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Bombardier 5 Points

Throw your first bomb

Enlightened 5 Points

Watch the credits until the end

First Blood 5 Points

Kill your first enemy

Private 5 Points

Complete Chapter 1 on Normal difficulty

Airforce Specialist 10 Points

Complete Chapter 2 on Hard difficulty

Airman 10 Points

Complete Chapter 1 on Hard difficulty

Conscientious Objector 10 Points

Complete Chapter 2 without shooting

Corporal 10 Points

Complete Chapter 2 on Insane difficulty

Ensign 10 Points

Complete Chapter 3 on Insane difficulty

Kitty 10 Points

Acquire 9 lives

Master Sergeant 10 Points

Complete Chapter 3 on Hard difficulty

Millionaire 10 Points

Earn 1 million points

Officer 10 Points

Complete Chapter 2 on Normal difficulty

Pacifist 10 Points

Complete Chapter 1 without shooting

Senior Airman 10 Points

Complete Chapter 1 on Insane difficulty

Sergeant 10 Points

Complete Chapter 3 on Normal difficulty

Story Nerd 10 Points

Watch all 6 cutscenes without skipping

Air Force General 25 Points

Beat the game on Normal difficulty

Brigadier General 25 Points

Complete Chapter 5 on Insane difficulty

Captain 25 Points

Complete Chapter 4 on Insane difficulty

Colonel 25 Points

Complete Chapter 5 on Hard difficulty

Commander 25 Points

Complete Chapter 4 on Hard difficulty

Lieutenant 25 Points

Complete Chapter 4 on Normal difficulty

Major 25 Points

Complete Chapter 5 on Normal difficulty

Passive Resister 25 Points

Complete Chapter 3 without shooting

Space Admiral 50 Points

Beat the game on Hard difficulty

Intergalactic Admiral 100 Points

Beat the game on Insane difficulty

Author Comments

Finally, after more than a year of development I am proud to present this Nanobeast to fellow newgroundians.

The game is a challenging retro shooter with an interesting upgrade system that involves collecting power-ups. However, when you collect a power-up (P) that does not mean you have upgraded immediately. You get to choose how to use those power-ups to upgrade your general stats:
- speed of your ship (you need 1 power-up)
- power of your weapon (you need 2 power-ups)
- fire rate of your weapon (you need 3 power-ups)
- bombs (you need 4 power-ups)
- lives (you need 5 power-ups)

There are 2 additional weapons to be collected as you play: missiles and side gun.

There are 27 medals to be achieved, go get them!!!


Use the arrow keys to move
Press 'A' to shoot left
Press 'D' to shoot right
Press 'S' to activate your current power-up level
Press 'W' to release a bomb

The game is generally very challenging. There are three difficulty settings: normal, hard and insane. There is no easy.

The highscore system multiplies your score depending on which difficulty setting you play and how many medals you have collected.

The game features original 8-bit music written especially for 'Nanobeast' by Christian Erenskjold a.k.a Coffee-Break, a very talented NG musician. Other musicians who also contributed are listed in the credits.

I have been developing and beta testing this game heavily for a long time. Any feedback and ideas will be greatly appreciated.


Daily 1st, Weekly 2nd in games, Weekly 8th overall and more than 350K plays? Thank you Newgrounds! You guys are absolutely outstanding!!! Every single one of you.

Hope you enjoy and see you soon with another game!

- Hristo Atanasov (RatherRandom)



You have created a wonderful game, and after many tries, I beat it!

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RatherRandomReality responds:

Respect! You are a true hero.


The good, but are consistently dodging sh***! Its a challenge without shields.
again awesome game.

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you guys are dumb

I can't believe what people are saying, this game is really great.

A very cool and easy upgrade system, fun to play, very addicting. Love the retro feel.

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Step by step time review

First impressions: Good array of songs, liking it so far, but the whole preloader taking five minutes instead of ten seconds is kind of getting to me. To be honest, the thing that made me click on this game was the "intuitive upgrades" promised. IF THERE ARE NO INTUITIVE UPGRADES EXPECT SCORE TO BE DASH FOR THAT EXACT REASON!

Starting up game: Nice song so far, title screen looks promising. Opening cut scene is completely unnecessary...

Five minutes in: Okay, LOVING the upgrade system so far, but I kind of wish it stacked, so that if you missed something you wanted you could go back when you got more power orbs and upgrade two at a time of what you wanted. I'm worrying that this will get repetitive though.

Ten minutes in: Well, wish I knew w was bomb. It IS starting to get repetitive but has an addicting charm too.

An hour in: I'd say its safe to review the entire game by now. Thank God for you changing the gameplay from chapter to chapter. If all six were like chapter 1 I might've gone insane. The upgrade system IS nice. I did enjoy the music. Graphics were retro which was a nice touch. The preloader glitch is weird and did put me off a bit, but I won't take points off for that. Overall it was a well put together game...

In fact, besides the preloader I can't think of anything wrong with it. Give me a minute or two...


Hmm, no, all the flaws I have are so minor they're not even worth addressing. What the hell, take my 10/10.

RatherRandomReality responds:

I saw it, you almost gave me a 9 there :)

Great fun!

Very good game. P.S: There is no way that boss music isn't based on SOAD Chop suey.

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