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Reviews for "Duty Hill"

it's an okay game

It works as it is, but I have two pieces advise: Give more than one weapon point per level; right now one only gets enough to fully upgrade one weapon, and by upgrading the sniper rifle, one does not need any other weapon.

the second advise is: remap the reload button; it's al well and good that it is easy for you to find it, but on my keyboard that button is an 'Æ' and is located over by the 'return' button... it cost me a couple of tries to find that out. Since there is no need to change away from sniper rifel it was okay, but annoying that I could not find it without pressing every key on my keyboard.

Pretty tedious

The game itself is pretty fun, but there are some pretty major issues that need to be addressed:

1. Every single level is exactly the same, the only exception being the length.

2. Money came in way too fast, while weapon upgrade points came in way too slow. The levels got to long for me to even bother playing the same exact level, at progressively longer lengths simply to increase the damage on a gun. Meanwhile, I unlocked every gun by level 7, while I continued to collect useless money.

3. During some levels, I would start taking damage when there were no enemies on the screen. A minor glitch which became incredibly frustrating, especially when these levels became 5-10 minutes long, and I was already half way through them.

The game seems to be well-designed, but no offense -- it doesn't deserve the 4 I accidentally gave it.

could be a lot better

this is ok, for a defense shooter. but it's really out of context, chernobyl is a desolate radioactive wasteland the least you could be doing is killing mutants or zombies or something. plus like others have said the weapons (bar the smg) are next to useless, you can play through pretty much the whole game with it peice of cake. its a good start but it needs a lot of work

That's it?

You should better add health and reload upgrades cause all weapons except pistol are lame so there's no pint upgrading those. Since there are more and more better enemies I'd like to stay alive longer right?

Above 'okay'.

There are a few issues I have with this game.
1) The money system is practically worthless, I bought all of the weapons like 3 or 4 rounds before the end, I wasn't counting. I think it would have been more effective to allow the user to spend money on upgrades, rather than only getting 1 point per wave. As it is currently, you pretty much have to invest everything you have into one weapon.

2) The Sniper Rifle is way too overpowered, since even non-headshots will still almost kill enemies, even without damage upgrades. I think other weapons should be made more powerful for body-damage, and the sniper rifle should be for people who are confident in their aim.

3) The bloody screen effect only really works in FPS games, and even then it's kinda annoying. Especially when you have enemies spawning from the left side of the screen and you can't see them because the screen is covered with blood. It would probably be more effective to have a health bar at the top of the screen that flashes when it gets low, since alerting the player that they're about to die is important. I just think you did it the wrong way.

4) The weapon variation was pretty shallow. There was a pistol, a sniper rifle, and 3 automatic weapons that function at different ranges. How about shotguns for when a bunch get close? Or heck, maybe grenades and/or flamethrowers?