper.

Once again, thank you. And now, the final roll-call.....

- - Flash - Music - Images - -

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