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As: Main

710,663 Views | 1,500 Replies
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Response to As: Main 2006-07-01 22:04:10


Thanks a ton guys...this is really helping..heh just created my own NG Account just to let you all know ^_^

Response to As: Main 2006-07-07 16:27:41


Response to As: Main 2006-07-08 01:02:29


Hey does anyone know the code for disableing right-click?

-thanks


-[DeviantArt]- ~The-Ninja-Monkey

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Response to As: Main 2006-07-08 01:04:47


At 7/8/06 01:02 AM, The_Ninja_Monkey wrote: Hey does anyone know the code for disableing right-click?

-thanks

http://www.newground../topic.php?id=298635

Response to As: Main 2006-07-08 01:14:52


Lol thanks i cant beileive i didnt see that when i was looking for it in the list

-Thanks


-[DeviantArt]- ~The-Ninja-Monkey

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Response to As: Main 2006-07-08 01:22:42


At 7/8/06 01:14 AM, The_Ninja_Monkey wrote: Lol thanks i cant beileive i didnt see that when i was looking for it in the list

-Thanks

No probs.

Response to As: Main 2006-07-08 08:40:54


hi could some one please do a tutorial for mini games it dusnt metter what one just PLLLLEEEEAAAASSSEEE DDDOOOO IIIITTTTT
CHHHEEEESSEEEEE

Response to As: Main 2006-07-08 17:39:51


At 7/8/06 08:40 AM, randomfunkychicken wrote: hi could some one please do a tutorial for mini games it dusnt metter what one just PLLLLEEEEAAAASSSEEE DDDOOOO IIIITTTTT
CHHHEEEESSEEEEE

Shut Up. What do you mean mini-game. There's millions of mini-games, a pong game, a shooter, a RPG, anything. Be a little more specific.
Just make a game, and link to it, tada.

idiot.

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Response to As: Main 2006-07-08 18:11:39


At 7/8/06 08:40 AM, randomfunkychicken wrote: hi could some one please do a tutorial for mini games it dusnt metter what one just PLLLLEEEEAAAASSSEEE DDDOOOO IIIITTTTT
CHHHEEEESSEEEEE

here

AS: minigame

Response to As: Main 2006-07-09 14:52:07


How do I make it so that... let's say, a NPC aims at my mouse? I've tried 'this.rotation = xmouse; this.rotation = ymouse; but it won't work... :S

Response to As: Main 2006-07-09 14:52:47


its called trig there are about ten things covering it in this thread alone.

Response to As: Main 2006-07-10 14:38:28


the game im looking for is the sorta game you know where you have to press a button as fast as you can to fill up a bar b4 the other dudes bar fils up and each time you press the button it shows the guy doin sumfin you know what i mean?
also i was looking for onw where you have to run by pressing the left <~ then right ~>
keys and you gotta get to the specific zone before the time runs out (i dont know how to do a timer)
id really appreciate this and for you guys not to slag me off then tell me to learn syntax/action script bcoz THATS Y IM ERE TO TRY AND LEARN!!!
any way thanks

Response to As: Main 2006-07-10 15:13:50


At 7/10/06 02:38 PM, randomfunkychicken wrote: the game im looking for is the sorta game...

You make a new thread for that. Don't spam the AS: Main, its too precious.

Response to As: Main 2006-07-11 14:43:32


Response to As: Main 2006-07-18 16:31:35


AS: LocalConnection by GuyWithHisComp
<a href="/bbs/topic.php?id=528519">AS: LocalConnection</a> by <b>GuyWithHisComp</b>


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Response to As: Main 2006-07-19 03:39:48


Had to move things round a bit since the Intermediate section is pushing the post limit

Notepad version of the list
AS: Main - Alphabetic List - No longer updated since Page 44

BASIC - GENERAL
AS: _currentframe by True_Darkness
AS: _name by Darkfire_Blaze
AS: _x and _y by True_Darkness
AS: Actionscripted Colour by -Thomas
AS: Animated Buttons by Inglor
AS: Bad Ideas by GameCubeFreak2004
AS: Bars (Health/Score/etc) by Inglor
AS: Bars (Health/Score/etc) by Darkfire_Blaze
AS: Basic A.I. by Dancing-Thunder
AS: Beginning Actionscript by Ninja-Chicken
AS: Bounce & Gravity by ImpotentBoy2
AS: ClipEvents by Inglor
AS: Concepts and Corrosion by Johnny_Krysys
AS: Date Object by GuyWithHisComp
AS: Drag & Drop by Inglor
AS: Duplicated Movie Clips
AS: Dynamic Color Changes by Rantzien
AS: Dynamically Resizing Objects by Spamburger
AS: Forms by Darkfire_Blaze
AS: Frame Functions by Spamburger
AS: Hierarchy by Rantzien
AS: KeyCode by -Toast-
AS: loadMovie() by Spamburger
AS: loadMovie by GuyWithHisComp
AS: LocalConnection by GuyWithHisComp
AS: Loops & Conditions by BleeBlap
AS: Loops - For... In by Inglor
AS: Loops - While by Ninja-Chicken
AS: Maths - Basic by T-H
AS: Movement - Basic
AS: Movement - Scrolling Background by DrDeath2k3
AS: Movement - Scrolling Objects by lan00
AS: Performance & Optimisation Tips by T-H
AS: Popup Window (Javascript/Flash) by Ozcar
AS: Print by -Thomas-
AS: Quality Toggling
AS: Random by -Reedo11-
AS: Random - More by Spamburger
AS: Replay Button by Inglor
AS: RGB by Snubby
AS: Sound
AS: Starting Out by -Thomas
AS: Stop & Play Buttons by Inglor
AS: swapDepths by -liam-
AS: Symbolic Operators (and, or, not) by SpamBurger
AS: Symbols by Joelasticot
AS: Timeout by Inglor
AS: Tricks and Titbits by Glaiel_Gamer
AS: Variables by Rantzien
AS: Varables - More by phyconinja
AS: Video by Depredation

BASIC - SPECIFIC
AS: Clock by Glaiel_Gamer
AS: Custom Cursor by lan00
AS: Easy Time Counter by PhAsEz
AS: Elastic Mouse Chaser by lan00
AS: Inventory 1 by Inglor
AS: Mouse Avoider by Hoeloe
AS: Moving, Dad 'n Me style by -Thomas-
AS: Mad Libs by SpamBurger
AS: Password by Dancing-Thunder
AS: Paypal Button by Ozcar
AS: Preloader by Snubby
AS: Preloader
AS: Photo Negative by Glaiel_Gamer
AS: Subtitles by -Toast-


- - Flash - Music - Images - -

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Response to As: Main 2006-07-19 03:40:13


INTERMEDIATE - GENERAL
AS: Arrays
AS: Arrays by Creeepy
AS: Artificial Thinking by -Vengeance-
AS: AsBroadcaster by liam
AS: Basic Combos by -Toast-
AS: Binary and Bitwise Operators by Claxor
AS: Camera Control by Inglor
AS: Collisions by Glaiel_Gamer
AS: Collisions - Boundaries by Spamburger
AS: Collisions - Circle To Shape Hittest by 23450
AS: Collision Detection by BleeBlap
AS: Collisions - HitTesting Duped MCs by SpamBurger
AS: Collisions - Move To Contact by Tela_Ferrum
AS: Components Stuff by Darkfire_Blaze
AS: Constant Distance (Ragdoll Basics) by T-H
AS: Debugging Syntax by Inglor
AS: Dynamic FPS by -dELta-
AS: Elasticity by Joelasticot
AS: File Upload (uses PHP) by Khao
AS: Filters (Flash 8) by GuyWithHisComp
AS: Filters (Flash 8) by Inglor
AS: Flash & PHP by shazwoogle
AS: Flash > ASP > Txt
AS: Functions by mikebud
AS: Functions - Basic by Inglor
AS: Intervals by Inglor
AS: Linear Increasement by Inglor
AS: Listeners by F13
AS: Load External Data/Cross-Domain
AS: Loading/Unloading Data by shazwoogle
AS: Logical Thinking by Glaiel_Gamer
AS: Maths - Intermediate by Inglor
AS: Mouse Wheel by Inglor
AS: Movement - On slopes by Joelasticot
AS: Movement - Random by -liam-
AS: Pointing/Shooting at Mouse
AS: Random Enemies by Kabomb
AS: Save and Load
AS: Specific Anti-theft Protection by authorblues
AS: Strings by Inglor
AS: String Manipulation by SpamBurger
AS: SWF Copy Protection by JackSmack
AS: SWF Right-Click Menu
AS: Text Fields by GuyWithHisComp
AS: Text - HTML by shazwoogle
AS: Try And Catch (Error Handling) by authorblues
AS: Upload/Download (Flash 8) by -liam-

INTERMEDIATE - SPECIFIC
AS: Black and White (Flash 8) by fwe
AS: Cannon by reality_check7
AS: Fading Trail Effect (Bullet Time)
AS: Fireworks (API) by Inglor
AS: Flash/PHP Webpage Hit Counter
AS: Flash Registration Form by bigftballjock
AS: Flicker Effect by _Paranoia_
AS: Game 1 - Moving and Jumping by Ninja-Chicken
AS: Game 2 - Shooting & Power-ups by Ninja-Chicken
AS: Jumping Engine by rabidbaboy
AS: Jumping Engine For All by Rystic
AS: Movement - Asteroids Ship by GuyWithHisComp
AS: Movie Control by Spamburger
AS: Overhead Car by -Ryu-
AS: Overhead Game by pyro111
AS: Platform Placing by Hoeloe
AS: Platform Game Basics by Atomic_Sponge
AS: Platformer: N00b to Pro by MusicianEXE
AS: Platformer by Thomas2005
AS: Platformer by pyro111
AS: Platformer LearnIt by GooGum
AS: Platformer AI (on Slopes) by Hoeloe
AS: Platformer with Slopes by pyro111
AS: Pong Physics & Gravity by -Toast-
AS: Rain Effect (API) by Inglor
AS: Random Enemy Attacks by Flash_Kid
AS: RTS Movement by pyro111
AS: Scoreboard by Inglor
AS: Starfield (API)
AS: Timer by GuyWithHisComp
AS: Typewriter Effect by Atomic_Sponge
AS: Varispeed Rollover Scrollbar
AS: Volume Slider by Star_Cleaver


- - Flash - Music - Images - -

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Response to As: Main 2006-07-19 03:40:29


ADVANCED - GENERAL
AS: 3Dimension - Basic by -dELta-
AS: 3Dimension - Intermediate by -dELta-
AS: 3D: Very Basic Wireframe by Begoner
AS: 3D: Wireframe by Disarray_yarrasiD
AS: Actionscripted Tweens by BleeBlap
AS: Angled Distance by 23450
AS: API by -liam-
AS: API 3-Gradient Fills by Inglor
AS: API Curves by Glaiel_Gamer
AS: API Fading by True_Darkness
AS: Art-based Normal Detection by Glaiel_Gamer
AS: Ball Angle hitTest And Bouncing by Khao
AS: Binary Increasement by Inglor
AS: BitmapData - Basic by -liam-
AS: Circle to Line hitTesting by Inglor
AS: Closest Proximity (AI) by 23450
AS: Components by -dELta-
AS: Faux Tile Boundaries by GooGum
AS: Line to Line Collision by Glaiel_Gamer
AS: Math - Exponential Functions by Sekky
AS: Mechs - Vector Arithmetic by Sekky
AS: Modular Programming by Inglor
AS: Nested arrays by arby
AS: Non-Tilebased Pathfinding by -dELta-
AS: Numerics - Recursion by Sekky
AS: Scoreboard Protection
AS: OOP (Object Oriented Programming) by Inglor
AS: OOP Classes by authorblues
AS: OOP Classes For Morons by Johnny_Krysys
AS: OOP Packages by Newsdee
AS: OOP - Static Properties/Methods by authorblues
AS: Prototype, Proto & Inheritance by BleeBlap
AS: System Capabilities (Flash-PC Communication) by Inglor
AS: Tile-based Game Development Map by Inglor
AS: Tile-based Line-of-Sight Algorithm by zoohl
AS: Tile-based Pathfinding by -dELta-
AS: Try And Catch (Error Handling) by authorblues
AS: Trigonometry by BleeBlap
AS: XML by Inglor
AS: XML For Online Interactivity by -KhAo-

ADVANCED - SPECIFIC
AS: Flash Game Instant Replay by Cojones893
AS: Key Queue by Inglor
AS: Maze by Begoner
AS: OOP Inventory System by Afro_Ninja
AS: RSS Class by authorblues
AS: Syntax Checking Stack by Inglor
AS: XML Sockets - Chatroom by Ninja_Chicken


- - Flash - Music - Images - -

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Response to As: Main 2006-07-19 04:20:46


As: JavaScript Functions

A tut on running javascript functions in AS :D

Response to As: Main 2006-07-19 08:24:36


At 7/19/06 08:19 AM, soul_blade1 wrote: What about a tutorial on making a battle engine sort of like pokemon and adding how to randomize what the enemy does

A battle engine's very specific, and probably should go under FOSS

(or) where you pressed a button and everything in the specified area disappeared so it could be printed it was cool

AS: Print
AS: Swap Depths


...

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Response to As: Main 2006-07-22 16:17:05


Response to As: Main 2006-07-26 12:01:33


At 7/22/06 04:17 PM, True_Darkness wrote: AS: API Scritped Camera

Nice. The e.g doens't work for me though, lol.

AS : Microphone

My 2nd, yay!

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Response to As: Main 2006-07-26 14:23:41


AS : .txt File Incorporation

Making swf file information editing easier for everyone.

Response to As: Main 2006-07-26 14:44:11


AS: rotation on angles

there... im pretty sure its not that good, but oh well

Response to As: Main 2006-07-28 07:14:29


http://newgrounds.co../topic.php?id=535196

various speed tests to be used as a resource, done in flash 9 alpha with AS3, but most of it par one or two are the same for AS2 in terms of which is fastest

Response to As: Main 2006-07-29 11:06:02


Hey i just thought, noone has made a tutorial on how to make a game like worms! I don't know myself, it's just that would be really useful


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Response to As: Main 2006-07-29 11:08:55


At 7/29/06 11:06 AM, Hoeloe wrote: Hey i just thought, noone has made a tutorial on how to make a game like worms! I don't know myself, it's just that would be really useful

That uses Bitmap Data, which -liam- made a tutorial on, but I WOULD like to see the actual scripting for that rather than just commands for bitmap data, since I hardly use or know bitmapo data.

Response to As: Main 2006-07-30 04:24:09


Yeah, i wanted to make a puzzle game like that, oh well! Back to my 2 collabs and The Battle of Evermore...


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Response to As: Main 2006-07-30 07:19:59


The last thing we probably need is another platformer tutorial but I wanted to get this old engine out in the open, and in any case it does demonstrate a slightly wider range of features than just variables and if(); statements.


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