Forum Topic: As: Main

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Denvish

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Posted at: 3/31/07 12:48 PM

Denvish DARK LEVEL 45

Sign-Up: 04/25/03

Posts: 16,238

INTERMEDIATE - GENERAL
AS: API Scripted Camera by True_Darkness
AS: Arrays
AS: Arrays by Creeepy
AS: Artificial Thinking by -Vengeance-
AS: AsBroadcaster by liam
AS: Basic Combos by -Toast-
AS: Binary and Bitwise Operators by Claxor
AS: Bitmap Screenshots by Paranoia
AS: Camera Control by Inglor
AS: Code style speed tests (AS3) by -dELta-
AS: Collisions by Glaiel_Gamer
AS: Collisions - Boundaries by Spamburger
AS: Collisions - Circle To Shape Hittest by 23450
AS: Collision Detection by BleeBlap
AS: Collisions - HitTesting Duped MCs by SpamBurger
AS: Collisions - Move To Contact by Tela_Ferrum
AS: Components Stuff by Darkfire_Blaze
AS: Constant Distance (Ragdoll Basics) by T-H
AS: Debugging Syntax by Inglor
AS: Dynamic FPS by -dELta-
AS: Elasticity by Joelasticot
AS: External Audio Optimization by ChtFreak64
AS: File Upload (uses PHP) by Khao
AS: Filters (Flash 8) by GuyWithHisComp
AS: Filters (Flash 8) by Inglor
AS: Flash & PHP by shazwoogle
AS: Flash > ASP > Txt
AS: For Animation by DingoEatingFuzz
AS: Functions by mikebud
AS: Functions - Basic by Inglor
AS: Intervals by Inglor
AS: Linear Increasement by Inglor
AS: Listeners by F13
AS: Load External Data/Cross-Domain
AS: Loading/Unloading Data by shazwoogle
AS: Logical Thinking by Glaiel_Gamer
AS: Maths - Intermediate by Inglor
AS: Mouse Wheel by Inglor
AS: Movement - On slopes by Joelasticot
AS: Movement - Random by -liam-
AS: Pointing/Shooting at Mouse
AS: Random Enemies by Kabomb
AS: Rotate and Follow Mouse by UnknownFury
AS: Save and Load
AS: Sound From URL by Cybex
AS: Specific Anti-theft Protection by authorblues
AS: Strings by Inglor
AS: String Manipulation by SpamBurger
AS: SWF Copy Protection by JackSmack
AS: SWF Right-Click Menu
AS: Text Fields by GuyWithHisComp
AS: Text - HTML by shazwoogle
AS: Turning A String Into Code by Alphabit
AS: Try And Catch (Error Handling) by authorblues
AS: Upload/Download (Flash 8) by -liam-

INTERMEDIATE - SPECIFIC
AS: ArmorBot Help by Sinistermuffin
AS: Cannon by reality_check7
AS: Fading Trail Effect (Bullet Time)
AS: Fireworks (API) by Inglor
AS: Flash/PHP Webpage Hit Counter
AS: Flicker Effect by _Paranoia_
AS: Game 1 - Moving and Jumping by Ninja-Chicken
AS: Game 2 - Shooting & Power-ups by Ninja-Chicken
AS: Jumping Engine by rabidbaboy
AS: Jumping Engine For All by Rystic
AS: Movement - Asteroids Ship by GuyWithHisComp
AS: Movie Control by Spamburger
AS: Movie Scroll Bar by 23450
AS: Overhead Car by -Ryu-
AS: Overhead Game by pyro111
AS: Platform Placing by Hoeloe
AS: Platform Game Basics by Atomic_Sponge
AS: Platformer: N00b to Pro by MusicianEXE
AS: Platformer by Thomas2005
AS: Platformer by pyro111
AS: Platformer LearnIt by GooGum
AS: Platformer AI (on Slopes) by Hoeloe
AS: Platformer with Slopes by pyro111
AS: Pong Physics & Gravity by -Toast-
AS: Rain Effect (API) by Inglor
AS: Random Enemy Attacks by Flash_Kid
AS: RTS Movement by pyro111
AS: Scoreboard by Inglor
AS: Starfield (API)
AS: Varispeed Rollover Scrollbar
AS: Volume Slider by Star_Cleaver

- - Flash - Music - Images - -

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Denvish

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Posted at: 3/31/07 12:48 PM

Denvish DARK LEVEL 45

Sign-Up: 04/25/03

Posts: 16,238

ADVANCED - GENERAL
AS: 3Dimension - Basic by -dELta-
AS: 3Dimension - Intermediate by -dELta-
AS: 3D: Very Basic Wireframe by Begoner
AS: 3D: Wireframe by Disarray_yarrasiD
AS: Actionscripted Tweens by BleeBlap
AS: Angled Distance by 23450
AS: API by -liam-
AS: API 3-Gradient Fills by Inglor
AS: API Curves by Glaiel_Gamer
AS: API Fading by True_Darkness
AS: Ball Angle hitTest And Bouncing by Khao
AS: Binary Increasement by Inglor
AS: BitmapData - Basic by -liam-
AS: Circle to Line hitTesting by Inglor
AS: Closest Proximity (AI) by 23450
AS: Components by -dELta-
AS: Faux Tile Boundaries by GooGum
AS: Line to Line Collision by Glaiel_Gamer
AS: Math - Exponential Functions by Sekky
AS: Mechs - Vector Arithmetic by Sekky
AS: Modular Programming by Inglor
AS: Nested arrays by arby
AS: Non-Tilebased Pathfinding by -dELta-
AS: Numerics - Recursion by Sekky
AS: Scoreboard Protection
AS: OOP (Object Oriented Programming) by Inglor
AS: OOP Classes by authorblues
AS: OOP Classes For Morons by Johnny_Krysys
AS: OOP Packages by Newsdee
AS: OOP - Static Properties/Methods by authorblues
AS: Prototype, Proto & Inheritance by BleeBlap
AS: System Capabilities (Flash-PC Communication) by Inglor
AS: Tile-based Game Development Map by Inglor
AS: Tile-based Line-of-Sight Algorithm by zoohl
AS: Tile-based Pathfinding by -dELta-
AS: Try And Catch (Error Handling) by authorblues
AS: Trigonometry by BleeBlap
AS: XML by Inglor
AS: XML For Online Interactivity by -KhAo-

ADVANCED - SPECIFIC
AS: Art-based Normal Detection by Glaiel_Gamer
AS: Flash Game Instant Replay by Cojones893
AS: Key Queue by Inglor
AS: Maze by Begoner
AS: OOP Inventory System by Afro_Ninja
AS: RSS Class by authorblues
AS: Syntax Checking Stack by Inglor
AS: XML Sockets - Chatroom by Ninja_Chicken

- - Flash - Music - Images - -

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Pyromaniac

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Posted at: 4/4/07 07:21 PM

Pyromaniac EVIL LEVEL 18

Sign-Up: 01/14/05

Posts: 2,974


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Kart-Man

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Posted at: 4/6/07 09:53 PM

Kart-Man NEUTRAL LEVEL 27

Sign-Up: 01/07/07

Posts: 3,710

Could you please add AS: Id3 Tags in with the Intermediate section? Thanks.


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ninjitsuwarrior

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Posted at: 4/9/07 07:02 AM

ninjitsuwarrior FAB LEVEL 24

Sign-Up: 04/28/06

Posts: 1,089

Can you paste this in usefull links?
BIT-101 Tutorials


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EvanHayes

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Posted at: 4/17/07 07:02 AM

EvanHayes DARK LEVEL 11

Sign-Up: 01/13/07

Posts: 1,838

http://www.newgrounds.com/bbs/topic.php?id=68 7539

AS: text formating,please :D

Grah i feel so unknown, SK8MORE god damn :/ EvanHayes seems like a much more serious name than sk8more,so i changed it.


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LesPaulPlayer

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Posted at: 4/17/07 10:48 AM

LesPaulPlayer DARK LEVEL 12

Sign-Up: 05/18/06

Posts: 673

AS: Textfield Fadeout

compliments sk8more's tutorial


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Hoeloe

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Posted at: 4/20/07 04:11 PM

Hoeloe LIGHT LEVEL 28

Sign-Up: 04/29/04

Posts: 4,979

AS: RPG Movement

this is very different and much more accurate and faster way of making rpg overworld movement 8D

Sex!
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Super Nuke Bros. Melee, the web's no. 1 awaited Super Smash Tribute Game!

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Zielak

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Posted at: 4/22/07 09:50 AM

Zielak FAB LEVEL 17

Sign-Up: 09/21/05

Posts: 865

OH NOES!
"AS: Bitmap Screenshots by Paranoia" link is not correct D:
it should be: http://www.newgrounds.com/bbs/topic.php?id=63 8563


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EvanHayes

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Posted at: 4/24/07 03:31 PM

EvanHayes DARK LEVEL 11

Sign-Up: 01/13/07

Posts: 1,838

http://www.newgrounds.com/bbs/topic.php?id=69 1602

AS: mouse speed please :D

Grah i feel so unknown, SK8MORE god damn :/ EvanHayes seems like a much more serious name than sk8more,so i changed it.


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Vega-034

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Posted at: 4/27/07 09:42 PM

Vega-034 EVIL LEVEL 02

Sign-Up: 04/27/07

Posts: 2

Umm... I really appreciate this whole thing, but can you include something on Action Script 3.0.

I'm also a total noob so if you know something I don't that would be nice. (Like using actionscript 2 instead of 3 in Flash 9).
Thanks


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Skeik-Sprite

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Posted at: 5/12/07 09:06 PM

Skeik-Sprite LIGHT LEVEL 15

Sign-Up: 06/19/05

Posts: 1,398

At 4/27/07 09:42 PM, Vega-034 wrote: Umm... I really appreciate this whole thing, but can you include something on Action Script 3.0.

I'm also a total noob so if you know something I don't that would be nice. (Like using actionscript 2 instead of 3 in Flash 9).
Thanks

There's an AS3 main for AS3 on its own.


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Hoeloe

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Posted at: 5/20/07 02:10 PM

Hoeloe LIGHT LEVEL 28

Sign-Up: 04/29/04

Posts: 4,979

i'm sure i saw something on how to render dynamic text as a bitmap...

Sex!
------------------------------
Super Nuke Bros. Melee, the web's no. 1 awaited Super Smash Tribute Game!

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Yhtomit

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Posted at: 5/31/07 02:59 PM

Yhtomit LIGHT LEVEL 23

Sign-Up: 01/27/06

Posts: 2,605

Say, is there anything, about having a gun move with the mouse for a First Person Shooter in any of those?


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glomph

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Posted at: 6/5/07 03:10 PM

glomph NEUTRAL LEVEL 10

Sign-Up: 06/16/05

Posts: 229

Kinematics - Video Tutorial by authorblues
This link is dead :(
just to let you know.

I have done the deed. Didst thou not hear a noise?

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Mr-Money

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Posted at: 6/23/07 10:09 AM

Mr-Money NEUTRAL LEVEL 16

Sign-Up: 11/05/05

Posts: 2,756

Possible to record audio from a microphone?


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Momo-the-Monkey

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Posted at: 6/26/07 04:49 PM

Momo-the-Monkey EVIL LEVEL 34

Sign-Up: 10/15/05

Posts: 3,250

How about one on how to stretch flash and it's contents to fit each type of browser resolution...
Ya know, screen.width

Randosity is something you should see...
You should also see Gir's Soundboard...
[ PHP: Main | Music ]

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onclick

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Posted at: 7/6/07 01:08 AM

onclick NEUTRAL LEVEL 01

Sign-Up: 07/05/07

Posts: 1

i am making a slider image puzzle games my problem is i read all article about AS in "collision" but nothings works, imagine you have two square (square1,square2) what i want to happen is the square1 must not pass through with the square2 it is like walls to each other ether i can use the drag and drop or the cursor key up, down, right, left...

i know everyone of you already played the puzzle slider games could somebody help me out with my problem please! an FLA.. of yours that i can download can be very helpful on me. even a simple 2 square..

thanks in advance guyz!!!! GOD BLESS


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TehBoss

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Posted at: 7/15/07 02:16 AM

TehBoss FAB LEVEL 13

Sign-Up: 04/11/07

Posts: 528

Can someone please post a tutorial about Platformer AI, like in Alien Hominid. Not like something else. No top-down AI.

2008 Ban Count: 2 || 2009 Ban Count: 0 || Clean Slate
AS: Main || AS3: Main || FOSS: Main || My Facebook


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Spectacle

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Posted at: 7/30/07 04:18 PM

Spectacle LIGHT LEVEL 19

Sign-Up: 04/10/06

Posts: 4,609

wasn't there one that told you how to protect your actionscript from being decompiled and viewed? I can't find it on here


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Battered-Prawn

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Posted at: 7/30/07 04:24 PM

Battered-Prawn NEUTRAL LEVEL 12

Sign-Up: 08/02/06

Posts: 1,170

At 7/30/07 04:18 PM, Spectacle wrote: wasn't there one that told you how to protect your actionscript from being decompiled and viewed? I can't find it on here

No flash is completely safe with decompilation.
The closest thing to it on here is the As: Specific Anti-theft Protection.

Why not send me a PM, or visit my User Page

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Stickmaniac

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Posted at: 8/1/07 08:52 AM

Stickmaniac LIGHT LEVEL 08

Sign-Up: 06/09/05

Posts: 280

Isnt there a rule about bringing up old topics without a good question?


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RiotFlash

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Posted at: 8/1/07 09:00 PM

RiotFlash NEUTRAL LEVEL 08

Sign-Up: 12/11/06

Posts: 1,287

I am honored to post in the greatest thread ever.

Check out my art, and scout me if you'd be so kind. :D


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Black-blacky

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Posted at: 8/6/07 05:26 AM

Black-blacky NEUTRAL LEVEL 08

Sign-Up: 02/17/06

Posts: 26

usefull topic


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Rustygames

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Posted at: 8/6/07 05:27 AM

Rustygames LIGHT LEVEL 18

Sign-Up: 05/07/05

Posts: 6,638

I dont get it. How come this is back?

- Matt, Rustyarcade.com


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Montycarlo

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Posted at: 8/6/07 05:28 AM

Montycarlo LIGHT LEVEL 18

Sign-Up: 03/14/05

Posts: 688

At 8/6/07 05:26 AM, RustyGames wrote: I dont get it, how come this is back?

It's back because Black-blacky posted just above you.

At 8/6/07 05:26 AM, Black-blacky wrote: usefull topic

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Rustygames

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Posted at: 8/6/07 05:30 AM

Rustygames LIGHT LEVEL 18

Sign-Up: 05/07/05

Posts: 6,638

At 8/6/07 05:28 AM, Montycarlo wrote:
At 8/6/07 05:26 AM, RustyGames wrote: I dont get it, how come this is back?
It's back because Black-blacky posted just above you.

At 8/6/07 05:26 AM, Black-blacky wrote: usefull topic

?????
As:Main was locked quite some time ago. It is now unlocked. Why

- Matt, Rustyarcade.com


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Montycarlo

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Posted at: 8/6/07 05:33 AM

Montycarlo LIGHT LEVEL 18

Sign-Up: 03/14/05

Posts: 688

At 8/6/07 05:30 AM, Rustygames wrote: ?????
As:Main was locked quite some time ago. It is now unlocked. Why

I dont remember it ever being locked.


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