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You Deserve a Princess

rated 3.23 / 5 stars
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Action - Platformer - Other

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Credits & Info

Mar 28, 2014 | 1:22 PM EDT

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Author Comments

Made for Stencyl Jam 2014. Try to impress Princess Locria, then walk in her shoes as she navigates a dungeon using a giant chain whip. Collect upgrades to increase your health and chain length.

~ Arrows to move
~ Down to duck
~ Up, X, or V to jump
~ Z or C to perform an action

~ P to pause
~ N to mute sound
~ M to mute music

/// Tips ///

The whip takes a bit of practice, but is fun once you get used to it! Sometimes striking the wall opposite of the one you are trying to reach, then quickly turning around and striking the target wall is the best way to clear some obstacles. Think of it as "wall jumping."

The whip can destroy projectiles, but it may be easier to duck to avoid some obstacles like the fireballs.

Checkpoints save your progress

You should collect all health and whip upgrades before leaving the dungeon (it's pretty linear so hopefully they shouldn't be hard to miss).

The dialogue between Locria and the knight changes slightly depending on how many flowers you get, and whether or not you grab the kitten.

/// Issues ///

The health bar disappears after respawning / reloading. Health still works, and you can rely on audio cues to roughly gauge your health as well. The more health you have, the higher the pitch of the sound when the player gets hurt (it gets lower as you get closer to death).

The bosses are somewhat easy, I'm hoping to work my way up to more complex bosses in future releases.

Checkpoints cause a random lag spike to occur, for some reason this only happens in a browser. I'd like to get it fixed for a future release.

I apologize if the learning curve is steep, I threw this together mostly throughout the last few days!

/// Additional Info ///

A large portion of the game is centered around the Locrian musical mode. All of the songs implement the Locrian mode, as well as the majority of sound effects. The health bar plays the Locrian mode when filling up or depleting (it becomes more complete as you work up to 8 hitpoints), and the chain plays it when being used (it slowly builds up to 8 notes).

OST to be posted soon!

I would like to expand on the game's mechanics more for a future release, so feedback is greatly appreciated!



Rated 0.5 / 5 stars

Feminazi propaganda. Besides the hamfisted message the game isn't too bad if a tad mediocre.


Rated 5 / 5 stars

pretty fun game, some classic platforming never gets old. the controls are very responsive so the game feels fair and fun.
I am a guy but I understand the theme, you have to do what you want to do(as long as you respect others).

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Rated 3 / 5 stars

Not bad for the time of development. I really enjoyed the hook mechanic that the princess had for platforming, though I don't really understand what it was suppose to be. The disappearing health bar was a bit amateur, but it's not like it really hurt the gameplay so it's little more than a nitpick. Level design was sufficient, though a little bland as far as here is grey castle, and here is muddy outside.

The story would have been fine if perhaps some elements had been switched a little. The entire theme was too on the nose, and any more that you bludgeon your audience over the head with is one they'll tend to ignore. Even from looking at the title people are going to immediately know what it's about, and that ruins the impact of the message. If anything, the game would have worked better as you playing the woman first, doing some dungeon delving, only to find an enemy that attempts to kidnap you. After beating him and fearing for your family's safety(or some contrived reason), you go to visit the castle only to find your parents had sent the man to "rescue" you, leading to the inevitable conflict. Subversion of the medium works when you play with people's expectations, not by having the first line of dialogue paraphrase as, "You are hero, my daughter is an object. You can have her."

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Rated 4 / 5 stars

The theme was a bit unoriginal and pedantic with some lackluster writing, but I really enjoyed the core game mechanics. Good concept, good level design, fun to play. The bosses were kind of boring, but this would make a great metroidvania game if it was pushed further.

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Rated 0.5 / 5 stars

Everything about this tells me that you just didn't care about the end result. The jumping is wonky, the attack is ineffective, and for some reason my health bar keeps disappearing and reappearing. Worst of all is the cliche plot, with equally cliched dialogue, and one dimensional mouth pieces for characters.

Games can be a vehicle for political opinions, but please try to remember that it has to do so in a competent way. Is a medium such as this, the message means nothing.