Thanks a ton guys...this is really helping..heh just created my own NG Account just to let you all know ^_^
Hey does anyone know the code for disableing right-click?
-thanks
At 7/8/06 01:02 AM, The_Ninja_Monkey wrote: Hey does anyone know the code for disableing right-click?
-thanks
Lol thanks i cant beileive i didnt see that when i was looking for it in the list
-Thanks
At 7/8/06 08:40 AM, randomfunkychicken wrote: hi could some one please do a tutorial for mini games it dusnt metter what one just PLLLLEEEEAAAASSSEEE DDDOOOO IIIITTTTT
CHHHEEEESSEEEEE
Shut Up. What do you mean mini-game. There's millions of mini-games, a pong game, a shooter, a RPG, anything. Be a little more specific.
Just make a game, and link to it, tada.
idiot.
the game im looking for is the sorta game you know where you have to press a button as fast as you can to fill up a bar b4 the other dudes bar fils up and each time you press the button it shows the guy doin sumfin you know what i mean?
also i was looking for onw where you have to run by pressing the left <~ then right ~>
keys and you gotta get to the specific zone before the time runs out (i dont know how to do a timer)
id really appreciate this and for you guys not to slag me off then tell me to learn syntax/action script bcoz THATS Y IM ERE TO TRY AND LEARN!!!
any way thanks
At 7/10/06 02:38 PM, randomfunkychicken wrote: the game im looking for is the sorta game...
You make a new thread for that. Don't spam the AS: Main, its too precious.
AS: LocalConnection by GuyWithHisComp
<a href="/bbs/topic.php?id=528519">AS: LocalConnection</a> by <b>GuyWithHisComp</b>
Had to move things round a bit since the Intermediate section is pushing the post limit
Notepad version of the list
AS: Main - Alphabetic List - No longer updated since Page 44
BASIC - GENERAL
AS: _currentframe by True_Darkness
AS: _name by Darkfire_Blaze
AS: _x and _y by True_Darkness
AS: Actionscripted Colour by -Thomas
AS: Animated Buttons by Inglor
AS: Bad Ideas by GameCubeFreak2004
AS: Bars (Health/Score/etc) by Inglor
AS: Bars (Health/Score/etc) by Darkfire_Blaze
AS: Basic A.I. by Dancing-Thunder
AS: Beginning Actionscript by Ninja-Chicken
AS: Bounce & Gravity by ImpotentBoy2
AS: ClipEvents by Inglor
AS: Concepts and Corrosion by Johnny_Krysys
AS: Date Object by GuyWithHisComp
AS: Drag & Drop by Inglor
AS: Duplicated Movie Clips
AS: Dynamic Color Changes by Rantzien
AS: Dynamically Resizing Objects by Spamburger
AS: Forms by Darkfire_Blaze
AS: Frame Functions by Spamburger
AS: Hierarchy by Rantzien
AS: KeyCode by -Toast-
AS: loadMovie() by Spamburger
AS: loadMovie by GuyWithHisComp
AS: LocalConnection by GuyWithHisComp
AS: Loops & Conditions by BleeBlap
AS: Loops - For... In by Inglor
AS: Loops - While by Ninja-Chicken
AS: Maths - Basic by T-H
AS: Movement - Basic
AS: Movement - Scrolling Background by DrDeath2k3
AS: Movement - Scrolling Objects by lan00
AS: Performance & Optimisation Tips by T-H
AS: Popup Window (Javascript/Flash) by Ozcar
AS: Print by -Thomas-
AS: Quality Toggling
AS: Random by -Reedo11-
AS: Random - More by Spamburger
AS: Replay Button by Inglor
AS: RGB by Snubby
AS: Sound
AS: Starting Out by -Thomas
AS: Stop & Play Buttons by Inglor
AS: swapDepths by -liam-
AS: Symbolic Operators (and, or, not) by SpamBurger
AS: Symbols by Joelasticot
AS: Timeout by Inglor
AS: Tricks and Titbits by Glaiel_Gamer
AS: Variables by Rantzien
AS: Varables - More by phyconinja
AS: Video by Depredation
BASIC - SPECIFIC
AS: Clock by Glaiel_Gamer
AS: Custom Cursor by lan00
AS: Easy Time Counter by PhAsEz
AS: Elastic Mouse Chaser by lan00
AS: Inventory 1 by Inglor
AS: Mouse Avoider by Hoeloe
AS: Moving, Dad 'n Me style by -Thomas-
AS: Mad Libs by SpamBurger
AS: Password by Dancing-Thunder
AS: Paypal Button by Ozcar
AS: Preloader by Snubby
AS: Preloader
AS: Photo Negative by Glaiel_Gamer
AS: Subtitles by -Toast-
INTERMEDIATE - GENERAL
AS: Arrays
AS: Arrays by Creeepy
AS: Artificial Thinking by -Vengeance-
AS: AsBroadcaster by liam
AS: Basic Combos by -Toast-
AS: Binary and Bitwise Operators by Claxor
AS: Camera Control by Inglor
AS: Collisions by Glaiel_Gamer
AS: Collisions - Boundaries by Spamburger
AS: Collisions - Circle To Shape Hittest by 23450
AS: Collision Detection by BleeBlap
AS: Collisions - HitTesting Duped MCs by SpamBurger
AS: Collisions - Move To Contact by Tela_Ferrum
AS: Components Stuff by Darkfire_Blaze
AS: Constant Distance (Ragdoll Basics) by T-H
AS: Debugging Syntax by Inglor
AS: Dynamic FPS by -dELta-
AS: Elasticity by Joelasticot
AS: File Upload (uses PHP) by Khao
AS: Filters (Flash 8) by GuyWithHisComp
AS: Filters (Flash 8) by Inglor
AS: Flash & PHP by shazwoogle
AS: Flash > ASP > Txt
AS: Functions by mikebud
AS: Functions - Basic by Inglor
AS: Intervals by Inglor
AS: Linear Increasement by Inglor
AS: Listeners by F13
AS: Load External Data/Cross-Domain
AS: Loading/Unloading Data by shazwoogle
AS: Logical Thinking by Glaiel_Gamer
AS: Maths - Intermediate by Inglor
AS: Mouse Wheel by Inglor
AS: Movement - On slopes by Joelasticot
AS: Movement - Random by -liam-
AS: Pointing/Shooting at Mouse
AS: Random Enemies by Kabomb
AS: Save and Load
AS: Specific Anti-theft Protection by authorblues
AS: Strings by Inglor
AS: String Manipulation by SpamBurger
AS: SWF Copy Protection by JackSmack
AS: SWF Right-Click Menu
AS: Text Fields by GuyWithHisComp
AS: Text - HTML by shazwoogle
AS: Try And Catch (Error Handling) by authorblues
AS: Upload/Download (Flash 8) by -liam-
INTERMEDIATE - SPECIFIC
AS: Black and White (Flash 8) by fwe
AS: Cannon by reality_check7
AS: Fading Trail Effect (Bullet Time)
AS: Fireworks (API) by Inglor
AS: Flash/PHP Webpage Hit Counter
AS: Flash Registration Form by bigftballjock
AS: Flicker Effect by _Paranoia_
AS: Game 1 - Moving and Jumping by Ninja-Chicken
AS: Game 2 - Shooting & Power-ups by Ninja-Chicken
AS: Jumping Engine by rabidbaboy
AS: Jumping Engine For All by Rystic
AS: Movement - Asteroids Ship by GuyWithHisComp
AS: Movie Control by Spamburger
AS: Overhead Car by -Ryu-
AS: Overhead Game by pyro111
AS: Platform Placing by Hoeloe
AS: Platform Game Basics by Atomic_Sponge
AS: Platformer: N00b to Pro by MusicianEXE
AS: Platformer by Thomas2005
AS: Platformer by pyro111
AS: Platformer LearnIt by GooGum
AS: Platformer AI (on Slopes) by Hoeloe
AS: Platformer with Slopes by pyro111
AS: Pong Physics & Gravity by -Toast-
AS: Rain Effect (API) by Inglor
AS: Random Enemy Attacks by Flash_Kid
AS: RTS Movement by pyro111
AS: Scoreboard by Inglor
AS: Starfield (API)
AS: Timer by GuyWithHisComp
AS: Typewriter Effect by Atomic_Sponge
AS: Varispeed Rollover Scrollbar
AS: Volume Slider by Star_Cleaver
ADVANCED - GENERAL
AS: 3Dimension - Basic by -dELta-
AS: 3Dimension - Intermediate by -dELta-
AS: 3D: Very Basic Wireframe by Begoner
AS: 3D: Wireframe by Disarray_yarrasiD
AS: Actionscripted Tweens by BleeBlap
AS: Angled Distance by 23450
AS: API by -liam-
AS: API 3-Gradient Fills by Inglor
AS: API Curves by Glaiel_Gamer
AS: API Fading by True_Darkness
AS: Art-based Normal Detection by Glaiel_Gamer
AS: Ball Angle hitTest And Bouncing by Khao
AS: Binary Increasement by Inglor
AS: BitmapData - Basic by -liam-
AS: Circle to Line hitTesting by Inglor
AS: Closest Proximity (AI) by 23450
AS: Components by -dELta-
AS: Faux Tile Boundaries by GooGum
AS: Line to Line Collision by Glaiel_Gamer
AS: Math - Exponential Functions by Sekky
AS: Mechs - Vector Arithmetic by Sekky
AS: Modular Programming by Inglor
AS: Nested arrays by arby
AS: Non-Tilebased Pathfinding by -dELta-
AS: Numerics - Recursion by Sekky
AS: Scoreboard Protection
AS: OOP (Object Oriented Programming) by Inglor
AS: OOP Classes by authorblues
AS: OOP Classes For Morons by Johnny_Krysys
AS: OOP Packages by Newsdee
AS: OOP - Static Properties/Methods by authorblues
AS: Prototype, Proto & Inheritance by BleeBlap
AS: System Capabilities (Flash-PC Communication) by Inglor
AS: Tile-based Game Development Map by Inglor
AS: Tile-based Line-of-Sight Algorithm by zoohl
AS: Tile-based Pathfinding by -dELta-
AS: Try And Catch (Error Handling) by authorblues
AS: Trigonometry by BleeBlap
AS: XML by Inglor
AS: XML For Online Interactivity by -KhAo-
ADVANCED - SPECIFIC
AS: Flash Game Instant Replay by Cojones893
AS: Key Queue by Inglor
AS: Maze by Begoner
AS: OOP Inventory System by Afro_Ninja
AS: RSS Class by authorblues
AS: Syntax Checking Stack by Inglor
AS: XML Sockets - Chatroom by Ninja_Chicken
OTHER USEFUL LINKS:
Flash Newbie Help by -ArcticHigh-
Flash (noob) tutorial by -hellraiser-
Starting with Flash by Otacon
NG's best tutorial movies
Flash tuts list by AGH
The Big Tutorial List by IWantSomeCookies
Flashkit
actionscript.org
AS: Main
Kirupa
good-tutorials.com
NG Preloaders
Xenosteel's guide
NG Submission Tips
Get your Flash deleted
Liveswif 2.2 - Free Flash maker
Sham Bhangal's Flash V-Cam
Optimization and File Size Tutorial by jmtb02
Kinematics - Video Tutorial by authorblues
Custom XKey Class by authorblues
Flash: FP Version Checker (component) by JeremysFilms
Keycode Getter by gorman2001
Flash/ASP scoreboard
Flash/PHP scoreboard
Cross-domain policies
Sprite page list by different
Music and Sound Effect sites V2 by different
Bookmarking and favicons by Ozcar
Flash: Shortcut Keys by -Unknown-
Flash: Code Shortcut keys by Rantzien
Claymation info by schorhr
FOSS: Main
AS3 Language Specs
Fixing problems with importing sound
How to: Flash to animated .gif
A tut on running javascript functions in AS :D
At 7/19/06 08:19 AM, soul_blade1 wrote: What about a tutorial on making a battle engine sort of like pokemon and adding how to randomize what the enemy does
A battle engine's very specific, and probably should go under FOSS
(or) where you pressed a button and everything in the specified area disappeared so it could be printed it was cool
...
At 7/22/06 04:17 PM, True_Darkness wrote: AS: API Scritped Camera
Nice. The e.g doens't work for me though, lol.
My 2nd, yay!
Making swf file information editing easier for everyone.
there... im pretty sure its not that good, but oh well
http://newgrounds.co../topic.php?id=535196
various speed tests to be used as a resource, done in flash 9 alpha with AS3, but most of it par one or two are the same for AS2 in terms of which is fastest
At 7/29/06 11:06 AM, Hoeloe wrote: Hey i just thought, noone has made a tutorial on how to make a game like worms! I don't know myself, it's just that would be really useful
That uses Bitmap Data, which -liam- made a tutorial on, but I WOULD like to see the actual scripting for that rather than just commands for bitmap data, since I hardly use or know bitmapo data.
The last thing we probably need is another platformer tutorial but I wanted to get this old engine out in the open, and in any case it does demonstrate a slightly wider range of features than just variables and if(); statements.