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Reviews for "Hunters - Relic of Stars"

A very nice tribute to the classics!

I appreciate the idea of making an old school platformer like this. Very Metroidish, and that's not a bad thing. The graphics aren't top notch, but who cares: solid gameplay always surpasses visuals in importance.

Pros:
+ I was surprised how compelling the story was for a flash game.
+ The checkpoints were appropriately placed.
+ Map system ok.
+ The challenge system made it like pretty much a new experience.
+ The main boss was well designed! It truly grasped the same feeling as many bosses in similar games before: success lies in the combination of trial and error, learning the behaviour and fast reflexes.

Cons:
- Although too much complexity should be avoided I think the control system or game play mechanics could use some kind of extra spice. Well, who knows, maybe the latter stages will include something like that(?).
- Not a big thing, but some of the walls look like they could be walked through (= they look more like background).
- The map could show the rooms that you've visited before (like in many Metroid games for example).

All in all, as I played the first level through on the normal skill level, I grew to like the game more. At first I was considering giving this a 7, then it rose to a 8 and now I ended up giving this a 9! :) Looking forward for the sequels. Good job!

Pretty nice.

The controls are decent, and the game isn't glitchy or buggy, my only complaint is that the graphics look like they were drawn on mspaint.

Rhete responds:

The graphics were drawn in good old flash 4!

Pretty cool

I enjoyed this. Not really spectacular as far as Contra-types can get, but the characters really come alive and the bosses are a lot of fun.

I can't wait to see more!

(also it would be funny to see a cross over from Inthri, once this series gets going)

Don't know why

It seems like I should not like this game because the graphics are not impressive at all. I was able to look past all that and realize how cool of a game this actually was! The best part was how everything was just so straightforward. I did not like it how the villians seemed to reform after you had killed them in a part of the level. I did like it how every enemy seems to have a unique design and style of attack. It reminded me of a classic platformer like the Mario games.

I never played the Metroid games so I would not understand how this is like them. I just loved how you could bring up the screen to show wherever you need to go. It was kind of like each level ended when you went to a destination. I can tell a lot of work was put into how complicated this game was. You guys really set up a world of your own.

While the music is pretty forgettable, everything else hits home with me. The controls are tight, the bosses are intense, the voice acting is surprisingly good, and the cutscenes look great.