Be a Supporter!

As: Main

  • 612,930 Views
  • 1,536 Replies
New Topic Respond to this Topic
randomfunkychicken
randomfunkychicken
  • Member since: Feb. 11, 2006
  • Offline.
Forum Stats
Member
Level 04
Blank Slate
Response to As: Main Jul. 8th, 2006 @ 08:40 AM Reply

hi could some one please do a tutorial for mini games it dusnt metter what one just PLLLLEEEEAAAASSSEEE DDDOOOO IIIITTTTT
CHHHEEEESSEEEEE

Depredation
Depredation
  • Member since: Sep. 5, 2005
  • Offline.
Forum Stats
Member
Level 17
Game Developer
Response to As: Main Jul. 8th, 2006 @ 05:39 PM Reply

At 7/8/06 08:40 AM, randomfunkychicken wrote: hi could some one please do a tutorial for mini games it dusnt metter what one just PLLLLEEEEAAAASSSEEE DDDOOOO IIIITTTTT
CHHHEEEESSEEEEE

Shut Up. What do you mean mini-game. There's millions of mini-games, a pong game, a shooter, a RPG, anything. Be a little more specific.
Just make a game, and link to it, tada.

idiot.

BBS Signature
phyconinja
phyconinja
  • Member since: Sep. 18, 2004
  • Offline.
Forum Stats
Member
Level 25
Blank Slate
Response to As: Main Jul. 8th, 2006 @ 06:11 PM Reply

At 7/8/06 08:40 AM, randomfunkychicken wrote: hi could some one please do a tutorial for mini games it dusnt metter what one just PLLLLEEEEAAAASSSEEE DDDOOOO IIIITTTTT
CHHHEEEESSEEEEE

here

AS: minigame

Gylfi
Gylfi
  • Member since: Aug. 20, 2005
  • Offline.
Forum Stats
Member
Level 08
Blank Slate
Response to As: Main Jul. 9th, 2006 @ 02:52 PM Reply

How do I make it so that... let's say, a NPC aims at my mouse? I've tried 'this.rotation = xmouse; this.rotation = ymouse; but it won't work... :S

Disarray-yarrasiD
Disarray-yarrasiD
  • Member since: Nov. 14, 2004
  • Offline.
Forum Stats
Member
Level 09
Blank Slate
Response to As: Main Jul. 9th, 2006 @ 02:52 PM Reply

its called trig there are about ten things covering it in this thread alone.


BBS Signature
randomfunkychicken
randomfunkychicken
  • Member since: Feb. 11, 2006
  • Offline.
Forum Stats
Member
Level 04
Blank Slate
Response to As: Main Jul. 10th, 2006 @ 02:38 PM Reply

the game im looking for is the sorta game you know where you have to press a button as fast as you can to fill up a bar b4 the other dudes bar fils up and each time you press the button it shows the guy doin sumfin you know what i mean?
also i was looking for onw where you have to run by pressing the left <~ then right ~>
keys and you gotta get to the specific zone before the time runs out (i dont know how to do a timer)
id really appreciate this and for you guys not to slag me off then tell me to learn syntax/action script bcoz THATS Y IM ERE TO TRY AND LEARN!!!
any way thanks

Storm
Storm
  • Member since: May. 19, 2006
  • Offline.
Forum Stats
Member
Level 05
Blank Slate
Response to As: Main Jul. 10th, 2006 @ 03:13 PM Reply

At 7/10/06 02:38 PM, randomfunkychicken wrote: the game im looking for is the sorta game...

You make a new thread for that. Don't spam the AS: Main, its too precious.

Snubby
Snubby
  • Member since: Dec. 4, 2004
  • Offline.
Forum Stats
Member
Level 21
Game Developer
GuyWithHisComp
GuyWithHisComp
  • Member since: Nov. 10, 2005
  • Offline.
Forum Stats
Member
Level 28
Blank Slate
Response to As: Main Jul. 18th, 2006 @ 04:31 PM Reply

AS: LocalConnection by GuyWithHisComp
<a href="/bbs/topic.php?id=528519">AS: LocalConnection</a> by <b>GuyWithHisComp</b>


BBS Signature
Denvish
Denvish
  • Member since: Apr. 25, 2003
  • Offline.
Forum Stats
Member
Level 46
Blank Slate
Response to As: Main Jul. 19th, 2006 @ 03:39 AM Reply

Had to move things round a bit since the Intermediate section is pushing the post limit

Notepad version of the list
AS: Main - Alphabetic List - No longer updated since Page 44

BASIC - GENERAL
AS: _currentframe by True_Darkness
AS: _name by Darkfire_Blaze
AS: _x and _y by True_Darkness
AS: Actionscripted Colour by -Thomas
AS: Animated Buttons by Inglor
AS: Bad Ideas by GameCubeFreak2004
AS: Bars (Health/Score/etc) by Inglor
AS: Bars (Health/Score/etc) by Darkfire_Blaze
AS: Basic A.I. by Dancing-Thunder
AS: Beginning Actionscript by Ninja-Chicken
AS: Bounce & Gravity by ImpotentBoy2
AS: ClipEvents by Inglor
AS: Concepts and Corrosion by Johnny_Krysys
AS: Date Object by GuyWithHisComp
AS: Drag & Drop by Inglor
AS: Duplicated Movie Clips
AS: Dynamic Color Changes by Rantzien
AS: Dynamically Resizing Objects by Spamburger
AS: Forms by Darkfire_Blaze
AS: Frame Functions by Spamburger
AS: Hierarchy by Rantzien
AS: KeyCode by -Toast-
AS: loadMovie() by Spamburger
AS: loadMovie by GuyWithHisComp
AS: LocalConnection by GuyWithHisComp
AS: Loops & Conditions by BleeBlap
AS: Loops - For... In by Inglor
AS: Loops - While by Ninja-Chicken
AS: Maths - Basic by T-H
AS: Movement - Basic
AS: Movement - Scrolling Background by DrDeath2k3
AS: Movement - Scrolling Objects by lan00
AS: Performance & Optimisation Tips by T-H
AS: Popup Window (Javascript/Flash) by Ozcar
AS: Print by -Thomas-
AS: Quality Toggling
AS: Random by -Reedo11-
AS: Random - More by Spamburger
AS: Replay Button by Inglor
AS: RGB by Snubby
AS: Sound
AS: Starting Out by -Thomas
AS: Stop & Play Buttons by Inglor
AS: swapDepths by -liam-
AS: Symbolic Operators (and, or, not) by SpamBurger
AS: Symbols by Joelasticot
AS: Timeout by Inglor
AS: Tricks and Titbits by Glaiel_Gamer
AS: Variables by Rantzien
AS: Varables - More by phyconinja
AS: Video by Depredation

BASIC - SPECIFIC
AS: Clock by Glaiel_Gamer
AS: Custom Cursor by lan00
AS: Easy Time Counter by PhAsEz
AS: Elastic Mouse Chaser by lan00
AS: Inventory 1 by Inglor
AS: Mouse Avoider by Hoeloe
AS: Moving, Dad 'n Me style by -Thomas-
AS: Mad Libs by SpamBurger
AS: Password by Dancing-Thunder
AS: Paypal Button by Ozcar
AS: Preloader by Snubby
AS: Preloader
AS: Photo Negative by Glaiel_Gamer
AS: Subtitles by -Toast-


- - Flash - Music - Images - -

BBS Signature
Denvish
Denvish
  • Member since: Apr. 25, 2003
  • Offline.
Forum Stats
Member
Level 46
Blank Slate
Response to As: Main Jul. 19th, 2006 @ 03:40 AM Reply

INTERMEDIATE - GENERAL
AS: Arrays
AS: Arrays by Creeepy
AS: Artificial Thinking by -Vengeance-
AS: AsBroadcaster by liam
AS: Basic Combos by -Toast-
AS: Binary and Bitwise Operators by Claxor
AS: Camera Control by Inglor
AS: Collisions by Glaiel_Gamer
AS: Collisions - Boundaries by Spamburger
AS: Collisions - Circle To Shape Hittest by 23450
AS: Collision Detection by BleeBlap
AS: Collisions - HitTesting Duped MCs by SpamBurger
AS: Collisions - Move To Contact by Tela_Ferrum
AS: Components Stuff by Darkfire_Blaze
AS: Constant Distance (Ragdoll Basics) by T-H
AS: Debugging Syntax by Inglor
AS: Dynamic FPS by -dELta-
AS: Elasticity by Joelasticot
AS: File Upload (uses PHP) by Khao
AS: Filters (Flash 8) by GuyWithHisComp
AS: Filters (Flash 8) by Inglor
AS: Flash & PHP by shazwoogle
AS: Flash > ASP > Txt
AS: Functions by mikebud
AS: Functions - Basic by Inglor
AS: Intervals by Inglor
AS: Linear Increasement by Inglor
AS: Listeners by F13
AS: Load External Data/Cross-Domain
AS: Loading/Unloading Data by shazwoogle
AS: Logical Thinking by Glaiel_Gamer
AS: Maths - Intermediate by Inglor
AS: Mouse Wheel by Inglor
AS: Movement - On slopes by Joelasticot
AS: Movement - Random by -liam-
AS: Pointing/Shooting at Mouse
AS: Random Enemies by Kabomb
AS: Save and Load
AS: Specific Anti-theft Protection by authorblues
AS: Strings by Inglor
AS: String Manipulation by SpamBurger
AS: SWF Copy Protection by JackSmack
AS: SWF Right-Click Menu
AS: Text Fields by GuyWithHisComp
AS: Text - HTML by shazwoogle
AS: Try And Catch (Error Handling) by authorblues
AS: Upload/Download (Flash 8) by -liam-

INTERMEDIATE - SPECIFIC
AS: Black and White (Flash 8) by fwe
AS: Cannon by reality_check7
AS: Fading Trail Effect (Bullet Time)
AS: Fireworks (API) by Inglor
AS: Flash/PHP Webpage Hit Counter
AS: Flash Registration Form by bigftballjock
AS: Flicker Effect by _Paranoia_
AS: Game 1 - Moving and Jumping by Ninja-Chicken
AS: Game 2 - Shooting & Power-ups by Ninja-Chicken
AS: Jumping Engine by rabidbaboy
AS: Jumping Engine For All by Rystic
AS: Movement - Asteroids Ship by GuyWithHisComp
AS: Movie Control by Spamburger
AS: Overhead Car by -Ryu-
AS: Overhead Game by pyro111
AS: Platform Placing by Hoeloe
AS: Platform Game Basics by Atomic_Sponge
AS: Platformer: N00b to Pro by MusicianEXE
AS: Platformer by Thomas2005
AS: Platformer by pyro111
AS: Platformer LearnIt by GooGum
AS: Platformer AI (on Slopes) by Hoeloe
AS: Platformer with Slopes by pyro111
AS: Pong Physics & Gravity by -Toast-
AS: Rain Effect (API) by Inglor
AS: Random Enemy Attacks by Flash_Kid
AS: RTS Movement by pyro111
AS: Scoreboard by Inglor
AS: Starfield (API)
AS: Timer by GuyWithHisComp
AS: Typewriter Effect by Atomic_Sponge
AS: Varispeed Rollover Scrollbar
AS: Volume Slider by Star_Cleaver


- - Flash - Music - Images - -

BBS Signature
Denvish
Denvish
  • Member since: Apr. 25, 2003
  • Offline.
Forum Stats
Member
Level 46
Blank Slate
Response to As: Main Jul. 19th, 2006 @ 03:40 AM Reply

ADVANCED - GENERAL
AS: 3Dimension - Basic by -dELta-
AS: 3Dimension - Intermediate by -dELta-
AS: 3D: Very Basic Wireframe by Begoner
AS: 3D: Wireframe by Disarray_yarrasiD
AS: Actionscripted Tweens by BleeBlap
AS: Angled Distance by 23450
AS: API by -liam-
AS: API 3-Gradient Fills by Inglor
AS: API Curves by Glaiel_Gamer
AS: API Fading by True_Darkness
AS: Art-based Normal Detection by Glaiel_Gamer
AS: Ball Angle hitTest And Bouncing by Khao
AS: Binary Increasement by Inglor
AS: BitmapData - Basic by -liam-
AS: Circle to Line hitTesting by Inglor
AS: Closest Proximity (AI) by 23450
AS: Components by -dELta-
AS: Faux Tile Boundaries by GooGum
AS: Line to Line Collision by Glaiel_Gamer
AS: Math - Exponential Functions by Sekky
AS: Mechs - Vector Arithmetic by Sekky
AS: Modular Programming by Inglor
AS: Nested arrays by arby
AS: Non-Tilebased Pathfinding by -dELta-
AS: Numerics - Recursion by Sekky
AS: Scoreboard Protection
AS: OOP (Object Oriented Programming) by Inglor
AS: OOP Classes by authorblues
AS: OOP Classes For Morons by Johnny_Krysys
AS: OOP Packages by Newsdee
AS: OOP - Static Properties/Methods by authorblues
AS: Prototype, Proto & Inheritance by BleeBlap
AS: System Capabilities (Flash-PC Communication) by Inglor
AS: Tile-based Game Development Map by Inglor
AS: Tile-based Line-of-Sight Algorithm by zoohl
AS: Tile-based Pathfinding by -dELta-
AS: Try And Catch (Error Handling) by authorblues
AS: Trigonometry by BleeBlap
AS: XML by Inglor
AS: XML For Online Interactivity by -KhAo-

ADVANCED - SPECIFIC
AS: Flash Game Instant Replay by Cojones893
AS: Key Queue by Inglor
AS: Maze by Begoner
AS: OOP Inventory System by Afro_Ninja
AS: RSS Class by authorblues
AS: Syntax Checking Stack by Inglor
AS: XML Sockets - Chatroom by Ninja_Chicken


- - Flash - Music - Images - -

BBS Signature
Denvish
Denvish
  • Member since: Apr. 25, 2003
  • Offline.
Forum Stats
Member
Level 46
Blank Slate
Jordan
Jordan
  • Member since: Apr. 23, 2006
  • Offline.
Forum Stats
Member
Level 14
Blank Slate
Response to As: Main Jul. 19th, 2006 @ 04:20 AM Reply

As: JavaScript Functions

A tut on running javascript functions in AS :D

KaynSlamdyke
KaynSlamdyke
  • Member since: Jun. 25, 2004
  • Offline.
Forum Stats
Member
Level 16
Melancholy
Response to As: Main Jul. 19th, 2006 @ 08:24 AM Reply

At 7/19/06 08:19 AM, soul_blade1 wrote: What about a tutorial on making a battle engine sort of like pokemon and adding how to randomize what the enemy does

A battle engine's very specific, and probably should go under FOSS

(or) where you pressed a button and everything in the specified area disappeared so it could be printed it was cool

AS: Print
AS: Swap Depths


...

BBS Signature
TrueDarkness
TrueDarkness
  • Member since: Aug. 31, 2004
  • Offline.
Forum Stats
Member
Level 27
Blank Slate
Response to As: Main Jul. 22nd, 2006 @ 04:17 PM Reply

AS: API Scritped Camera

Depredation
Depredation
  • Member since: Sep. 5, 2005
  • Offline.
Forum Stats
Member
Level 17
Game Developer
Response to As: Main Jul. 26th, 2006 @ 12:01 PM Reply

At 7/22/06 04:17 PM, True_Darkness wrote: AS: API Scritped Camera

Nice. The e.g doens't work for me though, lol.

AS : Microphone

My 2nd, yay!

BBS Signature
CaptinChu
CaptinChu
  • Member since: Sep. 11, 2005
  • Offline.
Forum Stats
Member
Level 15
Blank Slate
Response to As: Main Jul. 26th, 2006 @ 02:23 PM Reply

AS : .txt File Incorporation

Making swf file information editing easier for everyone.

red-stapler
red-stapler
  • Member since: Oct. 24, 2005
  • Offline.
Forum Stats
Member
Level 08
Blank Slate
Response to As: Main Jul. 26th, 2006 @ 02:44 PM Reply

AS: rotation on angles

there... im pretty sure its not that good, but oh well

dELtaluca
dELtaluca
  • Member since: Apr. 16, 2004
  • Offline.
Forum Stats
Member
Level 20
Blank Slate
Response to As: Main Jul. 28th, 2006 @ 07:14 AM Reply

http://newgrounds.co../topic.php?id=535196

various speed tests to be used as a resource, done in flash 9 alpha with AS3, but most of it par one or two are the same for AS2 in terms of which is fastest


using ShamelessPlug; NapePhysicsEngine.advertise();

BBS Signature
Hoeloe
Hoeloe
  • Member since: Apr. 29, 2004
  • Offline.
Forum Stats
Member
Level 37
Game Developer
Response to As: Main Jul. 29th, 2006 @ 11:06 AM Reply

Hey i just thought, noone has made a tutorial on how to make a game like worms! I don't know myself, it's just that would be really useful


Song of the Firefly is on Steam Greenlight and Facebook. Give them a look and support the project!
------------------------------

BBS Signature
TrueDarkness
TrueDarkness
  • Member since: Aug. 31, 2004
  • Offline.
Forum Stats
Member
Level 27
Blank Slate
Response to As: Main Jul. 29th, 2006 @ 11:08 AM Reply

At 7/29/06 11:06 AM, Hoeloe wrote: Hey i just thought, noone has made a tutorial on how to make a game like worms! I don't know myself, it's just that would be really useful

That uses Bitmap Data, which -liam- made a tutorial on, but I WOULD like to see the actual scripting for that rather than just commands for bitmap data, since I hardly use or know bitmapo data.

Hoeloe
Hoeloe
  • Member since: Apr. 29, 2004
  • Offline.
Forum Stats
Member
Level 37
Game Developer
Response to As: Main Jul. 30th, 2006 @ 04:24 AM Reply

Yeah, i wanted to make a puzzle game like that, oh well! Back to my 2 collabs and The Battle of Evermore...


Song of the Firefly is on Steam Greenlight and Facebook. Give them a look and support the project!
------------------------------

BBS Signature
Paranoia
Paranoia
  • Member since: Apr. 22, 2005
  • Offline.
Forum Stats
Member
Level 35
Game Developer
Response to As: Main Jul. 30th, 2006 @ 07:19 AM Reply

The last thing we probably need is another platformer tutorial but I wanted to get this old engine out in the open, and in any case it does demonstrate a slightly wider range of features than just variables and if(); statements.


BBS Signature
caseyo
caseyo
  • Member since: May. 14, 2005
  • Offline.
Forum Stats
Member
Level 23
Blank Slate
Response to As: Main Aug. 1st, 2006 @ 04:35 PM Reply

White Noise/TV Static Effect by electricfreak

White Noise/TV Static Effect by electricfreak

Don't know if you want it, but I'm gonna link it to people because I'm sick of answering it. :)

Snubby
Snubby
  • Member since: Dec. 4, 2004
  • Offline.
Forum Stats
Member
Level 21
Game Developer
Response to As: Main Aug. 2nd, 2006 @ 01:32 AM Reply

http://www.newground../topic.php?id=538678

- AS: Rounding to the nearest ...

64
64
  • Member since: Feb. 16, 2004
  • Offline.
Forum Stats
Member
Level 18
Blank Slate
Response to As: Main Aug. 2nd, 2006 @ 05:49 PM Reply

http://www.newground../topic.php?id=539118

External Audio Optimization

Paranoia
Paranoia
  • Member since: Apr. 22, 2005
  • Offline.
Forum Stats
Member
Level 35
Game Developer
Response to As: Main Aug. 3rd, 2006 @ 02:22 PM Reply

Open source preloaders

They're not strictly AS, but it's a recource. Useful links, maybe?

if the thread grows a little, anyway.

BBS Signature
johnfn
johnfn
  • Member since: Aug. 16, 2003
  • Offline.
Forum Stats
Member
Level 20
Blank Slate
Response to As: Main Aug. 6th, 2006 @ 10:04 AM Reply

AS: Preloader not appearing


[6,11,4,10,2,10,-68,5,15,-68,16,4 ,1,-68,-2,1,15,16,-67].map(function(v){ return String.fromCharCode(v + 100) }).join(""); // updated for web 2.0!

BBS Signature
Toast
Toast
  • Member since: Apr. 2, 2005
  • Offline.
Forum Stats
Member
Level 09
Blank Slate
Response to As: Main Aug. 8th, 2006 @ 07:07 AM Reply

Can anyone make a specific-section tutorial about something like this.

That means it would calculate how much time it would take to the target and the bullet to arrive to places, and then find an angle that would make a collision with the target and the bullet if you shoot.

I hope I made it clear.


BBS Signature