A little bit more complexity can be a down-fall.
Part of the joy of your game is the relaxation and observance of the scenery.
Since I'm constantly worrying about hitting targets properly, I miss out on taking in all the wonderful artwork as I am timed before doors close on me.
The controls were just a tad awkward and the gameplay somewhat tedious. Easter Egg hunting games is fun for some, but not always for me.
Visual pleasing and wonderful music. It deserves high points. But ease up on the Easter Egg Collecting. Also the programing of the grappling arm could use some fine-tuning.
I really loved this game, i am a huge admirer of Thomas brush since Coma, I will make love with him someday <3... (forguet about that....sorry... cloudy days make me horny hehehe ), I loved the concept, the backgrounds, and character design, i love the way Skinny moves around the screen, very enjoyable when you get used to the controls.... And the plot was kind of cool, sometimes it felt like a cliche, eventhought the way the creator dealed with the story and the enviroment was very original, i cried with laughter with some of the random things that the characters said, but at the end i felt sorry for mom... she just needs new operating system :(.... I hope I can enjoy more games like this :)
sorry if my english is bad... i come from tacolandia please forguive me
I thought you could do no better than Coma, I'm happy to say I was wrong. I loved every aspect of the game. From having wonderful graphics, fun platforming, and a beautiful soundtrack.
PS will you ever release the soundtrack? Maybe post some songs on NG?
I remember playing your earlier game, Coma, and believing it was one of the most stunning games I had ever played, so I was simply delighted when I found out you had made another. I was not surprised when I saw that Skinny had such beautiful graphics and an intriguing plot line.
The only thing I can complain about are the frustrating colored gates. I keep getting stuck on Level 2 where you have to flip the red and yellow switches at the top to get to the blue switch. By the time I get there and try to flip the blue switch, the yellow color beam comes back on while I'm jumping up, leaving me stuck since I'm surrounded by the black ground with nothing but a blue switch, which has caused me to start over many times. This is probably because of my slowness (chuckles), but it puts a bummer on the game since I keep having to restart.
But other than that, everything else is quite amazing, if not, astounding. A trivial dilemma such as the one I mentioned above won't keep me from enjoying this experience and I look forward to unraveling the story level by level. Thank you for all your hard work and effort you put into making games like these so awesome!
Lucky for you I took out that blue door :) It has been a problem for some, so I decided to take it out entirely. The game should update soon. thanks so much for the 10!
Before diving into my review, I just want to take one sentence to say outright: this is awesome.
Story-wise, I loved every moment of it. Even the tutorial-esque intro level provided a great bit of insight to the story. It was enjoyable to explore the world while seeing how huge it really was. Learning about the surroundings (and the secret items) that allow the player to think about "what happened here?". I'm not sure how I felt about where it ended, well, without spoiling anything, I assume it was supposed to be open-ended.
The art, and especially the music, was great. The style really fit the mood and feel of your game. Not much to criticize here, so
moving on to gameplay. Skinny is longer, and as others have said, more challenging than Coma. I liked the length of it, and the saves were in convienient locations. It seemed like the right amont of challenge (for the most part) and as I already stated, I enjoyed getting to explore and wanted to continue playing. I did encounter the falling-through-things glitch, and the color-gates were aggravating on my playthrough. Alas, I refresh teh page and see you already fixed these now, lol. Good job.
Overall, this is a fantastic game, all around. Would definitely recommend.
Wow. thanks Moggie0 for your review. It really feels great knowing what was rightly done in this game, and will use your thoughts for reference in creating games in the future. Mind messaging me the objects you fell through? Thanks, Thomas